
To clarify, where it's not RE4 is in terms of graphics. E3 isn't the best place to judge this stuff because the setting is always so ideal, but the game looks astoundingly realistic. As hordes of not-zombies lurched towards the window of the hut I began in, I was almost a little disturbed at having to blast things that looked so ... human. From the standpoint of graphics, I don't have any complaints about RE5.
They're complemented by some really nice camera tricks too, which is something I can't believe I'm writing about in a Resident Evil game. For example, when you destroy a barrel, the camera does a quick pan up to show the full scale of the explosion. It's hard to understand without seeing it in practice, but I imagine you'll see plenty of games trying to ape it in the coming years.
However, as good as it looked, I still couldn't get RE4 out of my head. Remember the first time you played it? How fresh it felt? How every facet had been retooled, re-imagined to really serve the experience? I think that is what I was hoping for from RE5's gameplay. But this is iterative, an evolutionary step forward, nothing like the leap I was hoping for.
Your partner is one of the few tweaks that really adds something new. When they're under attack a light begins flashing in the lower left corner of the UI, and knowing that they need you and you're swamped in a thicket of not-zombies adds an even greater sense of urgency to a game that was already pretty intense.
Though it wasn't available, I imagine the previously announced co-op play could be able to parlay that intensity of having to watch two backs into something that really will feel revolutionary. But it hasn't happened yet. Along those future-looking lines, I should note that this is a small section of the game we're talking about, and there could be plenty of surprises, but I have to judge what I'm given.
I have no problem dinging a game if it doesn't meet my expectations for quality, but this is something different. This is complaining about a game not changing the very landscape of the genre, something I'm not even sure is fair. But as I put down the controller, guts freshly ripped out by a zombie, it was the thought I couldn't get out of my head.












(Page 1) Reader Comments
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Well duh... the main guy(s) behind the awesomeness that is RE4 are making Mad World as we speak. Why would a bunch of underlings not follow the script to the 'T' without the tutelage of the creators!
This game is still gonna kick ass on PS3. (Not to be confused with what will be the outright suckiness of the 360 version)
Frankly I'm ecstatic that it plays like RE4 only BETTER with better graphics...
Can't wait.
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If you add movement to shooting I think it should only be walking while you have your weapon drawn. But even that would require a dual analog set up on the 360/ps3. With (awesome) Wii controls, walking would work fine since the analog stick is only used to rotate the screen in re4:WE, hence why the Wii should get its own resident evil game, or any 3rd person game (please Mikami?!)
I'm also buying it anyway :)
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He he he he, thank you.
I loved that guy. I also knfied him every time i finished buying cuz i liked watching him die....is that bad.....
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The game does look great.
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What's wrong with wanting the controls to be more like an FPS? You find something wrong with being able to move and shoot at the same time?
The 4 face buttons and d-pad can be completely different, but as long as LT aims and RT fires then I'll be a happy camper.
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I also noticed that RE5's animations of when the zombies get shot are the same, like when they do twirls and such. I think it would look better if they were rag dolls (not over the top, but some with decent collision detection when they hit other zombies), or had a better physics system applied to them. Other than those, i think it's looking more interesting than RE4.
As long as the game doesn't blow as much ass as RE code veronica did, it should be fine.
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On the plus side, it being built on a severely amped version of the RE4 engine increases the likelihood of a Wii Port
They ARE bringing Dead Rising to Wii, after all
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BTW, Am I the only one who thinks that RE4 and RE5 make the whole "Resident Evil" name vastly less appropriate than the real name of "BioHazard"?
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It's a game in a series, of course there is going to be some nostalgia and it's going to seem like it's predecessor. It's the characters, plot, environment, AI and other minor gameplay changes that STILL make it a different game. Stating simply that it's the same just with new graphics and minor changes really doesn't do much for your credibility considering you've only played it at a kiosk.
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Anyway, I'll probably wait, and hope, for a Wii version. After using the Wiimote for so long it's quite a slog going back to a traditional controller. Not all genres, though. Just the gun games.
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RE4 was amazing so I have no problem with it 'feeling' the same. Now with even better graphics, different location, co-op, achievements and that sexy beefed up hunk of a man Leon. Oh, uhh oops...sorry, I dont know where that came from.
:P
DO WANT!
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Incidentally, I finally gave enough of a shit to look up my PSN ID yesterday. It's baby_sea_tuna, if you, or anyone, wants to be my friend.
Lol, cool. With the way KZ2 is looking and the way MP sounds I think my 360 might collect some dust. Nah who am I kidding, I'm sure I'll still be knee deep in Gears2 MP. I'll just have to ration time.
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http://www.joystiq.com/2008/07/16/rumor-dead-rising-coming-to-wii/
1. Fable 2 - Disappointing
2. Banjo 3 - Disappointing
3. RE3 - Not up to expectations
May I ask what kind of game would meet the ridiculously high bar and expectations you have?? These games look fantastic... not everyone is looking for the wheel to be reinvented. I for one am excited about this one and though RE4 was one of the most intense... fun... survival games I have ever encountered.
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:(