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<generator>Blogsmith http://www.blogsmith.com/</generator><feedburner:info uri="weblogsinc/joystiq" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://www.joystiq.com/rss.xml" /><item><title><![CDATA[Ken Levine is writing Logan's Run remake for Warner Bros.]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/GW4LNeEDQEY/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/19/ken-levine-is-writing-logans-run-remake-for-warner-bros/</guid><comments>http://www.joystiq.com/2013/06/19/ken-levine-is-writing-logans-run-remake-for-warner-bros/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/19/ken-levine-is-writing-logans-run-remake-for-warner-bros/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/kenlevine.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;em&gt;&lt;a href="http://joystiq.com/game/bioshock"&gt;BioShock&lt;/a&gt;&lt;/em&gt; creator and Irrational Games boss Ken Levine is making a return foray into films by taking on the screenplay for the Warner Bros. remake of &lt;em&gt;Logan's Run&lt;/em&gt;. According to &lt;a href="http://www.deadline.com/2013/06/bioshock-creator-ken-levine-takes-on-logans-run-script-for-warner-bros/"&gt;Deadline&lt;/a&gt;, the move is very much a unique and temporary one for Levine, who will continue on Irrational Games, but &lt;em&gt;Logan's Run&lt;/em&gt; has long been a "passion project" for him. Levine first pursued a career as a film screenwriter before being hired by Looking Glass Studios and going on to found Irrational.&lt;br /&gt;
&lt;br /&gt;
There's no word yet on when Levine's take on the iconic 1976 sci-fi film and the book it's based on will hit screens. In any case, a &lt;a href="https://twitter.com/IGLevine/status/347161513896845313"&gt;tweet&lt;/a&gt; from the man himself would suggest he's thrilled with the move: "I think the 10 year old me gave the 46 year old me a high five."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/19/ken-levine-is-writing-logans-run-remake-for-warner-bros/"&gt;Ken Levine is writing Logan's Run remake for Warner Bros.&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 19 Jun 2013 09:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/19/ken-levine-is-writing-logans-run-remake-for-warner-bros/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20627366/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/19/ken-levine-is-writing-logans-run-remake-for-warner-bros/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=GW4LNeEDQEY:TYj9Cw7t6Lk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=GW4LNeEDQEY:TYj9Cw7t6Lk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=GW4LNeEDQEY:TYj9Cw7t6Lk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=GW4LNeEDQEY:TYj9Cw7t6Lk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/GW4LNeEDQEY" height="1" width="1"/&gt;</description><category>irrational-games</category><category>ken-levine</category><category>logans-run</category><category>Warner-Bros</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 19 Jun 2013 09:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/19/ken-levine-is-writing-logans-run-remake-for-warner-bros/</feedburner:origLink></item><item><title><![CDATA[The Bureau declassifies DLC plans]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/Se5kg2rM3DM/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/</guid><comments>http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/"&gt;&lt;img alt="Image" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/thebureau530tech.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Publisher 2K Games announced today that &lt;em&gt;&lt;a href="http://joystiq.com/game/the-bureau-xcom-declassified"&gt;The Bureau: XCOM Declassified&lt;/a&gt;&lt;/em&gt; will have pre-order and post-launch downloadable content, which is about as shocking of a revelation as knowing Marmite will divide humanity into the two groups of the next great war.&lt;br /&gt;
&lt;br /&gt;
"We're excited that our stories will provide a new perspective on the war effort, much like how our critically acclaimed &lt;em&gt;&lt;a href="http://joystiq.com/tag/minervas-den"&gt;Minvera's Den&lt;/a&gt;&lt;/em&gt; DLC for &lt;em&gt;&lt;a href="http://joystiq.com/game/bioshock-2"&gt;BioShock 2&lt;/a&gt;&lt;/em&gt; allowed us to present a unique perspective of Rapture," said Morgan Gray, development director at 2K Marin.&lt;br /&gt;
&lt;br /&gt;
The game's pre-order bonus is the "Codebreakers" side mission. In it, Special Agent Carter and his squad must reestablish contact a top-secret government communications facility, eliminate any threats and decrypt the employee's combined lunch order. There are no details about the post-launch DLC, but the first pack "will be available exclusively to Xbox 360 players."&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;The Bureau: XCOM Declassified&lt;/em&gt; will fight the future on August 20 and 23 in North America and internationally, respectively.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/"&gt;The Bureau declassifies DLC plans&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 19 Jun 2013 08:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20627470/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Se5kg2rM3DM:4yQRT3tN9eM:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Se5kg2rM3DM:4yQRT3tN9eM:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Se5kg2rM3DM:4yQRT3tN9eM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Se5kg2rM3DM:4yQRT3tN9eM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Se5kg2rM3DM" height="1" width="1"/&gt;</description><category>2k-games</category><category>2K-Marin</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>the-bureau-xcom-declassified</category><category>xbox</category><category>xcom</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 19 Jun 2013 08:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/</feedburner:origLink></item><item><title><![CDATA[The Bureau: XCOM Declassified files 'Battle Focus' trailer]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/-xrx8ynm0dw/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/</guid><comments>http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/#comments</comments><description>&lt;div style="text-align: center; "&gt;&lt;img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/thebureau530.jpg" /&gt;&lt;iframe frameborder="0" height="318" id="viddler-b4638a42" mozallowfullscreen="true" src="http://www.viddler.com/embed/b4638a42/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=23273065&amp;amp;loop=0&amp;amp;nologo=0&amp;amp;hd=0" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Unearthed from a crate thought lost to Hangar XCOM, this gameplay trailer shows how 2K Marin meshes real-time shooting with strategy in &lt;a href="http://www.joystiq.com/game/the-bureau-xcom-declassified"&gt;&lt;em&gt;The Bureau&lt;/em&gt;&lt;/a&gt;. Time can be slowed down while players get tactical via a radial menu, from which they can command Special Agent Will Carter and his trusty squadmates.&lt;br /&gt;
&lt;br /&gt;
Also, it shows us that if you're going to see off an extraterrestrial invasion, you may as well do it dressed to the nines - Carter is the definition of dapper in that vid. &lt;em&gt;Independence Day&lt;/em&gt; could only have been improved if Jeff Goldblum had boarded that spaceship in a tux.&lt;br /&gt;
&lt;br /&gt;
The fashion of alien warfare aside, &lt;em&gt;The Bureau: XCOM Declassified&lt;/em&gt; touches down on PS3, Xbox 360, and PC on August 20.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/"&gt;The Bureau: XCOM Declassified files 'Battle Focus' trailer&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 19 Jun 2013 08:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20627194/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=-xrx8ynm0dw:R5BrUgQtodo:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=-xrx8ynm0dw:R5BrUgQtodo:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=-xrx8ynm0dw:R5BrUgQtodo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=-xrx8ynm0dw:R5BrUgQtodo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/-xrx8ynm0dw" height="1" width="1"/&gt;</description><category>2k</category><category>2k-games</category><category>2k-marin</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-bureau-xcom-declassified</category><category>xbox</category><category>xcom</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 19 Jun 2013 08:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/</feedburner:origLink></item><item><title><![CDATA[Hotline Miami 2: Wrong Number unmasked: Blood, drugs, feelings]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/jC5wXshP4Vc/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/19/hotline-miami-2-wrong-number-unmasked-blood-drugs-feelings/</guid><comments>http://www.joystiq.com/2013/06/19/hotline-miami-2-wrong-number-unmasked-blood-drugs-feelings/#comments</comments><description>&lt;div style="text-align: center; "&gt;&lt;img alt="Hotline Miami 2 Wrong Number unmasked at E3 Blood, drugs, feelings" class="hidden" data-src-height="282" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/hotline2-1371596433.jpg" /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/YcIgabcx-9Q?wmode=opaque" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Don't worry, &lt;a href="http://www.joystiq.com/game/hotline-miami-2"&gt;&lt;em&gt;Hotline Miami 2: Wrong Number&lt;/em&gt;&lt;/a&gt; is just as violent as &lt;a href="http://www.joystiq.com/game/hotline-miami"&gt;&lt;em&gt;Hotline Miami&lt;/em&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
In fact, it has everything that made &lt;em&gt;Hotline Miami&lt;/em&gt; so brilliantly bloody - and then it adds &lt;em&gt;more&lt;/em&gt;. More characters, more emphasis on narrative, more enemies, more weapons, more underground electronica bands, more masks and more ladies. &lt;em&gt;Playable&lt;/em&gt; ladies.&lt;br /&gt;
&lt;br /&gt;
In a demo at E3, one half of Dennaton Games, Denis Wedin, showed off two new, playable characters in &lt;em&gt;Wrong Number&lt;/em&gt;: the Pig Butcher and the Fans. The Pig Butcher starred in &lt;a href="http://www.joystiq.com/video/8dcb2182"&gt;an early trailer&lt;/a&gt; for &lt;em&gt;Hotline Miami&lt;/em&gt;, and he's a throwback to the mass murderers of classic '90s slasher movies. That trailer begins with the disclaimer, "Based on true events," because it's for a horror&lt;i&gt; &lt;/i&gt;film within the Hotline Miami universe, where these vigilante rampages truly did go down.&lt;br /&gt;
&lt;br /&gt;
The Fans really are &lt;em&gt;the fans&lt;/em&gt;, Wedin said.&lt;br /&gt;
&lt;br /&gt;
"They symbolize the players that want &lt;em&gt;Hotline Miami 2&lt;/em&gt; to be exactly like &lt;em&gt;Hotline Miami 1&lt;/em&gt;," he said. "They collect masks and get phone calls - and that will be in there, but we don't want to make the same game one more time. We're trying to work with different storylines and what motivates the characters to actually go inside a building and start killing people."&lt;br /&gt;
&lt;br /&gt;
After the demo concludes, &lt;em&gt;Wrong Number &lt;/em&gt;makes it clear that "more emotion" doesn't equate "less violence."&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/19/hotline-miami-2-wrong-number-unmasked-blood-drugs-feelings/" rel="bookmark"&gt;Continue reading &lt;em&gt;Hotline Miami 2: Wrong Number unmasked: Blood, drugs, feelings&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/19/hotline-miami-2-wrong-number-unmasked-blood-drugs-feelings/"&gt;Hotline Miami 2: Wrong Number unmasked: Blood, drugs, feelings&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Wed, 19 Jun 2013 06:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/19/hotline-miami-2-wrong-number-unmasked-blood-drugs-feelings/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626592/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/19/hotline-miami-2-wrong-number-unmasked-blood-drugs-feelings/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=jC5wXshP4Vc:bbwRl7tQDAs:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=jC5wXshP4Vc:bbwRl7tQDAs:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=jC5wXshP4Vc:bbwRl7tQDAs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=jC5wXshP4Vc:bbwRl7tQDAs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/jC5wXshP4Vc" height="1" width="1"/&gt;</description><category>Demo</category><category>dennaton-games</category><category>e3</category><category>e3-2013</category><category>hotline-miami-2</category><category>hotline-miami-2-wrong-number</category><category>Linux</category><category>mac</category><category>pc</category><category>wrong-number</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 19 Jun 2013 06:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/19/hotline-miami-2-wrong-number-unmasked-blood-drugs-feelings/</feedburner:origLink></item><item><title><![CDATA[PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/1HhrRP7eZus/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/</guid><comments>http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/#comments</comments><description>&lt;div style="text-align: center; "&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/sysup.png" /&gt;&lt;/div&gt;
A new firmware update for the PS3 is live, but a significant number of reports indicate it's locking users out of their systems. &lt;a href="http://community.us.playstation.com/t5/PlayStation-3-Support/Problem-after-update-to-4-45/td-p/40712247"&gt;Posters on the official PS3 Support forum&lt;/a&gt; noted they couldn't boot their systems after the update, and some users said restoring file systems didn't resolve the issue.&lt;br /&gt;
&lt;br /&gt;
According to the &lt;a href="https://twitter.com/PlayStation/status/347141681042309120"&gt;PlayStation Twitter account&lt;/a&gt;, the 4.45 update includes trophy notification options and improves system stability - hmm.&lt;br /&gt;
&lt;br /&gt;
We've reached out to Sony to clarify the situation. While the issues don't seem to be affecting all users, it might be wise to stay clear of the update for the time being.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Update: &lt;/strong&gt;Sony Computer Entertainment sent us the following statement this morning:

&lt;blockquote class="bq-standard"&gt;"We are aware of reports that the recent PlayStation 3 system software update (version 4.45) has caused the XMB to not display on a small number of PS3 systems. We have temporarily taken 4.45 offline and are investigating the cause of the problem. We will announce when the system update is available for download as soon as possible. We apologise for the inconvenience."&lt;/blockquote&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/"&gt;PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 23:55:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20627069/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=1HhrRP7eZus:H53xNcL_2WU:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=1HhrRP7eZus:H53xNcL_2WU:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=1HhrRP7eZus:H53xNcL_2WU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=1HhrRP7eZus:H53xNcL_2WU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/1HhrRP7eZus" height="1" width="1"/&gt;</description><category>firmware</category><category>ps3</category><category>update</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 18 Jun 2013 23:55:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/</feedburner:origLink></item><item><title><![CDATA[3DS update adds four purchasable Mii Plaza games, save data backup]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/UUKO7g6Tyq4/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/</guid><comments>http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/#comments</comments><description>&lt;div style="text-align: center; "&gt;&lt;a href="http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/"&gt;&lt;img alt="3DS update introduces four StreetPass Mii Plaza games, save data backup" data-src-height="345" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/photo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
