Freeverse discusses porting Marathon 2 to XBLA
Gamasutra's postmortems are excellent opportunities to look back at certain games, and hear with unabashed honesty what went right and wrong throughout the course of development. Such is the case with developer Freeverse's postmortem on their enhanced port of Bungie's classic Marathon 2: Durandal for Xbox Live Arcade.
Freeverse employee Mark Levin goes into insane levels of detail describing the arduous task of bringing Marathon 2 -- originally a Macintosh title -- over to the Xbox 360. He discusses the team's decision to re-work the graphics for HD, and the difficulty of bug-testing very old code, but somehow neglects to discuss the game's propensity for causing upset stomachs.
Regardless, it's a great and honest read, with some real insight into the treacherous task of bringing old games to new consoles.
Freeverse employee Mark Levin goes into insane levels of detail describing the arduous task of bringing Marathon 2 -- originally a Macintosh title -- over to the Xbox 360. He discusses the team's decision to re-work the graphics for HD, and the difficulty of bug-testing very old code, but somehow neglects to discuss the game's propensity for causing upset stomachs.
Regardless, it's a great and honest read, with some real insight into the treacherous task of bringing old games to new consoles.




















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My main problem with the XBLA port, other than the controls, was the horrible network performance. I never played a game that wasn't lagged beyond any hope of playability. Again, open source people have already got a cross platform version with good networking, so I'm a bit baffled that they couldn't get it done on XBLA.
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