
Electronic Arts knows the secret to grabbing attention in the maelstrom of media released in the days leading up to E3 -- get a big shot director of actual motion pictures to compose a trailer for your title using in-game footage. Splatter film enthusiasts may recognize the big shot in question: James Wan, the twisted mind behind the love-them-or-hate-them Saw films. Wan is credited on GameTrailers as the creator of the newest Dead Space trailer (conveniently placed after the jump), though puzzlingly, his name is left out of the actual video.
Wan's trailer is just as unsettling as his films, and is probably the best piece of media we've seen from EA's space-themed screamer -- though the release date of October 21 revealed at the trailer's conclusion, is a bit earlier (and somewhat less appropriate) than the Halloween launch announced in February. Either way, we can't wait for next week's chance to get our dismembered hands on Dead Space once again.



















(Page 1) Reader Comments
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Answer: because the lensflare is done in photoshop (added afterwards to make the game look better than it really is), or the developers dont understand how light works and should go back to school.
Lens flare is always a 'fake' effect in video games. It hardly has anything to do with the knowledge of how light works. In any case, did you reply to the first poster just so people would read your comment?
The reason i replied to the first poster was obviously because i wanted to reply to his statement about the game being a "one graphic game" (graphical).
I dont really care about making my comments visible because unlike you guys i dont come to joystiq to try and feel special about my internet identity.
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Anyway, looking forward to it, close enough to System Shock to make me happy.
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Fuck.You.All.
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Have fun shitting your pants.
xD
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One man against a horde of baddies who used to be his co-workers?
All alone?
In space?
DOOMspace is right.
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If the flare was done in Photoshop [most likely with Knoll light factory] the hoop would of been calculated correctly. The fact its wrong suggests it is an in game post effect going wrong. And as this game is in development that’s no biggy.
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If the flare was done in Photoshop [most likely with Knoll light factory] the hoop would of been calculated correctly. The fact its wrong suggests it is an in game post effect going wrong. And as this game is in development that’s no biggy.
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