3DS firmware update v6.0.0-11 should satiate the needs of those who have collected every single StreetPass puzzle piece and beaten StreetPass Quest twice (or more). The update, only available in Europe at the time of writing, adds four purchasable Mii Plaza games in addition to the original two. Those four are StreetPass Squad, Garden, Battle, and Mansion.&lt;br /&gt;
&lt;br /&gt;
We'd love to tell you about the games themselves, but StreetPass Mii Plaza has crashed on us every time we've loaded up the new Shop page - reports on NeoGAF indicate others are also struggling with crashes. &lt;a href="http://www.neogaf.com/forum/showpost.php?p=64375136&amp;amp;postcount=10"&gt;One NeoGAF user reports&lt;/a&gt; each game costs &amp;pound;4.49 ($7), while all four can be obtained in a value bundle going at &amp;pound;13.49 ($21). There's no official word from Nintendo, perhaps indicating the patch went out earlier than scheduled.&lt;br /&gt;
&lt;br /&gt;
What we can confirm is another feature in the new update, and that's the ability to create save data backups. Accessible via 3DS Data Management in System Settings, the new feature lets you create or restore backup save data, but only for software downloaded to the 3DS. The new feature may not be compatible with every single game; we tried it for our freshly obtained &lt;em&gt;Animal Crossing: New Leaf&lt;/em&gt;, only to be greeted with a message telling us "this software's save data cannot be backed up."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/"&gt;3DS update adds four purchasable Mii Plaza games, save data backup&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 23:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20625572/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=UUKO7g6Tyq4:FapF2XiIQJA:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=UUKO7g6Tyq4:FapF2XiIQJA:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=UUKO7g6Tyq4:FapF2XiIQJA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=UUKO7g6Tyq4:FapF2XiIQJA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/UUKO7g6Tyq4" height="1" width="1"/&gt;</description><category>3ds</category><category>firmware</category><category>firmware-update</category><category>nintendo</category><category>streetpass-mii-plaza</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 18 Jun 2013 23:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/</feedburner:origLink></item><item><title><![CDATA[Fist Puncher cracking down on Steam June 21]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/sR-pUpeumvM/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/</guid><comments>http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/"&gt;&lt;img alt="Fist Puncher cracking down on Steam June 21" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/fistpuncher.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Team2Bit's 2D brawler, &lt;em&gt;Fist Puncher,&lt;/em&gt; is preparing to light up Steam on June 21. You can &lt;a href="http://store.steampowered.com/app/238630/"&gt;pre-order&lt;/a&gt; &lt;em&gt;Fist Puncher&lt;/em&gt; right now for a buck off its $10 asking price.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Fist Puncher&lt;/em&gt;, published by Adult Swim Games, stars black belt holder and neurosurgery practitioner Dr. Karate, who is out to save the city of Los Cruces from the evil grips of the Milkman. &lt;em&gt;Fist Puncher&lt;/em&gt; was financed through &lt;a href="http://www.joystiq.com/tag/kickstarter"&gt;Kickstarter&lt;/a&gt; last April, and an alpha for the game was made available back in September.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/"&gt;Fist Puncher cracking down on Steam June 21&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 22:59:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626509/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=sR-pUpeumvM:3OxqzcvUJfA:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=sR-pUpeumvM:3OxqzcvUJfA:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=sR-pUpeumvM:3OxqzcvUJfA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=sR-pUpeumvM:3OxqzcvUJfA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/sR-pUpeumvM" height="1" width="1"/&gt;</description><category>adult-swim</category><category>adult-swim-games</category><category>fist-puncher</category><category>pc</category><category>steam</category><category>team2bit</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Jun 2013 22:59:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/</feedburner:origLink></item><item><title><![CDATA[Oculus Rift using its millions to hire more staff]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/NVTrmyslnb0/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/oculus-rift-using-its-millions-to-hire-more-staff/</guid><comments>http://www.joystiq.com/2013/06/18/oculus-rift-using-its-millions-to-hire-more-staff/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img alt="Oculus tells Engadget plans for its new cash" data-src-height="315" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/rift.jpg" /&gt;&lt;/div&gt;
The Oculus Rift creators recently secured &lt;a href="http://www.joystiq.com/2013/06/17/oculus-rift-secures-16-million-in-first-round-of-investor-fundi/"&gt;$16 million&lt;/a&gt; in funding from investors, on top of their September Kickstarter bounty of $2.4 million - and they're going to use that cash to bulk up the team.&lt;br /&gt;
&lt;br /&gt;
"We're using the funding to ramp up on hiring more smart people, the best and brightest that we can find," Oculus Rift CEO Brendan Iribe told &lt;a href="http://www.engadget.com/2013/06/18/oculus-rift-funding-interview/"&gt;Engadget&lt;/a&gt;. "The dev kit as it is now, that we're shipping, will stay the same, and the software side will just keep getting better."&lt;br /&gt;
&lt;br /&gt;
Oculus Rift currently employs fewer than 50 people, and the new hires will be mostly engineers, Iribe said. Right now the headset is in development for PC games, but that doesn't mean other platforms are out of the running completely.&lt;br /&gt;
&lt;br /&gt;
"We're always looking at other platforms, looking at consoles; we're also looking at Android and the mobile side in a big way - but right now we really are focused on the PC platform," Iribe said.&lt;br /&gt;
&lt;br /&gt;
Sony President Shuhei Yoshida said he &lt;a href="http://www.joystiq.com/2013/06/12/sonys-yoshida-weve-got-oculus-dev-kits-i-love-it/"&gt;loves the Oculus Rift&lt;/a&gt;, though the PS4 doesn't currently support the VR headset. Yoshida wouldn't say if the PS4 will support Oculus Rift in the future - and he said it with &lt;a href="http://www.engadget.com/2013/06/12/playstation-4-oculus-rift/"&gt;a big smile&lt;/a&gt;, Engadget noted.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/oculus-rift-using-its-millions-to-hire-more-staff/"&gt;Oculus Rift using its millions to hire more staff&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 22:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/oculus-rift-using-its-millions-to-hire-more-staff/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626925/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/oculus-rift-using-its-millions-to-hire-more-staff/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=NVTrmyslnb0:0SIvvwTwrq4:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=NVTrmyslnb0:0SIvvwTwrq4:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=NVTrmyslnb0:0SIvvwTwrq4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=NVTrmyslnb0:0SIvvwTwrq4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/NVTrmyslnb0" height="1" width="1"/&gt;</description><category>funding</category><category>investors</category><category>oculus-rift</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 18 Jun 2013 22:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/oculus-rift-using-its-millions-to-hire-more-staff/</feedburner:origLink></item><item><title><![CDATA[Gunpoint success allows dev to become independent, Mac and Linux ports on the way]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/wcR-I-XksjA/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/</guid><comments>http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/"&gt;&lt;img alt="Gunpoint allows dev to become independent" data-src-height="313" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/gunpointrevenue.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div&gt;Writer and developer Tom Francis originally planned his game, &lt;em&gt;&lt;a href="http://joystiq.com/game/gunpoint"&gt;Gunpoint&lt;/a&gt;,&lt;/em&gt; as a showcase piece to earn him a job at a game development studio, but after &lt;a href="http://www.pentadact.com/2013-06-18-gunpoint-recoups-development-costs-in-64-seconds/"&gt;seeing the success of the title so far&lt;/a&gt; he says he doesn't need to join another studio.&lt;br /&gt;
&lt;br /&gt;
As you can see above, Francis hit his initial goal for the game from preorders alone, and sales have only gone up since then, to the point where Francis now says designing the game was "so commercially successful that I'll never need" to work for someone else.&lt;br /&gt;
&lt;br /&gt;
Since the only real monetary cost of the project was a $30 purchase of Game Maker 8 a few years ago, Francis says &lt;em&gt;Gunpoint&lt;/em&gt; "recouped its development costs" in just one minute and four seconds. That's after three years of work, of course, but the point remains that &lt;em&gt;Gunpoint&lt;/em&gt; was very successful indeed.&lt;br /&gt;
&lt;br /&gt;
The next priority, says Francis, will be to port &lt;em&gt;Gunpoint&lt;/em&gt; to the newer Game Maker Studio, where it can then be released for Windows, Mac, and Linux. He's looking to hire someone for this task, so he can get moving on actual updates and another project eventually. It sounds like a tough job, essentially taking over the core game's development for other platforms. "But as the graphs above should suggest," says Francis, "I can pay."&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/"&gt;Gunpoint success allows dev to become independent, Mac and Linux ports on the way&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 21:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626918/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=wcR-I-XksjA:c0T9jXX-Dus:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=wcR-I-XksjA:c0T9jXX-Dus:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=wcR-I-XksjA:c0T9jXX-Dus:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=wcR-I-XksjA:c0T9jXX-Dus:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/wcR-I-XksjA" height="1" width="1"/&gt;</description><category>developer</category><category>earnings</category><category>gunpoint</category><category>independent</category><category>linux</category><category>mac</category><category>money</category><category>pc</category><category>success</category><category>tom-francis</category><category>writer</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 18 Jun 2013 21:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/</feedburner:origLink></item><item><title><![CDATA[Suda 51 and Grasshopper are using Unreal Engine 4 'heavily']]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/RHF2txEZTcs/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/</guid><comments>http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/17/grasshopper-is-using-unreal-engine-4-heavily/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/suda51.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;em&gt;No More Heroes&lt;/em&gt; and &lt;em&gt;Killer is Dead&lt;/em&gt; dev Grasshopper Manufacture is "heavily relying" on Unreal Engine 4, with next-gen games in mind. Speaking to Joystiq at E3, Grasshopper CEO Goichi Suda, most commonly known as Suda 51, confirmed his studio's use of Epic's next-gen engine when asked about his thoughts on the PS4 and Xbox One.&lt;br /&gt;
&lt;br /&gt;
"As a developer, we're heavily relying right now on Unreal Engine 4," Suda told us. "That works really well with both systems - or in the sense that we could go either way."&lt;br /&gt;
&lt;br /&gt;
Grasshopper recently revealed it has a stylistic action game in development that isn't &lt;em&gt;Killer is Dead&lt;/em&gt; - and it isn't &lt;em&gt;No More Heroes 3&lt;/em&gt; either. As Suda told &lt;a href="http://www.siliconera.com/2013/04/05/suda51-and-gunghos-ceo-talk-about-grasshopper-manufactures-secret-game/"&gt;Siliconera&lt;/a&gt; back in April, it's a new game coming to one or more consoles. He also teased to Siliconera the game was either running on Unreal Engine 3 or Unreal Engine 4, adding that if he said which one then "you would know about the platforms."&lt;br /&gt;
&lt;br /&gt;
Suda told Joystiq we can expect Unreal Engine 4 in Grasshopper games "if it's a big title, or if it's suited to that title," all of which suggests a next-gen landing for said secretive game.&lt;br /&gt;
&lt;br /&gt;
As for the future possibility of &lt;em&gt;No More Heroes 3&lt;/em&gt;, Suda told us, "Travis [Touchdown] is one of the characters I'm really fond of, that means a lot to me. So if there was the opportunity to create another sequel then yeah, I'm always up to the idea."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/"&gt;Suda 51 and Grasshopper are using Unreal Engine 4 'heavily'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 21:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20625359/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=RHF2txEZTcs:B6X62R0mS6o:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=RHF2txEZTcs:B6X62R0mS6o:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=RHF2txEZTcs:B6X62R0mS6o:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=RHF2txEZTcs:B6X62R0mS6o:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/RHF2txEZTcs" height="1" width="1"/&gt;</description><category>e3-2013</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>GungHo</category><category>GungHo-Online-Entertainment</category><category>no-more-heroes-3</category><category>ps4</category><category>suda-51</category><category>unreal-engine-4</category><category>xbox-one</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 18 Jun 2013 21:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/</feedburner:origLink></item><item><title><![CDATA[Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/S2JGhu7iVbc/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/</guid><comments>http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/#comments</comments><description>&lt;center&gt;&lt;img alt="Call of Duty Black Ops 2 gets Vengeance DLC map pack July 2" class="hidden" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/codblops2vengeance.jpg" /&gt;&lt;iframe frameborder="0" height="318" id="viddler-a00d60fc" mozallowfullscreen="true" src="http://www.viddler.com/embed/a00d60fc/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=84777077&amp;amp;loop=0&amp;amp;nologo=0&amp;amp;hd=0" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/center&gt;
&lt;br /&gt;
&lt;a href="http://www.joystiq.com/game/call-of-duty-black-ops-2"&gt;&lt;em&gt;Call of Duty: Black Ops 2&lt;/em&gt;&lt;/a&gt; is ready to fire off its next DLC salvo on July 2 on Xbox Live, with PS3 and PC versions to follow. The Vengeance map pack includes new multiplayer maps Rush, Detour, Cove and Uplink, which a remake of Summit from the original &lt;em&gt;Black Ops&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
