PC (1.22a requires patch 1.21b for installation)
Mac (1.21b not required)
Last month, Blizzard also patched Diablo 2. We've placed full patch notes after the break.
[Via BigDownload]
FEATURES
- There is now a replay auto-save feature in the options menu. Replays are automatically saved to the "replay" folder.
- The game is now automatically saved in the event of a potential disconnect. These saved games are placed in the "save" folder.
- Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation.
- Added an option to always show unit and building health bars.
- You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals.
- Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS.
BALANCE CHANGES
HUMAN
- Scout Tower repair rate changed from 12 to 20.
- Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34).
- Increased Ziggurat base armor from 1 to 5.
- Reduced the build time of the Necropolis from 120 to 100.
- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp).
FIXES
- The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off.
- An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed.
- Fixed DotA-specific sound effects on Intel Macs.
- Fixed sound falloff on Intel Macs. Distant sounds should now still be audible.
MAPS
New maps from contest winners:
- (2)MeltingValley
- (2)RoadToStratholme
- (4)CentaurGrove
- (4)TidewaterGlades





















(Page 1) Reader Comments
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Your turn, good sir!
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we love you blizzard!!
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Im so glad starcraft 2 is remaining traditional and wont have any sort of heros for multiplayer, or creep or items.
Its like they turned Warcraft 3 into a Rpg/rts hybrid which was the stepping stone to world of warcraft, the full rpg game.
Ill stick with starcraft and warcraft 2 anyday. Cant wait for SC2.
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Statements like "its like your army does not even matter, and the heros are the only units" are just silly =\ Like saying "oh starcraft is just mass expands then mass units" obviously both are not true.
I still love the game though for DotA. Hero concept works great for this game.
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So don't generalize. It just makes you look like an ass.
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It didn't?
Then WCIII is still a worthless and broken piece of junk software.
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War3 did fine. Its 2008 and theres still tons of players including a thriving pro scene and ongoing evolution in strategies. The whiners that never gave it a chance have gone away and missed out on a deep competitive multiplayer.