
"Rightly or wrongly, we don't have co-op multiplayer in the game," he offered, a statement that was met with a short, yet uncomfortable pause. "I think as much as anything it's taking inspiration from the original series but in terms of that multiplayer co-op the developer decided that they didn't want to take the game in that direction."
"If Golden Axe: Beast Rider is successful," he added, "we can then come back with something else that maybe will have the co-op mode that everyone is wishing this game has." Or, you know, you could give people what they want in the first place instead. Just a thought.













(Page 1) Reader Comments
C’mon you could at least add a Split screen mode.
I'm still a Sega Fanboy so I´ll check this.
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They are better than Age of Conan though. They haven't lied ot us saying features would be available at release and then not deliver upon them ...yet.
I was hoping it'll be like the classics..
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fuck you sega. way to ruin an amazing classic. Why don't you bring back shinobi and butcher the fuck out of that too>?
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Yeah, we all know that they might have that backward: it might be more interesting to more people (and possibly more "successful") if they gave us the co-op.
Well, "early adopters," go in there, and make that game a success. Then we might get a co-op. Thanks ahead of time. like 18 months (or whatever dev time is) time.
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1) Revive franchise
2) Omit critical element that made game fun
3) Get poor sales
4) Conclude it wasn't a good franchise anyway
5) Find another childhood memory to rape
Really, you could replace "game" with anything. I sometimes worry about what our children are being exposed to.
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"Rightly or wrongly, we don't have co-op multiplayer in the game."
Oh... Well... How about that Samba de Amigo?
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the main draw was the co-op? Why even attach the Golden Axe franchise? just call it "crazy warrior lady game"
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As someone else pointed out on here a while back, this was probably just a game pitched as 'Beast Rider' that's had the GoldenAxe name slapped on it to garner a bit more interest.
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The original arcade version holds a special place in my heart because it was the only thing my sister and I could get along for long enough to actually do together... well, usually until I stole her animal or kicked all of the elves and took all of the magic for myself.
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Just... bollocks. They might as well write the script for the Castlevania movie with Simon Belmont's main weapon as a sword. Oh wait...
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Of course, I have no idea but this is typically where the decisions and money come from.
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The ONE thing that made that game great. And they drop it from a NEXT GEN sequel. It ain't like the consoles can't handle it.
Pathetic.
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oh i've never played golden axe other than the XBLA one so i'm not gonna comment.
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Developers have been saying this more and more recently, and it's a little sad.
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Sega VP of Marketing: "Dude, I totally agree with you. It's Golden Axe! It has to have co-op. Unfortunately, this wasn't my call to make and the developers are idiots. I've been updating my profile on Careerbuilder.com all day."
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What's next, Soul Calibur without VS Mode?
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"We don't want to make money"
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God Sega, if you still had your own console you didn't need to to these game strategies at all. I bet it hurts like hell to those developers that's all I have to say.
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It sounds like our Sega VP of marketing can smell the failure coming. You don't promote your game by suggesting you've made the wrong decisions about the whole design, or admitting that you're not including the feature that "everyone is wishing for." Not a good sign.
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The game might surprise us and be rather decent on its own, I imagine. That won't stop people from screeching all sorts of variations of "IT'S NOT GOLDEN AXE", I suppose, but that's nostalgia for you. Lots of series, Sega or otherwise, have deviated from their predescessors--with varying results, admittedly, but there are successes among the failures.
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Idiot Developers FTL
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