Buried, a new Zombies mode variant, is included with Vengeance along with the Ray Gun Mark 2 weapon, available exclusively in Zombies mode. No pricing is announced in the video above, though the two previous DLC offerings - &lt;a href="http://www.joystiq.com/2013/01/08/report-black-ops-2-revolution-hits-xbox-jan-29-ps3-and-pc-feb/"&gt;Revolution&lt;/a&gt; and &lt;a href="http://www.joystiq.com/2013/04/04/black-ops-2-uprising-dlc-adds-new-maps-zombie-adventure-on/"&gt;Uprising&lt;/a&gt; - were both priced at 1,200 MS Points ($15) each.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/" rel="bookmark"&gt;Continue reading &lt;em&gt;Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/"&gt;Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 20:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626587/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=S2JGhu7iVbc:dDxn74Di36A:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=S2JGhu7iVbc:dDxn74Di36A:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=S2JGhu7iVbc:dDxn74Di36A:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=S2JGhu7iVbc:dDxn74Di36A:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/S2JGhu7iVbc" height="1" width="1"/&gt;</description><category>activision</category><category>call-of-duty-black-ops-2</category><category>dlc</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>treyarch</category><category>vengeance</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Jun 2013 20:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/</feedburner:origLink></item><item><title><![CDATA[Combo Crew lets you beat 'em up with two fingers]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/LYCcCQl6_t8/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/</guid><comments>http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/#comments</comments><description>&lt;p class="noted"&gt;This is &lt;a href="http://joystiq.com/tag/portabliss"&gt;Portabliss&lt;/a&gt;, a column about downloadable games that can be played on the go.&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/"&gt;&lt;img alt="Combo Crew lets you beat 'em up with two fingers" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/combocrew.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
There was a time when the beat-em-up was king, a time when Streets of Rage, Final Fight and Golden Axe were at the top of the heap. &lt;em&gt;Combo Crew&lt;/em&gt; on iOS and Android looks to return to those days, offering several unique fighters, lots of combos and plenty of bosses to bruise, clobber and otherwise pummel.&lt;br /&gt;
&lt;br /&gt;
The impressive part is that it does all of that with just two fingers.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/" rel="bookmark"&gt;Continue reading &lt;em&gt;Combo Crew lets you beat 'em up with two fingers&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/"&gt;Combo Crew lets you beat 'em up with two fingers&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 20:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20602148/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=LYCcCQl6_t8:SJwZHkyPlvU:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=LYCcCQl6_t8:SJwZHkyPlvU:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=LYCcCQl6_t8:SJwZHkyPlvU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=LYCcCQl6_t8:SJwZHkyPlvU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/LYCcCQl6_t8" height="1" width="1"/&gt;</description><category>android</category><category>combo-crew</category><category>game-bakers</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>portabliss</category><category>the-game-bakers</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 18 Jun 2013 20:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/</feedburner:origLink></item><item><title><![CDATA[Destiny's online battlegrounds explained by Bungie]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/RaeS3QldNzU/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/</guid><comments>http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/#comments</comments><description>&lt;div style="text-align: center;"&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/bouncing-around-destinys-categorization-with-bungie/"&gt;&lt;img alt="Bungie not concerned about Destiny's alwayson connection" class="hidden" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/destinybungie.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;center&gt;&lt;iframe frameborder="0" height="318" id="viddler-ffe7d1b7" mozallowfullscreen="true" src="http://www.viddler.com/embed/ffe7d1b7/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=68478319&amp;amp;loop=0&amp;amp;nologo=0&amp;amp;hd=0" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/center&gt;
We spoke with Bungie's Chris Butcher, engineering lead for online shooter &lt;em&gt;&lt;a href="http://www.joystiq.com/game/destiny"&gt;Destiny&lt;/a&gt;&lt;/em&gt;, about the overall concept of the game and its mishmash of genres. &lt;em&gt;Destiny&lt;/em&gt; is primarily a shooter, as shown in &lt;a href="http://www.joystiq.com/2013/06/10/destiny-gets-its-first-gameplay-trailer/"&gt;gameplay footage released at the show&lt;/a&gt;, but we also discuss some of its other flavors and social components.&lt;br /&gt;
&lt;br /&gt;
Butcher, being the engineering guy, also gets some time to geek out about the game's lighting and animation. &lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/destiny-e3-2013/"&gt;Destiny (E3 2013)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957177"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny01_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957178"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny02_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957179"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny03_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957180"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny04_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957181"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny05_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/"&gt;Destiny's online battlegrounds explained by Bungie&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 19:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626625/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=RaeS3QldNzU:psj11qF4YMw:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=RaeS3QldNzU:psj11qF4YMw:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=RaeS3QldNzU:psj11qF4YMw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=RaeS3QldNzU:psj11qF4YMw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/RaeS3QldNzU" height="1" width="1"/&gt;</description><category>Activision</category><category>Activision-Blizzard</category><category>bungie</category><category>destiny</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 18 Jun 2013 19:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/</feedburner:origLink></item><item><title><![CDATA[Skulls of the Shogun heads to Steam next month, beta available now]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/MewVGPC5qW4/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/</guid><comments>http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/"&gt;&lt;img alt="Skulls of the Shogun headed to Steam" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/130618skulls.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
A "bigger" and "beefier" version of 17-BIT's tactical strategy game, &lt;i&gt;&lt;a href="http://www.joystiq.com/game/skulls-of-the-shogun"&gt;Skulls of the Shogun&lt;/a&gt;,&lt;/i&gt; will hit Steam &lt;a href="http://skullsoftheshogun.com/2013/06/17-bit-announces-skulls-of-the-shogun-bone-a-fide-edition-for-steam/"&gt;next month&lt;/a&gt;, boasting six new maps, a multiplayer progression system, and a new four-chapter epilogue.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Skulls of the Shogun: Bone-a-Fide Edition&lt;/i&gt; features all of the content found in the Xbox Live Arcade and Windows 8 versions of the game, including real-time multiplayer, hotseat support, and asynchronous multiplayer modes. The Steam version's exclusive chapter introduces a new playable protagonist, along with a new unit type equipped with teleportation spells.&lt;br /&gt;
&lt;br /&gt;
Buyers who &lt;a href="http://store.steampowered.com/app/228960/"&gt;pre-purchase&lt;/a&gt; &lt;i&gt;Bone-a-Fide Edition&lt;/i&gt; will receive instant access to a beta version, which includes the first single-player campaign chapter and all 36 multiplayer maps.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/" rel="bookmark"&gt;Continue reading &lt;em&gt;Skulls of the Shogun heads to Steam next month, beta available now&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/"&gt;Skulls of the Shogun heads to Steam next month, beta available now&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626448/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=MewVGPC5qW4:wLECVqPpYuQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=MewVGPC5qW4:wLECVqPpYuQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=MewVGPC5qW4:wLECVqPpYuQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=MewVGPC5qW4:wLECVqPpYuQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/MewVGPC5qW4" height="1" width="1"/&gt;</description><category>17-bit</category><category>indie</category><category>pc</category><category>skulls-of-the-shogun</category><category>steam</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 18 Jun 2013 19:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/</feedburner:origLink></item><item><title><![CDATA[PSN Tuesday: Dungeons &amp; Dragons, Giana Sisters, Jak &amp; Daxters]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/tBpKwY4dxT4/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/</guid><comments>http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a class="hidden" href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/"&gt;&lt;img alt="PSN Tuesday Dungeons and Dragons, Giana Sisters, Jak and Daxter Collection" data-src-height="309" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/chroniclesofmystara.jpg" /&gt;&lt;/a&gt;&lt;iframe frameborder="0" height="318" id="viddler-c23be9d1" mozallowfullscreen="true" src="http://www.viddler.com/embed/c23be9d1/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=91215741&amp;amp;loop=0&amp;amp;nologo=0&amp;amp;hd=0" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
The weekly PSN update is live, unlocking Capcom's collected quest classics, &lt;em&gt;&lt;a href="http://www.joystiq.com/2013/03/22/dungeons-and-dragons-chronicles-of-mystara-collects-classic-dandds/"&gt;Dungeons and Dragons: Chronicles of Mystara&lt;/a&gt;&lt;/em&gt;. Joining the 2D beat-em-up is &lt;a href="http://www.joystiq.com/game/giana-sisters-twisted-dreams"&gt;&lt;em&gt;Giana Sisters: Twisted Dreams&lt;/em&gt;&lt;/a&gt;, which finally makes its way to PSN after its Xbox Live Arcade debut back in March.&lt;br /&gt;
&lt;br /&gt;
The &lt;em&gt;Jak and Daxter Collection&lt;/em&gt; - which includes all three original PS2 games, &lt;em&gt;Jak and Daxter&lt;/em&gt;, &lt;em&gt;Jak 2&lt;/em&gt; and &lt;em&gt;Jak 3&lt;/em&gt; - steps up on PS Vita today, along with &lt;a href="http://www.joystiq.com/game/epic-mickey-2"&gt;&lt;em&gt;Epic Mickey 2: The Power of Two&lt;/em&gt;&lt;/a&gt;. Rounding out this week's update are &lt;a href="http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/"&gt;free PS Plus games&lt;/a&gt; &lt;em&gt;Saints Row: The Third&lt;/em&gt; and &lt;em&gt;Gods Eater Burst&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
For the full list of this week's PlayStation Network content, hit up the &lt;a href="http://blog.us.playstation.com/2013/06/18/playstation-store-update-296/"&gt;PlayStation Blog&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/"&gt;PSN Tuesday: Dungeons &amp;amp; Dragons, Giana Sisters, Jak &amp;amp; Daxters&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 18:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626672/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=tBpKwY4dxT4:6sKDSmAKakU:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=tBpKwY4dxT4:6sKDSmAKakU:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=tBpKwY4dxT4:6sKDSmAKakU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=tBpKwY4dxT4:6sKDSmAKakU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/tBpKwY4dxT4" height="1" width="1"/&gt;</description><category>capcom</category><category>dungeons-and-dragons-chronicles-of-mystara</category><category>giana-sisters-twisted-dreams</category><category>jak-2</category><category>jak-3</category><category>jak-and-daxter</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psn-tuesday</category><category>psp</category><category>sony</category><category>vita</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Jun 2013 18:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/</feedburner:origLink></item><item><title><![CDATA[Max Payne 3 makes the slow-mo leap to Mac on June 20]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/zH8t258ZUTY/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/</guid><comments>http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/"&gt;&lt;img alt="Max Payne 3 makes the slowmo leap to Mac on June 20" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/rsgmp3302.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://www.joystiq.com/game/max-payne-3"&gt;&lt;em&gt;Max Payne 3&lt;/em&gt;&lt;/a&gt; is due to land on Mac on June 20, after launching on Xbox 360, PS3 and PC in May of last year. We found the shooting in &lt;em&gt;Max Payne 3&lt;/em&gt; to be &lt;a href="http://www.joystiq.com/2012/05/14/max-payne-3-review/#review"&gt;so satisfying&lt;/a&gt; that we questioned our overall perspectives on video games, violence and probably life itself.&lt;br /&gt;
&lt;br /&gt;
Check out the game's Mac specifications &lt;a href="http://www.rockstargames.com/maxpayne3/pc"&gt;here&lt;/a&gt;, and prepare to have your world rocked by some stellar shooting. From mid-air.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/"&gt;Max Payne 3 makes the slow-mo leap to Mac on June 20&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 18:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626491/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=zH8t258ZUTY:j7PgBTazDeQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=zH8t258ZUTY:j7PgBTazDeQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=zH8t258ZUTY:j7PgBTazDeQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=zH8t258ZUTY:j7PgBTazDeQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/zH8t258ZUTY" height="1" width="1"/&gt;</description><category>mac</category><category>Max-Payne-3</category><category>RockStar</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 18 Jun 2013 18:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/</feedburner:origLink></item><item><title><![CDATA[D&amp;D: Chronicles of Mystara gets enhanced PS3 retail release in Japan]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/4E190oPbmnQ/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/</guid><comments>http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/"&gt;&lt;img alt="D&amp;amp;D Chronicles of Mystara gets enhanced PS3 retail release in Japan" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/130618mystara.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
While Capcom's arcade brawler compilation &lt;em&gt;&lt;a href="http://www.joystiq.com/game/dungeons-and-dragons-chronicles-of-mystara/"&gt;Dungeons &amp;amp; Dragons: Chronicles of Mystara&lt;/a&gt;&lt;/em&gt; hits the PlayStation Network in North America tonight (and Xbox Live Arcade tomorrow), D&amp;amp;D fans in Japan might want to hold out for an upcoming PlayStation 3 retail release, which offers exclusive features and enhancements not found in the digital version.&lt;br /&gt;
&lt;br /&gt;
The PS3 retail version's &lt;a href="https://www.facebook.com/media/set/?set=a.142082152656108.1073741835.132220546975602&amp;amp;type=1"&gt;Facebook page&lt;/a&gt; describes the release as a treasure trove for retro gaming connoisseurs, comparing it to the well-received &lt;i&gt;Street Fighter Alpha Anthology&lt;/i&gt; on the PlayStation 2. The collection includes a color-edit feature, and allows multiple players to &lt;a href="http://www.capcom.co.jp/DandD/new_system/play_mode.html"&gt;play as same character&lt;/a&gt;. The retail edition also offers an in-depth series of &lt;a href="http://www.capcom.co.jp/DandD/new_system/option.html"&gt;options&lt;/a&gt;, allowing players to toggle features like random damage and breakable weapons. A similar "House Rules" system was &lt;a href="http://www.joystiq.com/2013/03/22/dungeons-and-dragons-chronicles-of-mystara-collects-classic-dandds/"&gt;announced&lt;/a&gt; for the digital release.&lt;br /&gt;
