
Beast combat is what makes the game special, Cook tells us, but it's not the only combat offered. He compared the game's melee system to action paragon Devil May Cry, and the arcade's magic system is back as well. First, the beasts: There are five offered in the game including a giant gorilla, a cheetah-like cat thing that can become invisible, and the "raptor," an enormous T-Rex-esque reptile with a scorpion tail. As you can see, historical accuracy is very important in Beast Rider.
The beasts are "disposable weapons of war" – you don't heal them and care for them; you use them and grab another. But they're also alive. If they get attacked, you'll have to deal with a feisty beastie. Your enemies can also ride beasts, so expect some hot beast-on-beast combat action.
The melee combat on display followed protagonist Tyris Flare from setup to setup, finishing off the baddies before progressing. This might require defeating a miniboss before lowering a gate, or throwing an enemy onto spikes, their blood triggering the gate's switch. The combat employs a parry and evade system to flesh out the melee – time your parry just right and you'll trigger a "cinematic brutal kill" which seems to be unique for most enemies. Some enemies are dismembered by attacks, while others may need to have layers of armor knocked off before you can deal damage to them. There's a captain / minion relationship with some enemies as well, recalling the arcade original. Defeat the minions first before trying on the captain, or they'll go into a frenzy when their leader gets whacked.
Like in the arcade original, you'll be able to kick (err, kill in this case) gnomes for colored power-ups. They've added additional power-ups, so it's not just health and magic this time. You'll be able to snag loot from them as well. The game has a reward system based on your efficacy and skill, allowing you to unlock additional weapons (up to 10, including the Golden Axe) and outfits (including the arcade's skimpy bikini).
We'll see more of Golden Axe: Beast Rider at E3 in July.




















(Page 1) Reader Comments
Golden Axe was a great game in its own right back in the early 90s or so when it was popular, but let's face it, the only reason it was popular was because you could go at it and wallop midgets with a friend sitting (or standing) next to you.
well sometimes good things come to those who wait, and apparently that good thing is co-op: something that should be in there Day 1.
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I can type with my nose, just for the record.
Horrible. I cannot express correctly in words how disgusted I am with this announcement. I was soooo incredibly excited to see a childhood favorite reborn.
A sad day indeed.
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That is at least 10 kinds of lame.
I hate how some of these "remakes" totally BUTCHERED the gameplay of old classics just because of their lazyness.
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step 1: buy some old IP nobody is using
step 2: butcher it horribly
step 3: pretend there is profit when its actually an epic fail?
step 4: after the movie (or game) is made when the bad reviews come out plug your ears and say lalala i can't hear you
step 5: go bankrupt, or at very least blame someone else and get them fired
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Are you sure this isnt for the Wii?
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I'm totally antistocial, and I almost never play games with other people... yet even I know that the ONLY reason to play Golden Axe was to play with your mates.
It was probably the only game I ever completed, start to finish, in co-op.
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But it has always been with a friend.
If they're hoping to cash in on the old fan-base, they fucked up horribly. If they're trying to "recreate" the series for new fans - well, it doesn't have the oldbies' grace. So unless it's proper good, it'll go the same way Gauntlet did.
I'm sorry, I usually never judge a game before I at least see it in action - but what're they going to capital on to make this appeal to Golden Axe fans? Riding dinosaurs?
Oh, ha, wait. Douchebags.
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