&lt;br /&gt;
The digital version set for release this week is developed by Iron Galaxy, who previously produced arcade compilations like &lt;i&gt;Darkstalkers Resurrection&lt;/i&gt; and &lt;i&gt;Marvel vs. Capcom Origins&lt;/i&gt;. NeoGAF member toypop &lt;a href="http://www.neogaf.com/forum/showthread.php?t=594751"&gt;notes&lt;/a&gt; that the PlayStation 3 Blu-ray version of &lt;em&gt;Chronicles of Mystara&lt;/em&gt; is developed by an internal Capcom team staffed by developers of the original Dungeons &amp;amp; Dragons arcade games.&lt;br /&gt;
&lt;br /&gt;
The PlayStation 3 retail version of &lt;i&gt;Dungeons &amp;amp; Dragons: Chronicles of Mystara&lt;/i&gt; will launch in Japan this August. Capcom confirmed with Joystiq that the retail edition is exclusive to Japan, and is not scheduled for a North American release.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/"&gt;D&amp;amp;D: Chronicles of Mystara gets enhanced PS3 retail release in Japan&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 17:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626334/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=4E190oPbmnQ:8MbxYV_qOUc:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=4E190oPbmnQ:8MbxYV_qOUc:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=4E190oPbmnQ:8MbxYV_qOUc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=4E190oPbmnQ:8MbxYV_qOUc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/4E190oPbmnQ" height="1" width="1"/&gt;</description><category>capcom</category><category>dungeons-and-dragons-chronicles-of-mystara</category><category>playstation</category><category>ps3</category><category>psn</category><category>xbla</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 18 Jun 2013 17:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/</feedburner:origLink></item><item><title><![CDATA[Steel Diver is Nintendo's first free-to-play game]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/7SVl7-hD2W8/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/steel-diver-is-nintendos-first-free-to-play-game/</guid><comments>http://www.joystiq.com/2013/06/18/steel-diver-is-nintendos-first-free-to-play-game/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/steel-diver-is-nintendos-first-free-to-play-game/"&gt;&lt;img alt="Steel Diver is Nintendo's first freetoplay game" data-src-height="250" data-src-width="531" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/steeldiver.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Nintendo is working on a free-to-play version of &lt;a href="http://www.joystiq.com/game/steel-diver"&gt;&lt;em&gt;Steel Diver&lt;/em&gt;&lt;/a&gt;, the 3DS launch title that served as a submarine simulator, shoot-em-up and strategy game, Nintendo executive Shigeru Miyamoto told &lt;a href="http://www.ign.com/articles/2013/06/18/nintendos-free-to-play-game-is-steel-diver"&gt;IGN&lt;/a&gt; at E3. Nintendo will develop a fresh game, with new design, for the free-to-play version. Miyamoto didn't announce any platforms, but said &lt;em&gt;Steel Diver &lt;/em&gt;will be available at retail along with the digital launch.&lt;br /&gt;
&lt;br /&gt;
"There is something we're doing with the &lt;em&gt;Steel Diver&lt;/em&gt; idea that I think is going to open things up with that game," he said. "It's going to be very fun. We're exploring from a perspective of where we can take that from a multiplayer standpoint - it's going to have this four-player battle mode that I think is going to be very interesting."&lt;br /&gt;
&lt;br /&gt;
Nintendo was unsure about how to handle the free-to-play model, whether with microtransactions or subscriptions, but the team's main focus was to retain entertainment value, Miyamoto said. The free-to-play &lt;em&gt;Steel Diver&lt;/em&gt; should pop up direct from Nintendo "relatively soon."&lt;br /&gt;
&lt;br /&gt;
Last year during E3, Nintendo President Satoru Iwata &lt;a href="http://www.joystiq.com/2012/06/13/wii-u-designed-to-allow-free-to-play-games/"&gt;noted&lt;/a&gt; (&lt;a href="http://www.joystiq.com/2011/06/15/iwata-nintendo-is-not-interested-in-free-to-play/"&gt;again&lt;/a&gt;) that the company wasn't interested in developing free-to-play games, but reassured investors that the Wii U supported that structure.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/steel-diver-is-nintendos-first-free-to-play-game/"&gt;Steel Diver is Nintendo's first free-to-play game&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/steel-diver-is-nintendos-first-free-to-play-game/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626636/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/steel-diver-is-nintendos-first-free-to-play-game/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7SVl7-hD2W8:jb8fjvjbPOk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7SVl7-hD2W8:jb8fjvjbPOk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7SVl7-hD2W8:jb8fjvjbPOk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7SVl7-hD2W8:jb8fjvjbPOk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/7SVl7-hD2W8" height="1" width="1"/&gt;</description><category>free-to-play</category><category>nintendo</category><category>steel-diver</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 18 Jun 2013 17:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/steel-diver-is-nintendos-first-free-to-play-game/</feedburner:origLink></item><item><title><![CDATA[Etrian Odyssey Untold: The Millenium Girl is a friendlier remake]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/WR0HVs7i-Qw/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/etrian-odyssey-untold-the-millenium-girl-reaches-out-to-casual/</guid><comments>http://www.joystiq.com/2013/06/18/etrian-odyssey-untold-the-millenium-girl-reaches-out-to-casual/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.joystiq.com/2013/06/14/etrian-odyssey-untold-the-millenium-girl-reaches-out-to-casual/"&gt;&lt;img alt="Etrian Odyssey Untold The Millenium Girl reaches out to casual and hardcore RPG fans alike" data-src-height="318" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/eouscreen1-1371232160.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;
After a rocky and disappointing first year, the 3DS has transformed into a juggernaut of Japanese RPGs, with developer Atlus leading the charge. This year alone, the company will have four first-person RPGs to its name: &lt;em&gt;Etrian Odyssey IV&lt;/em&gt;, &lt;em&gt;Soul Hackers&lt;/em&gt;, &lt;em&gt;Shin Megami Tensei IV&lt;/em&gt;, and the upcoming &lt;em&gt;Etrian Odyssey Untold: The Millenium Girl&lt;/em&gt; - not bad for such a relatively niche product.&lt;br /&gt;
&lt;br /&gt;
The only issue comes from the fact that this particular subgenre rarely offers the accessibility of your typical Final Fantasy or Dragon Quest, though Atlus hopes to remedy this issue when &lt;em&gt;The Millenium Girl&lt;/em&gt; launches this fall.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/etrian-odyssey-untold-the-millennium-girl/"&gt;Etrian Odyssey Untold: The Millennium Girl&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/etrian-odyssey-untold-the-millennium-girl/#5955129"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/eoue3screen-1_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/etrian-odyssey-untold-the-millennium-girl/#5955130"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/eoue3screen-2_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/etrian-odyssey-untold-the-millennium-girl/#5955131"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/eoue3screen-3_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/etrian-odyssey-untold-the-millennium-girl/#5955132"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/eoue3screen-4_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/etrian-odyssey-untold-the-millennium-girl/#5955133"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/eoue3screen-6_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/etrian-odyssey-untold-the-millenium-girl-reaches-out-to-casual/" rel="bookmark"&gt;Continue reading &lt;em&gt;Etrian Odyssey Untold: The Millenium Girl is a friendlier remake&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/etrian-odyssey-untold-the-millenium-girl-reaches-out-to-casual/"&gt;Etrian Odyssey Untold: The Millenium Girl is a friendlier remake&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 16:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/etrian-odyssey-untold-the-millenium-girl-reaches-out-to-casual/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20622505/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/etrian-odyssey-untold-the-millenium-girl-reaches-out-to-casual/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=WR0HVs7i-Qw:0dZcZwPsTo8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=WR0HVs7i-Qw:0dZcZwPsTo8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=WR0HVs7i-Qw:0dZcZwPsTo8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=WR0HVs7i-Qw:0dZcZwPsTo8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/WR0HVs7i-Qw" height="1" width="1"/&gt;</description><category>3ds</category><category>atlus</category><category>etrian-odyssey-untold-the-millennium-girl</category><category>nintendo</category><dc:creator><![CDATA[Bob Mackey]]></dc:creator><pubDate>Tue, 18 Jun 2013 16:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/etrian-odyssey-untold-the-millenium-girl-reaches-out-to-casual/</feedburner:origLink></item><item><title><![CDATA[Humble Bundle 6 adds Android to PC lineup: Aquaria, Stealth Bastard]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/p-V6fyM-a4I/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/humble-bundle-6-adds-android-to-pc-lineup-aquaria-stealth-bast/</guid><comments>http://www.joystiq.com/2013/06/18/humble-bundle-6-adds-android-to-pc-lineup-aquaria-stealth-bast/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/humble-bundle-6-adds-android-to-pc-lineup-aquaria-stealth-bast/"&gt;&lt;img alt="Humble Bundle with Android! 6" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/humble.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://www.humblebundle.com/"&gt;Humble Bundle 6&lt;/a&gt; lasts for two weeks and includes PC, Mac, Linux and Android versions of five games for the low, low price of "anything": &lt;em&gt;Aquaria, Fractal, Organ Trail: Director's Cut, Stealth Bastard Deluxe&lt;/em&gt; and &lt;em&gt;Pulse&lt;/em&gt;. &lt;em&gt;Pulse&lt;/em&gt; is the outlier, available for Android only.&lt;br /&gt;
&lt;br /&gt;
Pay more than the average and snag &lt;em&gt;Frozen Synapse&lt;/em&gt; and &lt;em&gt;Broken Sword: Director's Cut&lt;/em&gt;. &lt;em&gt;Frozen Synapse &lt;/em&gt;is in late beta on Android and has some known issues, and it's best played on tablets, the developer notes. All games come with their respective soundtracks, too.&lt;br /&gt;
&lt;br /&gt;
Currently the Humble Android Bundle's average is below $5, so act fast and get seven games for less than one single-digit piece of American money. Or, knowing that you can allocate your money among charity, the developers and Humble itself, you can pay the equivalent of a double-digit piece of money. Or triple-digit. All of these games would cost $95 separately, and it's safe to expect more additions before the sale ends in two weeks. Because that's how Humble Bundles roll.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/humble-bundle-6-adds-android-to-pc-lineup-aquaria-stealth-bast/"&gt;Humble Bundle 6 adds Android to PC lineup: Aquaria, Stealth Bastard&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 16:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/humble-bundle-6-adds-android-to-pc-lineup-aquaria-stealth-bast/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626507/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/humble-bundle-6-adds-android-to-pc-lineup-aquaria-stealth-bast/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=p-V6fyM-a4I:TLFcmzTiDfk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=p-V6fyM-a4I:TLFcmzTiDfk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=p-V6fyM-a4I:TLFcmzTiDfk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=p-V6fyM-a4I:TLFcmzTiDfk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/p-V6fyM-a4I" height="1" width="1"/&gt;</description><category>android</category><category>humble-bundle</category><category>humble-bundle-6</category><category>Linux</category><category>mac</category><category>mobile</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 18 Jun 2013 16:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/humble-bundle-6-adds-android-to-pc-lineup-aquaria-stealth-bast/</feedburner:origLink></item><item><title><![CDATA['Shadowrun Returns' on July 25]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/2g8c1CHObqA/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/shadowrun-returns-on-july-25/</guid><comments>http://www.joystiq.com/2013/06/18/shadowrun-returns-on-july-25/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.joystiq.com/2013/06/18/shadowrun-returns-on-july-25/" target="_self"&gt;&lt;img alt="" src="  http://media.blogcdn.com/www.joystiq.com/media/2013/04/shadowrunreturns5301.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;
&lt;a href="http://www.joystiq.com/tag/shadowrun-returns"&gt;&lt;em&gt;Shadowrun Returns&lt;/em&gt;&lt;/a&gt; is scheduled to release for PC and tablets on July 25, a slight delay from developer Harebrained Schemes' &lt;a href="http://www.joystiq.com/2013/04/10/shadowrun-returns-confirmed-for-june-pre-order-arrivals-outline/"&gt;original release window&lt;/a&gt;, which in itself was &lt;a href="http://www.joystiq.com/2012/11/25/shadowrun-returns-pushed-back-to-may-june-2013/"&gt;already a delay&lt;/a&gt;. Harebrained has also gone ahead and noted some &lt;a href="http://harebrained-schemes.com/post/its-happening/"&gt;highlights&lt;/a&gt; on its site from &lt;a href="http://www.joystiq.com/2012/04/30/shadowrun-returns-concludes-kickstarter-at-1-8-million-in-contr/"&gt;backers&lt;/a&gt; using the game's editing tools, which will ship with the game.&lt;br /&gt;
&lt;br /&gt;
If you've missed checking out &lt;em&gt;Shadowrun Returns&lt;/em&gt;, here's &lt;a href="http://www.joystiq.com/2013/03/08/shadowrun-returns-with-20-minutes-of-in-game-footage/"&gt;20 minutes of footage&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/shadowrun-returns-on-july-25/"&gt;'Shadowrun Returns' on July 25&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/shadowrun-returns-on-july-25/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626458/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/shadowrun-returns-on-july-25/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=2g8c1CHObqA:vNlJzq0qXcA:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=2g8c1CHObqA:vNlJzq0qXcA:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=2g8c1CHObqA:vNlJzq0qXcA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=2g8c1CHObqA:vNlJzq0qXcA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/2g8c1CHObqA" height="1" width="1"/&gt;</description><category>harebrained-schemes</category><category>mobile</category><category>pc</category><category>release-date</category><category>shadowrun-returns</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 18 Jun 2013 15:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/shadowrun-returns-on-july-25/</feedburner:origLink></item><item><title><![CDATA[Ridiculous Fishing creator reeling from Apple Design Award, talks TU]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/8e4Qg1ZuBDQ/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/ridiculous-fishing-creator-reeling-from-apple-design-award-talk/</guid><comments>http://www.joystiq.com/2013/06/18/ridiculous-fishing-creator-reeling-from-apple-design-award-talk/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/ridiculous-fishing-creator-reeling-from-apple-design-award-talk/"&gt;&lt;img alt="Ridiculous Fishing creator reeling from Apple Design Award, talks update" data-src-height="356" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/appledesign-1371575802.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Vlambeer founders Rami Ismail and Jan Willem Nijman didn't think &lt;a href="http://www.joystiq.com/game/ridiculous-fishing"&gt;&lt;em&gt;Ridiculous Fishing&lt;/em&gt;&lt;/a&gt; would win an Apple Design Award. Sure, it was in the running, but it was a long shot, and they had other places to be during the ceremony at WWDC on June 10 (&lt;a href="http://www.joystiq.com/event/e3-2013"&gt;E3&lt;/a&gt;, anyone?). Just in case, they asked &lt;em&gt;Ridiculous Fishing&lt;/em&gt; collaborator and indie extraordinaire &lt;a href="http://www.joystiq.com/tag/zach-gage/"&gt;Zach Gage&lt;/a&gt; to go to the show, and he did. In flip flops. And shorts. And &lt;em&gt;Ridiculous Fishing&lt;/em&gt; won.&lt;br /&gt;
&lt;br /&gt;
"Holy shit," Ismail laughed during our chat at E3. He was still getting over the fact that &lt;em&gt;Ridiculous Fishing&lt;/em&gt; won an Apple Design Award, and that &lt;a href="https://twitter.com/helvetica/status/344242381689876482"&gt;Gage collected it&lt;/a&gt; in what's commonly considered summer beach attire.&lt;br /&gt;
&lt;br /&gt;
So far &lt;em&gt;Ridiculous Fishing&lt;/em&gt; sales have hit the "hundreds of thousands," Ismail said, and after the Design Award, sales spiked again. Even &lt;a href="https://twitter.com/woodelijah/status/313653247619526656"&gt;Elijah Wood&lt;/a&gt; got hooked on &lt;em&gt;Ridiculous Fishing&lt;/em&gt; - or, as Ismail put it, "The Hobbit played it!"&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/ridiculous-fishing-creator-reeling-from-apple-design-award-talk/" rel="bookmark"&gt;Continue reading &lt;em&gt;Ridiculous Fishing creator reeling from Apple Design Award, talks TU&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/ridiculous-fishing-creator-reeling-from-apple-design-award-talk/"&gt;Ridiculous Fishing creator reeling from Apple Design Award, talks TU&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 15:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/ridiculous-fishing-creator-reeling-from-apple-design-award-talk/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626335/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/ridiculous-fishing-creator-reeling-from-apple-design-award-talk/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=8e4Qg1ZuBDQ:e2EGgOm28S8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=8e4Qg1ZuBDQ:e2EGgOm28S8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=8e4Qg1ZuBDQ:e2EGgOm28S8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=8e4Qg1ZuBDQ:e2EGgOm28S8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/8e4Qg1ZuBDQ" height="1" width="1"/&gt;</description><category>apple-design-awards</category><category>e3-2013</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>rami-ismail</category><category>ridiculous-fishing</category><category>title-update</category><category>vlambeer</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 18 Jun 2013 15:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/ridiculous-fishing-creator-reeling-from-apple-design-award-talk/</feedburner:origLink></item><item><title><![CDATA[Endless Space: Disharmony settles on June 26]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/iOXt5iUmydo/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/endless-space-disharmony-settles-on-june-26/</guid><comments>http://www.joystiq.com/2013/06/18/endless-space-disharmony-settles-on-june-26/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/endless-space-disharmony-settles-on-june-26/"&gt;&lt;img alt="Endless Space Disharmony" data-src-height="212" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/endlessspacedisharmonytext530.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Ampltude Studios' &lt;a href="http://www.joystiq.com/game/endless-space"&gt;&lt;em&gt;Endless Space&lt;/em&gt;&lt;/a&gt; will launch its first premium expansion, &lt;em&gt;Disharmony&lt;/em&gt;, on June 26 through Steam. Publisher Iceberg Interactive will also have an English retail version - key-only box with 16 page artbook - two days later. The expansion is priced at 10 in both $ and &amp;euro; Earth currency forms.&lt;br /&gt;
&lt;br /&gt;
The &lt;em&gt;Disharmony&lt;/em&gt; expansion will add a new faction ("The Harmony") to the 4X strategy game, as well as new ship types, targeting and redesigned weapon systems, better AI, along with an "enhanced invasion mechanics."&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Endless Space &lt;/em&gt;has &lt;a href="http://www.joystiq.com/2013/03/11/endless-space-sells-300k-copies-adds-fourth-free-update/"&gt;sold over 300,000 copies&lt;/a&gt; and the developer has been quite generous with free add-ons, having done four since last year's July launch.&lt;br /&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/endless-space-disharmony-6-18-13/"&gt;Endless Space - Disharmony (6/18/13)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/endless-space-disharmony-6-18-13/#5971496"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/endlessspace-disharmony---automatons-ship-design_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/endless-space-disharmony-6-18-13/#5971497"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/endlessspace-disharmony---diplomacy-view_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/endless-space-disharmony-6-18-13/#5971498"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/endlessspace-disharmony---fighters--bombers_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/endless-space-disharmony-6-18-13/#5971499"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/endlessspace-disharmony---harmony-fleet_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/endless-space-disharmony-6-18-13/#5971500"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/endlessspace-disharmony---harmony-technology-tree_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/endless-space-disharmony-settles-on-june-26/"&gt;Endless Space: Disharmony settles on June 26&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 14:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/endless-space-disharmony-settles-on-june-26/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20625953/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/endless-space-disharmony-settles-on-june-26/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=iOXt5iUmydo:gdiLnUGpWPA:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=iOXt5iUmydo:gdiLnUGpWPA:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=iOXt5iUmydo:gdiLnUGpWPA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=iOXt5iUmydo:gdiLnUGpWPA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/iOXt5iUmydo" height="1" width="1"/&gt;</description><category>amplitude-studios</category><category>endless-space</category><category>iceberg-interactive</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 18 Jun 2013 14:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/endless-space-disharmony-settles-on-june-26/</feedburner:origLink></item><item><title><![CDATA[Earth Defense Force 2025 adds another cheesy chapter to D3's bug book]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/f5apsMZhWP4/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/</guid><comments>http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/"&gt;&lt;img alt="Earth Defense Force 2025 adds yet another cheesy chapter to D3's longrunning series" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/edf2025-03.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;
With all of the hubbub about next-gen at this year's E3, &lt;em&gt;Earth Defense Force 2025&lt;/em&gt; stood out as the product of an entirely different generation, one where wildly idiosyncratic Japanese-developed games both delighted and confused gamers willing to take a risk on untested and out-there concepts.&lt;br /&gt;
&lt;br /&gt;
Technically, it's a complete mess, though I'm sure any fan of Earth Defense Force can tell you the series has never been known for its impeccable graphics or silky smooth action. Despite its rough edges in comparison to the polished Xbox One and PS4 games on display in the very same convention center, &lt;em&gt;EDF 2025&lt;/em&gt; still carries a unique charm.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/" rel="bookmark"&gt;Continue reading &lt;em&gt;Earth Defense Force 2025 adds another cheesy chapter to D3's bug book&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/"&gt;Earth Defense Force 2025 adds another cheesy chapter to D3's bug book&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 14:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20622576/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=f5apsMZhWP4:61IE5xys3-U:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=f5apsMZhWP4:61IE5xys3-U:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=f5apsMZhWP4:61IE5xys3-U:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=f5apsMZhWP4:61IE5xys3-U:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/f5apsMZhWP4" height="1" width="1"/&gt;</description><category>D3-Publisher</category><category>E3-2013</category><category>earth-defense-force-2025</category><category>microsoft</category><category>Namco-Bandai</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Bob Mackey]]></dc:creator><pubDate>Tue, 18 Jun 2013 14:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/</feedburner:origLink></item><item><title><![CDATA[Crimson Dragon is Panzer Dragoon with a side of laser-gravy]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/i6NEuftUmgU/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/crimson-dragon-is-panzer-dragoon-with-a-side-of-laser-gravy/</guid><comments>http://www.joystiq.com/2013/06/18/crimson-dragon-is-panzer-dragoon-with-a-side-of-laser-gravy/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/crimson-dragon-is-panzer-dragoon-with-a-side-of-laser-gravy/"&gt;&lt;img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimsondragon004_530x298.jpg" /&gt;&lt;/a&gt;&lt;iframe frameborder="0" height="318" id="viddler-c32ff2b9" mozallowfullscreen="true" src="http://www.viddler.com/embed/c32ff2b9/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=35706318&amp;amp;loop=0&amp;amp;nologo=0&amp;amp;hd=0" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Grounding Inc's &lt;a href="http://joystiq.com/game/crimson-dragon"&gt;&lt;em&gt;Crimson Dragon&lt;/em&gt;&lt;/a&gt; already &lt;a href="http://www.joystiq.com/2011/09/16/project-draco-preview-fly-a-fantasy/"&gt;had a lot in common&lt;/a&gt; with the Panzer Dragoon series. Given that it was under development by the same core team that worked on Panzer Dragoon, including creator Yukio Futatsugi, the similarities weren't exactly surprising.&lt;br /&gt;
&lt;br /&gt;
After trying out the latest iteration of the game and &lt;a href="http://www.joystiq.com/2013/06/17/panzer-dragoon-creator-wants-to-make-crimson-dragon-rpg/"&gt;speaking with Futatsugi&lt;/a&gt; at E3, it seems that any distinction between &lt;em&gt;Crimson Dragon&lt;/em&gt; and Panzer Dragoon is nominal at most, especially now that Kinect is &lt;a href="http://www.joystiq.com/2013/06/11/crimson-dragon-no-longer-kinect-only-uses-controller/"&gt;no longer a central feature&lt;/a&gt;. In the most vital of ways, this &lt;em&gt;is&lt;/em&gt; a Panzer Dragoon game. As a longtime fan of the series, I can tell you that's a very good thing.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/crimson-dragon-e3-2013/"&gt;Crimson Dragon (E3 2013)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/crimson-dragon-e3-2013/#5956973"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimsondragon001_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/crimson-dragon-e3-2013/#5956974"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimsondragon002_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/crimson-dragon-e3-2013/#5956975"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimsondragon003_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/crimson-dragon-e3-2013/#5956976"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimsondragon004_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/crimson-dragon-e3-2013/#5956977"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimsondragon005_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/crimson-dragon-is-panzer-dragoon-with-a-side-of-laser-gravy/" rel="bookmark"&gt;Continue reading &lt;em&gt;Crimson Dragon is Panzer Dragoon with a side of laser-gravy&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/crimson-dragon-is-panzer-dragoon-with-a-side-of-laser-gravy/"&gt;Crimson Dragon is Panzer Dragoon with a side of laser-gravy&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 13:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/crimson-dragon-is-panzer-dragoon-with-a-side-of-laser-gravy/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20619271/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/crimson-dragon-is-panzer-dragoon-with-a-side-of-laser-gravy/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=i6NEuftUmgU:bQKCXOsO4K8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=i6NEuftUmgU:bQKCXOsO4K8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=i6NEuftUmgU:bQKCXOsO4K8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=i6NEuftUmgU:bQKCXOsO4K8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/i6NEuftUmgU" height="1" width="1"/&gt;</description><category>crimson-dragon</category><category>e3-2013</category><category>kinect</category><category>microsoft</category><category>Project-Draco</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 18 Jun 2013 13:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/crimson-dragon-is-panzer-dragoon-with-a-side-of-laser-gravy/</feedburner:origLink></item><item><title><![CDATA[GOG.com summer sale: Free Torchlight, Alan Wake series for $4.48 and more]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/DXxvqQ5b5Ec/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/gog-com-summer-sale-free-torchlight-alan-wake-series-for-4-48/</guid><comments>http://www.joystiq.com/2013/06/18/gog-com-summer-sale-free-torchlight-alan-wake-series-for-4-48/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/torchlight530.jpg" /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="398" src="http://www.youtube.com/embed/1g2AU3HiM5A?wmode=opaque" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
GOG.com, already home to hundreds of ridiculously cheap games, may be going a little bit crazy. The site is currently running a "#NoDRM" &lt;a href="http://www.gog.com/"&gt;summer sale&lt;/a&gt;, discounting over 500 games, with most of them down to $5 or less. Then we have the &lt;em&gt;really &lt;/em&gt;nutty deals like &lt;a href="http://joystiq.com/game/alan-wake"&gt;&lt;em&gt;Alan Wake&lt;/em&gt;&lt;/a&gt; and &lt;a href="http://joystiq.com/game/alan-wakes-american-nightmare"&gt;&lt;em&gt;Alan Wake's American Nightmare&lt;/em&gt;&lt;/a&gt; for &lt;a href="http://www.gog.com/promo/wide_awake_bundle"&gt;$4.48&lt;/a&gt; and several other games, like &lt;a href="http://joystiq.com/game/torchlight"&gt;&lt;em&gt;Torchlight&lt;/em&gt;&lt;/a&gt;, for &lt;a href="http://www.gog.com/gamecard/torchlight"&gt;&lt;em&gt;free&lt;/em&gt;&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/gog-com-summer-sale-free-torchlight-alan-wake-series-for-4-48/"&gt;GOG.com summer sale: Free Torchlight, Alan Wake series for $4.48 and more&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 13:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/gog-com-summer-sale-free-torchlight-alan-wake-series-for-4-48/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626038/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/gog-com-summer-sale-free-torchlight-alan-wake-series-for-4-48/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=DXxvqQ5b5Ec:amRRvc2L0YQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=DXxvqQ5b5Ec:amRRvc2L0YQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=DXxvqQ5b5Ec:amRRvc2L0YQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=DXxvqQ5b5Ec:amRRvc2L0YQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/DXxvqQ5b5Ec" height="1" width="1"/&gt;</description><category>gog.com</category><category>mac</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 18 Jun 2013 13:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/gog-com-summer-sale-free-torchlight-alan-wake-series-for-4-48/</feedburner:origLink></item><item><title><![CDATA[Steam Greenlight sneaks out six more games, one more app]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/3Klq6jH2H2U/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/steam-greenlight-sneaks-out-six-more-games-one-more-app/</guid><comments>http://www.joystiq.com/2013/06/18/steam-greenlight-sneaks-out-six-more-games-one-more-app/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/steam-greenlight-sneaks-out-six-more-games-one-more-app/" target="_self"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/theforest-05_530x298.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Steam let &lt;a href="http://steamcommunity.com/games/765/announcements/detail/1604686826011817344"&gt;six games and one piece of software&lt;/a&gt; through its Greenlight service last week during E3, granting each the ability to be distributed on the platform.&lt;br /&gt;
&lt;br /&gt;
The greenlit games were &lt;em&gt;Assetto Corsa&lt;/em&gt; by Kunos Simulazioni, &lt;em&gt;DreadOut&lt;/em&gt; by Digital Happiness, Benjamin Hill's &lt;em&gt;Ether One&lt;/em&gt;, &lt;em&gt;GunZ 2: The Second Duel&lt;/em&gt; by MAIET Games, &lt;a href="http://www.joystiq.com/tag/stonehearth"&gt;&lt;em&gt;Stonehearth&lt;/em&gt;&lt;/a&gt; by Radiant Entertainment and Ben Falcone's first-person survival horror game for Oculus Rift, &lt;em&gt;&lt;a href="http://www.joystiq.com/game/the-forest"&gt;The Forest&lt;/a&gt;&lt;/em&gt;. &lt;em&gt;Stonehearth&lt;/em&gt;, a sandbox strategy game, recently &lt;a href="http://www.joystiq.com/2013/06/02/crowdfund-bookie-may-26-june-1-stonehearth-tug-son-of-nor/"&gt;raised $751,920 on Kickstarter&lt;/a&gt;. &lt;em&gt;Heaven Benchmark&lt;/em&gt; by Unigine was the lone piece of software that community approval last week.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/steam-greenlight-sneaks-out-six-more-games-one-more-app/"&gt;Steam Greenlight sneaks out six more games, one more app&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 12:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/steam-greenlight-sneaks-out-six-more-games-one-more-app/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626107/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/steam-greenlight-sneaks-out-six-more-games-one-more-app/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=3Klq6jH2H2U:GH3bOnNOd8U:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=3Klq6jH2H2U:GH3bOnNOd8U:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=3Klq6jH2H2U:GH3bOnNOd8U:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=3Klq6jH2H2U:GH3bOnNOd8U:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/3Klq6jH2H2U" height="1" width="1"/&gt;</description><category>assetto-corsa</category><category>ben-falcone</category><category>benjamin-hill</category><category>digital-happiness</category><category>dreadout</category><category>ether-one</category><category>greenlight</category><category>gunz-2-the-second-duel</category><category>kunos-simulazioni</category><category>maiet</category><category>pc</category><category>radiant-entertainment</category><category>STEAM</category><category>steam-greenlight</category><category>stonehearth</category><category>the-forest</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Tue, 18 Jun 2013 12:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/steam-greenlight-sneaks-out-six-more-games-one-more-app/</feedburner:origLink></item><item><title><![CDATA[Mad Max not Barlog's rumored project, says Avalanche CEO]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/7Ja7EJ9IaEo/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/</guid><comments>http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;/div&gt;

&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/"&gt;&lt;img alt="Avalanche's Mad Max game is not THAT Mad Max game, apparently" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/madmax.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Though &lt;em&gt;Mad Max&lt;/em&gt; has been a project spanning several years, going through several iterations in that time, Avalanche Studios CEO Christofer Sundberg claims it's not the game &lt;a href="http://www.joystiq.com/2008/03/13/cory-barlog-working-on-mad-max-game-with-george-miller/"&gt;that was rumored in 2008&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;God of War 2&lt;/em&gt; lead Cory Barlog had reportedly &lt;a href="http://www.joystiq.com/2010/09/23/report-mad-max-game-at-avalanche-studios/"&gt;gone to Avalanche Studios in 2010&lt;/a&gt; to work on a &lt;em&gt;Mad Max &lt;/em&gt;game, tied to a new movie. "I don't know what [Barlog] worked on before he started working with us," Sundberg told &lt;a href="http://www.polygon.com/2013/6/17/4439142/mad-max-maker-says-he-wasnt-making-the-mad-max-he-was-rumored-to-be"&gt;Polygon&lt;/a&gt;, "but when we worked together he wasn't on &lt;em&gt;Mad Max&lt;/em&gt;."&lt;br /&gt;
&lt;br /&gt;
Sundberg said the team has been in production on this &lt;em&gt;Mad Max&lt;/em&gt; game for around 18 months, though it's been at Avalanche in some capacity for years now. "The game has gone through a series of iterations. We've been working for it for a couple years."&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Mad Max&lt;/em&gt; is due in 2014, for PS4, PS3, Xbox One and Xbox 360. We saw the open-world action game game at E3 and caught up with our old hillbilly pal, &lt;a href="http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/"&gt;Chumbucket&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/"&gt;Mad Max not Barlog's rumored project, says Avalanche CEO&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 12:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20625801/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7Ja7EJ9IaEo:D9tD0-HwI2I:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7Ja7EJ9IaEo:D9tD0-HwI2I:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7Ja7EJ9IaEo:D9tD0-HwI2I:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7Ja7EJ9IaEo:D9tD0-HwI2I:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/7Ja7EJ9IaEo" height="1" width="1"/&gt;</description><category>avalanche-studios</category><category>cory-barlog</category><category>mad-max</category><category>mad-max-game</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Jun 2013 12:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/</feedburner:origLink></item><item><title><![CDATA[PlayStation Plus subscription isn't required for auto-updates on PS4]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/1syKl7GXV54/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/playstation-plus-subscription-isnt-required-for-auto-updates-on/</guid><comments>http://www.joystiq.com/2013/06/18/playstation-plus-subscription-isnt-required-for-auto-updates-on/#comments</comments><description>&lt;div style="text-align: center; "&gt;&lt;a href="http://www.joystiq.com/2013/06/18/playstation-plus-subscription-isnt-required-for-auto-updates-on/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/psplusheaderimg530px24152.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Auto-updates, previously tied to PlayStation Plus on PS3, aren't tied to the paywall on PS4. Speaking to &lt;a href="http://www.videogamer.com/news/sony_details_ps4_playstation_plus_changes.html"&gt;Videogamer&lt;/a&gt; at E3, SCEE UK &amp;amp; Ireland MD Fergal Gera also noted "the social features of PS4 and PS4 games sit out of the subscription service."&lt;br /&gt;
&lt;br /&gt;
During its E3 conference, Sony &lt;a href="http://www.joystiq.com/2013/06/11/ps4-online-multiplayer-requires-ps-plus/"&gt;quietly revealed&lt;/a&gt; a PS Plus subscription is required for online multiplayer on PS4. However, in addition to auto-updates, SCEA VP of Publisher &amp;amp; Developer Relations Adam Boyes &lt;a href="http://www.joystiq.com/2013/06/12/playstation-plus-price-not-changing-video-services-dont-requir/"&gt;told us at E3 &lt;/a&gt;video services like Netflix and Hulu remain outside of Plus on PS4, while Sony Worldwide Studios President Shuhei Yoshida noted a publisher decides if the online multiplayer of its free-to-play game is or isn't tied to Plus. We also confirmed the price of an annual PS Plus subscription will remain at $50 when the PS4 launches this holiday.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/playstation-plus-subscription-isnt-required-for-auto-updates-on/"&gt;PlayStation Plus subscription isn't required for auto-updates on PS4&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 11:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/playstation-plus-subscription-isnt-required-for-auto-updates-on/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20625625/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/playstation-plus-subscription-isnt-required-for-auto-updates-on/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=1syKl7GXV54:XxY1kD147Aw:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=1syKl7GXV54:XxY1kD147Aw:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=1syKl7GXV54:XxY1kD147Aw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=1syKl7GXV54:XxY1kD147Aw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/1syKl7GXV54" height="1" width="1"/&gt;</description><category>auto-update</category><category>e3-2013</category><category>playstation-plus</category><category>ps4</category><category>sony</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 18 Jun 2013 11:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/playstation-plus-subscription-isnt-required-for-auto-updates-on/</feedburner:origLink></item><item><title><![CDATA[Benjamin Rivers' Home spooking up iOS this Thursday, OSX this summer]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/ednT9sXDXnQ/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/benjamin-rivers-home-spooking-up-ios-this-thursday-osx-this-su/</guid><comments>http://www.joystiq.com/2013/06/18/benjamin-rivers-home-spooking-up-ios-this-thursday-osx-this-su/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.joystiq.com/2013/06/18/benjamin-rivers-home-spooking-up-ios-this-thursday-osx-this-su/" target="_self"&gt;&lt;img alt="Benjamin Rivers' Home spooking up iOS this Thursday, OSX this summer" class="hidden" data-src-height="374" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/benrivershomeios.png" /&gt;&lt;/a&gt;&lt;iframe frameborder="0" height="318" id="viddler-b98735d6" mozallowfullscreen="true" src="http://www.viddler.com/embed/b98735d6/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=27590129&amp;amp;loop=false&amp;amp;nologo=false&amp;amp;hd=false" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/center&gt;
&lt;br /&gt;
One-man indie development studio &lt;a href="http://www.joystiq.com/tag/benjamin-rivers"&gt;Benjamin Rivers&lt;/a&gt;' side-scrolling pixel art horror game &lt;a href="http://www.joystiq.com/game/home"&gt;&lt;em&gt;Home&lt;/em&gt;&lt;/a&gt; will be  available for iOS devices this Thursday, June 20. The Universal App will cost $2.99 and feature new content, new terrifying environments to explore and updated story elements.&lt;br /&gt;
&lt;br /&gt;
Rivers has also established &lt;a href="http://www.homehorror.com/mobile/"&gt;a website&lt;/a&gt; to showcase the spooky real-world environments people play his game in - anyone who Tweets, Instagrams or Vines their eerie gaming location of choice using the hashtag &lt;em&gt;#homehorror&lt;/em&gt; has a chance of making it into the collection.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the OSX version of &lt;em&gt;Home&lt;/em&gt; should be released sometime this summer, Rivers announced, adding that the improvements made for the iOS version of the game will be transferred to existing and future desktop versions at some point in the future.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/benjamin-rivers-home-spooking-up-ios-this-thursday-osx-this-su/" rel="bookmark"&gt;Continue reading &lt;em&gt;Benjamin Rivers' Home spooking up iOS this Thursday, OSX this summer&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/benjamin-rivers-home-spooking-up-ios-this-thursday-osx-this-su/"&gt;Benjamin Rivers' Home spooking up iOS this Thursday, OSX this summer&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 11:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/benjamin-rivers-home-spooking-up-ios-this-thursday-osx-this-su/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626088/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/benjamin-rivers-home-spooking-up-ios-this-thursday-osx-this-su/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=ednT9sXDXnQ:DOiU7J-djEQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ednT9sXDXnQ:DOiU7J-djEQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=ednT9sXDXnQ:DOiU7J-djEQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ednT9sXDXnQ:DOiU7J-djEQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ednT9sXDXnQ" height="1" width="1"/&gt;</description><category>benjamin-rivers</category><category>home</category><category>home-horror</category><category>horror</category><category>indie</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 18 Jun 2013 11:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/benjamin-rivers-home-spooking-up-ios-this-thursday-osx-this-su/</feedburner:origLink></item><item><title><![CDATA[PSA: Gears of War: Judgment 'Lost Relics' DLC found today]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/HlzUELkFM4A/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/psa-gears-of-war-judgment-lost-relics-dlc-found-today/</guid><comments>http://www.joystiq.com/2013/06/18/psa-gears-of-war-judgment-lost-relics-dlc-found-today/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/checkoutsmall.jpg" /&gt;&lt;iframe frameborder="0" height="318" id="viddler-7e43db39" mozallowfullscreen="true" src="http://www.viddler.com/embed/7e43db39/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=24494798&amp;amp;loop=0&amp;amp;nologo=0&amp;amp;hd=0" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
VIP members can access some new maps in &lt;a href="http://www.joystiq.com/game/gears-of-war-judgment"&gt;&lt;em&gt;Gears of War: Judgment&lt;/em&gt;&lt;/a&gt; today, available as part of &lt;a href="http://www.joystiq.com/2013/05/17/gears-of-war-judgment-gets-lost-relics-multiplayer-dlc-next-m/"&gt;the Lost Relics DLC pack&lt;/a&gt;. Headlining the pack is a new mode called Breakthrough, where one side attempts to move a flag from one point to another while the other team tries to stop them.&lt;br /&gt;
&lt;br /&gt;
Lost Relics includes four multiplayer maps in total: Lost City, Museum, Ward (OverRun only) and Checkout, the same fan-favorite map featured in &lt;a href="http://www.joystiq.com/game/gears-of-war-3"&gt;&lt;em&gt;Gears of War 3&lt;/em&gt;&lt;/a&gt;. Rounding out the DLC pack are some new weapon and armor skins.&lt;br /&gt;
&lt;br /&gt;
Hit the jump for some flythrough videos of each map - if you like your DLC tours a little more static, then feel free to peruse our gallery of screenshots below.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/gears-of-war-judgment-lost-relics-6-18-13/"&gt;Gears of War: Judgment - Lost Relics (6/18/13)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/gears-of-war-judgment-lost-relics-6-18-13/#5971594"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/dlc4actioncheckoutsmall-1024x577_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/gears-of-war-judgment-lost-relics-6-18-13/#5971595"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/dlc4actionlost-citysmall-1024x578_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/gears-of-war-judgment-lost-relics-6-18-13/#5971596"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/dlc4actionmuseumsmall-1024x577_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/gears-of-war-judgment-lost-relics-6-18-13/#5971597"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/dlc4actionwardsmall-1024x578_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/gears-of-war-judgment-lost-relics-6-18-13/#5971598"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/dlc4envishotlostcitysmall-1024x576_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/psa-gears-of-war-judgment-lost-relics-dlc-found-today/" rel="bookmark"&gt;Continue reading &lt;em&gt;PSA: Gears of War: Judgment 'Lost Relics' DLC found today&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/psa-gears-of-war-judgment-lost-relics-dlc-found-today/"&gt;PSA: Gears of War: Judgment 'Lost Relics' DLC found today&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 10:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/psa-gears-of-war-judgment-lost-relics-dlc-found-today/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20626031/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/psa-gears-of-war-judgment-lost-relics-dlc-found-today/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=HlzUELkFM4A:v8yu0WbPrBQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=HlzUELkFM4A:v8yu0WbPrBQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=HlzUELkFM4A:v8yu0WbPrBQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=HlzUELkFM4A:v8yu0WbPrBQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/HlzUELkFM4A" height="1" width="1"/&gt;</description><category>epic-games</category><category>gears-of-war-judgment</category><category>lost-relics</category><category>microsoft</category><category>people-can-fly</category><category>psa</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Jun 2013 10:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/psa-gears-of-war-judgment-lost-relics-dlc-found-today/</feedburner:origLink></item><item><title><![CDATA[Plants vs. Zombies 2: it's about time we talked freemium vs. premium]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/7o8Nc6MaBuY/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/plants-vs-zombies-2-its-about-time-we-talked-freemium-vs-pre/</guid><comments>http://www.joystiq.com/2013/06/18/plants-vs-zombies-2-its-about-time-we-talked-freemium-vs-pre/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/17/plants-vs-zombies-2-really-is-about-time-traveling/"&gt;&lt;img alt="Plants vs Zombies 2 really is about time traveling" data-src-height="344" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/plantsvszombies2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
PopCap Games is known for making games that appeal to a mass audience, and perhaps none are more so than &lt;em&gt;Plants vs. Zombies&lt;/em&gt;. The cute 'n clever tower defense game has connected with players of all ages and origins. A sequel, then, was inevitable, and after &lt;a href="http://www.joystiq.com/2012/08/20/plants-vs-zombies-2-announced/"&gt;an announcement last year&lt;/a&gt; we finally got to see the game in action at E3 last week.&lt;br /&gt;
&lt;br /&gt;
It's unfortunate, however, that much of the discussion around &lt;a href="http://joystiq.com/game/plants-vs-zombies-2"&gt;&lt;em&gt;Plants vs. Zombies 2: It's About Time&lt;/em&gt;&lt;/a&gt;, at least during the game's iOS launch, probably won't be around any of the great new content. There are new zombie enemies, new plants, three new worlds set in different time periods, touchscreen-centric powerups that allow you to throw zombies around or pinch them apart, and even a new "plant food" buff that gives each plant an extra burst of ability when used.&lt;br /&gt;
&lt;br /&gt;
At launch, they'll probably all get lost in the mix, because there's one other big difference between the first &lt;em&gt;Plants vs. Zombies&lt;/em&gt; and its sequel: &lt;em&gt;PvZ 2&lt;/em&gt; is a freemium game.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/plants-vs-zombies-2-its-about-time-we-talked-freemium-vs-pre/" rel="bookmark"&gt;Continue reading &lt;em&gt;Plants vs. Zombies 2: it's about time we talked freemium vs. premium&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/plants-vs-zombies-2-its-about-time-we-talked-freemium-vs-pre/"&gt;Plants vs. Zombies 2: it's about time we talked freemium vs. premium&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 10:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/plants-vs-zombies-2-its-about-time-we-talked-freemium-vs-pre/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20625015/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/plants-vs-zombies-2-its-about-time-we-talked-freemium-vs-pre/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7o8Nc6MaBuY:GYVUrNhB6R0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7o8Nc6MaBuY:GYVUrNhB6R0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7o8Nc6MaBuY:GYVUrNhB6R0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7o8Nc6MaBuY:GYVUrNhB6R0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/7o8Nc6MaBuY" height="1" width="1"/&gt;</description><category>e3-2013</category><category>ea</category><category>freemium</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>plants-vs-zombies-2</category><category>popcap</category><category>popcap-games</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 18 Jun 2013 10:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/plants-vs-zombies-2-its-about-time-we-talked-freemium-vs-pre/</feedburner:origLink></item><item><title><![CDATA[Volition working with modders, will release official Saints Row tools]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/hNS8_dGxXcU/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/volition-working-with-modders-will-release-official-saints-row/</guid><comments>http://www.joystiq.com/2013/06/18/volition-working-with-modders-will-release-official-saints-row/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/volition-working-with-modders-will-release-official-saints-row/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/sr3719.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Up until now, &lt;a href="http://www.joystiq.com/game/saints-row-the-third"&gt;&lt;em&gt;Saints Row: The Third&lt;/em&gt;&lt;/a&gt; modders have had to rely on community-created tools to make Volition's game even more lively. Jeff Thompson, Volition's studio director of programming, is currently preparing official engine tools to share with the mod community, prominent modder IdolNinja explains in a &lt;a href="http://idolninja.com/blog/?p=1944"&gt;blog post&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
In addition to &lt;em&gt;Saints Row: The Third&lt;/em&gt; documentation, Thompson is preparing official &lt;a href="http://www.joystiq.com/tag/saints-row-2"&gt;&lt;em&gt;Saints Row 2&lt;/em&gt;&lt;/a&gt; tools - something IdolNinja explains is a "test run" for &lt;a href="http://www.joystiq.com/game/saints-row-4"&gt;&lt;em&gt;Saints Row 4&lt;/em&gt;&lt;/a&gt;. "In simple terms, the modding community will finally be able to create and offer new clothing, new vehicles, new guns, new NPCs, new missions, and even new world geometry which will greatly extend the life of the series and enhance the Saints Row games in ways we never even dared to dream of," IdolNinja explains.&lt;br /&gt;
&lt;br /&gt;
IdolNinja concludes that Thompson is expected to send something along this week, though there's no indication if that'll be the Volition mod tools or just the first steps in making that happen.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/volition-working-with-modders-will-release-official-saints-row/"&gt;Volition working with modders, will release official Saints Row tools&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 09:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/volition-working-with-modders-will-release-official-saints-row/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20625657/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/volition-working-with-modders-will-release-official-saints-row/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hNS8_dGxXcU:bzQ8vECSzZc:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hNS8_dGxXcU:bzQ8vECSzZc:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hNS8_dGxXcU:bzQ8vECSzZc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hNS8_dGxXcU:bzQ8vECSzZc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/hNS8_dGxXcU" height="1" width="1"/&gt;</description><category>deep-silver</category><category>idolninja</category><category>Koch-media</category><category>mod</category><category>mods</category><category>pc</category><category>saints-row-4</category><category>volition</category><category>volition-inc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Jun 2013 09:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/volition-working-with-modders-will-release-official-saints-row/</feedburner:origLink></item><item><title><![CDATA[Thief producer: 'We have a single shot']]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/YiZrF15uqbY/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/thief-producer-we-have-a-single-shot/</guid><comments>http://www.joystiq.com/2013/06/18/thief-producer-we-have-a-single-shot/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/18/thief-producer-we-have-a-single-shot/" target="_self"&gt;&lt;img alt="Thief producer 'We have a single shot'" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/thief.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
In late March, Square Enix &lt;a href="http://www.joystiq.com/2013/03/26/square-enix-weak-sales-tomb-raider-hitman-absolution/"&gt;cited "weak sales"&lt;/a&gt; of big console titles to explain its massive restructuring, which saw the dismissal of now-former President Yoichi Wada. Games such as &lt;em&gt;&lt;a href="http://www.joystiq.com/game/hitman-absolution"&gt;Hitman: Absolution&lt;/a&gt;&lt;/em&gt; and &lt;a href="http://www.joystiq.com/game/tomb-raider-2013"&gt;&lt;em&gt;Tomb Raider&lt;/em&gt;&lt;/a&gt; were slated to reach over three million units in sales in fiscal 2013, arguably considered successful to other publishers.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Eidos Montreal's reboot of the long-running Thief series reportedly &lt;a href="http://www.joystiq.com/2013/04/30/report-thief-reboot-suffered-multiple-setbacks/"&gt;suffered multiple setbacks&lt;/a&gt; during its lengthy development cycle. When asked if he feels pressure to ship a critically-acclaimed game in light of the "disappointing" sales of other top-tier Square Enix games, &lt;a href="http://www.joystiq.com/game/thief-2014"&gt;&lt;em&gt;Thief&lt;/em&gt;&lt;/a&gt; Producer Stefan Roy told Joystiq at E3 that the developer "cannot compromise with this one. We reinvented this franchise, I think we have a single shot."&lt;br /&gt;
&lt;br /&gt;
"We cannot say, 'oh sorry, we missed, so we are going to try again.' No, it doesn't work that way," he added. "So we cannot compromise, we must really give a good product, we must work closely with the marketing to make sure that the messaging around the game is really clear."&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/thief-e3-2013/"&gt;Thief (E3 2013)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/thief-e3-2013/#5960175"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10893thief-e3-2013online061113ss01_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/thief-e3-2013/#5960176"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10894thief-e3-2013online061113ss02_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/thief-e3-2013/#5960177"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10895thief-e3-2013online061113ss03_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/thief-e3-2013/#5960178"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10896thief-e3-2013online061113ss04_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/thief-e3-2013/#5960179"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10897thief-e3-2013online061113ss05_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/thief-producer-we-have-a-single-shot/" rel="bookmark"&gt;Continue reading &lt;em&gt;Thief producer: 'We have a single shot'&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/thief-producer-we-have-a-single-shot/"&gt;Thief producer: 'We have a single shot'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 08:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/thief-producer-we-have-a-single-shot/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20619532/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/thief-producer-we-have-a-single-shot/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=YiZrF15uqbY:amFXEHfovdA:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=YiZrF15uqbY:amFXEHfovdA:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=YiZrF15uqbY:amFXEHfovdA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=YiZrF15uqbY:amFXEHfovdA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/YiZrF15uqbY" height="1" width="1"/&gt;</description><category>e3-2013</category><category>Eidos-Montreal</category><category>pc</category><category>ps4</category><category>Square-Enix</category><category>stefan-roy</category><category>thief</category><category>thief-2014</category><category>thief-4</category><category>xbox-one</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Tue, 18 Jun 2013 08:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/thief-producer-we-have-a-single-shot/</feedburner:origLink></item><item><title><![CDATA[Navigating the Castle of Illusion with a 3D Mickey Mouse]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/PNmmEBK4C9Q/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/</guid><comments>http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/17/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/"&gt;&lt;img alt="Castle of Illusion starring Mickey Mouse" data-src-height="329" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/mickeymousecastle.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
When players look back on the platformers of yore, it's easy to forget one important thing about them: They're tough. Modern platformers allow infinite retries and plentiful checkpoints, but old-school platformers, like Disney's &lt;a href="http://joystiq.com/game/castle-of-illusion"&gt;&lt;em&gt;Castle of Illusion Starring Mickey Mouse&lt;/em&gt;&lt;/a&gt;, required precise jumps over one-hit enemies and sent you back to the beginning of a level, or even the game itself, when all your lives were lost.&lt;br /&gt;
&lt;br /&gt;
Sega has preserved that difficulty in the remastered version of the game, as seen on the floor of E3 2013 last week. Sega Studios Australia has teamed up with the original game's creator, Emiko Yamamoto (who still works for Disney in Japan), to recreate the game in 3D and add new elements. &lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/"&gt;Castle of Illusion (E3 2013)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962161"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-01_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962162"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-02_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962163"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-03_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962164"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-04_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962165"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-05_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/" rel="bookmark"&gt;Continue reading &lt;em&gt;Navigating the Castle of Illusion with a 3D Mickey Mouse&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/"&gt;Navigating the Castle of Illusion with a 3D Mickey Mouse&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 06:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20620129/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=PNmmEBK4C9Q:_I-SYf-rx5s:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=PNmmEBK4C9Q:_I-SYf-rx5s:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=PNmmEBK4C9Q:_I-SYf-rx5s:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=PNmmEBK4C9Q:_I-SYf-rx5s:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/PNmmEBK4C9Q" height="1" width="1"/&gt;</description><category>castle-of-illusion-2013</category><category>castle-of-illusion-starring-mickey-mouse</category><category>e3-2013</category><category>microsoft</category><category>platformer</category><category>playstation</category><category>ps3</category><category>sega</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 18 Jun 2013 06:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/</feedburner:origLink></item><item><title><![CDATA[Incredipede's Linux version goes free]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/PHGSiLZ1Dmc/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/18/incredipedes-linux-version-goes-free/</guid><comments>http://www.joystiq.com/2013/06/18/incredipedes-linux-version-goes-free/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/17/this-image-of-incredipedes-creature-next-to-a-penguin-isnt-jus/"&gt;&lt;img alt="This image of Incredipede's creature next to a penguin isn't just for the adorbs" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/incredipedelinux.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
The adorable picture above is letting you know that &lt;a href="http://www.joystiq.com/tag/incredipede/"&gt;&lt;em&gt;Incredipede&lt;/em&gt;&lt;/a&gt; on Linux is now absolutely free.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Incredipede&lt;/em&gt; developer Colin Northway says he made the Linux version free "because Linux users are such strong supporters of indie games," and because he enjoys its open source philosophy. &lt;em&gt;Incredipede&lt;/em&gt; is available for Linux &lt;a href="http://www.incredipede.com/linux.html"&gt;right here&lt;/a&gt;, and though it will run fine out of the gate Northway includes a list of tweaks to make it extra pretty.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Incredipede&lt;/em&gt; is also on sale &lt;a href="http://store.steampowered.com/app/230150/"&gt;on Steam&lt;/a&gt; for $5 through June 24. This is all part of an "Open Source Appreciation Week," and 50 percent of sales directly through Northway's &lt;a href="http://www.incredipede.com/buy.html"&gt;Humble Store hub&lt;/a&gt; will benefit FlashDevelop and Box2D, two open source programs that he used to create &lt;em&gt;Incredipede&lt;/em&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/18/incredipedes-linux-version-goes-free/"&gt;Incredipede's Linux version goes free&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Tue, 18 Jun 2013 02:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/18/incredipedes-linux-version-goes-free/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20625110/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/18/incredipedes-linux-version-goes-free/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=PHGSiLZ1Dmc:Y7gPbgMl04I:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=PHGSiLZ1Dmc:Y7gPbgMl04I:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=PHGSiLZ1Dmc:Y7gPbgMl04I:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=PHGSiLZ1Dmc:Y7gPbgMl04I:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/PHGSiLZ1Dmc" height="1" width="1"/&gt;</description><category>colin-northway</category><category>incredipede</category><category>Linux</category><category>mac</category><category>northway-games</category><category>open-source</category><category>pc</category><category>sale</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 18 Jun 2013 02:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/18/incredipedes-linux-version-goes-free/</feedburner:origLink></item><item><title><![CDATA[Yaiba: Ninja Gaiden Z trailers won't cost you an arm and a leg]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/US4AmifGGJs/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/</guid><comments>http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/#comments</comments><description>&lt;center&gt;&lt;img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/yaiba-05_599x350.jpg" /&gt;&lt;iframe frameborder="0" height="357" id="viddler-5b086d40" mozallowfullscreen="true" src="http://www.viddler.com/embed/5b086d40/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=21674483&amp;amp;loop=0&amp;amp;nologo=0&amp;amp;hd=0" webkitallowfullscreen="true" width="599"&gt;&lt;/iframe&gt;&lt;/center&gt;
&lt;br /&gt;
&lt;a href="http://www.joystiq.com/game/yaiba"&gt;&lt;em&gt;Yaiba: Ninja Gaiden Z&lt;/em&gt;&lt;/a&gt; stars Yaiba Kamikaze, a ninja killed by primary series star Ryu Hayabusa during a duel. We're not sure how Yaiba came back from the dead, but at least we can see how he died.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/" rel="bookmark"&gt;Continue reading &lt;em&gt;Yaiba: Ninja Gaiden Z trailers won't cost you an arm and a leg&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/"&gt;Yaiba: Ninja Gaiden Z trailers won't cost you an arm and a leg&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Mon, 17 Jun 2013 23:59:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20624521/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=US4AmifGGJs:GC8LCbjMe24:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=US4AmifGGJs:GC8LCbjMe24:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=US4AmifGGJs:GC8LCbjMe24:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=US4AmifGGJs:GC8LCbjMe24:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/US4AmifGGJs" height="1" width="1"/&gt;</description><category>comcept</category><category>Keiji-Inafune</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>spark-unlimited</category><category>team-ninja</category><category>tecmo-koei</category><category>xbox</category><category>yaiba</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Jun 2013 23:59:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/</feedburner:origLink></item><item><title><![CDATA[Watch Brian Provinciano's Retro City Rampage talk from GDC]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/2CGvJfPnikA/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/</guid><comments>http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/"&gt;&lt;img alt="Brian Provinciano's GDC talk now in The Vault" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/rcrgdc.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, &lt;a href="http://www.joystiq.com/game/retro-city-rampage"&gt;&lt;em&gt;Retro City Rampage&lt;/em&gt;&lt;/a&gt;, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big Three[TM] and the types of hurdles a determined indie developer will inevitably hit.&lt;br /&gt;
&lt;br /&gt;
Provinciano's determination to port &lt;em&gt;Grand Theft Auto 3&lt;/em&gt; to NES hardware escalated into &lt;a href="http://www.joystiq.com/2012/10/12/retro-city-rampage-review/"&gt;a love letter&lt;/a&gt; to video games and pop culture. While Provinciano hasn't announced his next project yet, he says we should expect more &lt;a href="http://www.joystiq.com/2013/04/05/expect-more-humorous-open-world-games-from-brian-provinciano/"&gt;humorous open-world games&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/"&gt;Watch Brian Provinciano's Retro City Rampage talk from GDC&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Mon, 17 Jun 2013 23:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20624858/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=2CGvJfPnikA:e7Y5CUquW74:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=2CGvJfPnikA:e7Y5CUquW74:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=2CGvJfPnikA:e7Y5CUquW74:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=2CGvJfPnikA:e7Y5CUquW74:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/2CGvJfPnikA" height="1" width="1"/&gt;</description><category>brian-provinciano</category><category>gdc-2013</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psn</category><category>retro-city-rampage</category><category>steam</category><category>vblank-entertainment</category><category>vita</category><category>wii</category><category>wiiware</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Jun 2013 23:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/</feedburner:origLink></item><item><title><![CDATA[Alan Wake's American Nightmare drops price to $10 on XBLA]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/Su1hX0vL0Gs/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/17/alan-wakes-american-nightmare-drops-price-to-10-on-xbla/</guid><comments>http://www.joystiq.com/2013/06/17/alan-wakes-american-nightmare-drops-price-to-10-on-xbla/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/17/alan-wakes-american-nightmare-drops-price-to-10-on-xbla/"&gt;&lt;img alt="Image" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/alanwakeamericannightmare530-1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;em&gt;&lt;a href="http://www.joystiq.com/game/alan-wakes-american-nightmare"&gt;Alan Wake's American Nightmare&lt;/a&gt;&lt;/em&gt;, the standalone follow-up to the original psychological action thriller, is now 800 Microsoft Points ($10) on the &lt;a href="http://marketplace.xbox.com/en-US/Product/Alan-Wakes-American-Nightmare/66acd000-77fe-1000-9115-d80258411233"&gt;Xbox Live Marketplace&lt;/a&gt;. The game was previously 1200 MSP ($15), which continues to be its price on &lt;a href="http://store.steampowered.com/app/202750/?snr=1_7_15__13"&gt;Steam&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Developer Remedy has moved on to &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/quantum-break"&gt;Quantum Break&lt;/a&gt;&lt;/em&gt;, but there is the &lt;a href="http://www.joystiq.com/2013/06/12/quantum-break-may-cross-paths-with-alan-wake/"&gt;possibility that Mr. Wake's influence will be felt&lt;/a&gt; in the upcoming game.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/alan-wakes-american-nightmare-2-20-12/"&gt;Alan Wake's American Nightmare (2/20/12)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/alan-wakes-american-nightmare-2-20-12/#4831366"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/alanwakean1motelmood_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/alan-wakes-american-nightmare-2-20-12/#4831367"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/alanwakeanamericannightmare02nologo_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/alan-wakes-american-nightmare-2-20-12/#4831368"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/alanwakeanarcadeghosttown2_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/alan-wakes-american-nightmare-2-20-12/#4831369"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/alanwakeanaw-american-nightmare-house-party---observatory_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/alan-wakes-american-nightmare-2-20-12/#4831370"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/alanwakeanbirdman2_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/17/alan-wakes-american-nightmare-drops-price-to-10-on-xbla/"&gt;Alan Wake's American Nightmare drops price to $10 on XBLA&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Mon, 17 Jun 2013 22:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/17/alan-wakes-american-nightmare-drops-price-to-10-on-xbla/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20624937/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/17/alan-wakes-american-nightmare-drops-price-to-10-on-xbla/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Su1hX0vL0Gs:exDsENCq7kQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Su1hX0vL0Gs:exDsENCq7kQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Su1hX0vL0Gs:exDsENCq7kQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Su1hX0vL0Gs:exDsENCq7kQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Su1hX0vL0Gs" height="1" width="1"/&gt;</description><category>alan-wake</category><category>alan-wakes-american-nightmare</category><category>microsoft</category><category>Remedy</category><category>remedy-entertainment</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 17 Jun 2013 22:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/17/alan-wakes-american-nightmare-drops-price-to-10-on-xbla/</feedburner:origLink></item><item><title><![CDATA[Panzer Dragoon creator wants to make Crimson Dragon RPG]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/LPl1Bs8BZAQ/</link><guid isPermaLink="false">http://www.joystiq.com/2013/06/17/panzer-dragoon-creator-wants-to-make-crimson-dragon-rpg/</guid><comments>http://www.joystiq.com/2013/06/17/panzer-dragoon-creator-wants-to-make-crimson-dragon-rpg/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/06/17/panzer-dragoon-creator-wants-to-make-crimson-dragon-rpg/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/futatsugi-1371101979.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
If &lt;a href="http://joystiq.com/game/crimson-dragon"&gt;&lt;em&gt;Crimson Dragon&lt;/em&gt;&lt;/a&gt; is successful, developer &lt;a href="http://joystiq.com/tag/grounding-inc"&gt;Grounding Inc&lt;/a&gt;. hopes it will become a franchise, creator Yukio Futatsugi told Joystiq during &lt;a href="http://joystiq.com/tag/e3-2013"&gt;E3&lt;/a&gt;. When asked if he would ever return to role-playing games, Futatsugi told us he'd like to see &lt;em&gt;Crimson Dragon&lt;/em&gt; spun out into a full-fledged RPG.&lt;br /&gt;
&lt;br /&gt;
Futatsugi is best known for creating the Panzer Dragoon series, notably the much loved but hard to find RPG, &lt;a href="http://joystiq.com/tag/panzer-dragoon-saga"&gt;&lt;em&gt;Panzer Dragoon Saga&lt;/em&gt;&lt;/a&gt;, so the prospect of a &lt;em&gt;Crimson Dragon&lt;/em&gt; RPG should be an exciting one for fans.&lt;br /&gt;
&lt;br /&gt;
Right now the team is focused solely on finishing the current game, he said, but the story and atmosphere of &lt;em&gt;Crimson Dragon&lt;/em&gt; have been crafted in such a way that it could easily be turned into an RPG. Grounding already has many team members who worked on the likes of &lt;em&gt;Panzer Dragoon Saga&lt;/em&gt; and &lt;a href="http://www.joystiq.com/tag/panzer-dragoon-orta"&gt;&lt;em&gt;Panzer Dragoon Orta&lt;/em&gt;&lt;/a&gt;, including &lt;em&gt;Crimson Dragon&lt;/em&gt;'s programming lead, design lead, art lead and sound team. When the decision was made to bring &lt;em&gt;Crimson Dragon&lt;/em&gt; to Xbox One, the team also acquired the art designer from Futatsugi's original Xbox cult classic, &lt;a href="http://www.joystiq.com/tag/phantom-dust"&gt;&lt;em&gt;Phantom Dust&lt;/em&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Of course, few people have played &lt;em&gt;Panzer Dragoon Saga&lt;/em&gt;, and many may not understand what all the fuss is about. The game was released at the end of the Sega Saturn's lifecycle, and only 30,000 copies were produced for North America. I asked Futatsugi if he'd like to see &lt;em&gt;Panzer Dragoon Saga&lt;/em&gt; re-released as a downloadable game, especially given Sega's recent retro push with games like &lt;a href="http://www.joystiq.com/game/jet-set-radio"&gt;&lt;em&gt;Jet Set Radio&lt;/em&gt;&lt;/a&gt; and &lt;a href="http://www.joystiq.com/game/nights-into-dreams"&gt;&lt;em&gt;Nights&lt;/em&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
He would like to see &lt;em&gt;Saga&lt;/em&gt; re-released, he said, and the subject comes up from time to time at the Grounding offices. Usually, these discussions end with the team realizing that the game would be very difficult to remake. Still, Futatsugi said he would love to play it again.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/06/17/panzer-dragoon-creator-wants-to-make-crimson-dragon-rpg/"&gt;Panzer Dragoon creator wants to make Crimson Dragon RPG&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Mon, 17 Jun 2013 21:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/06/17/panzer-dragoon-creator-wants-to-make-crimson-dragon-rpg/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20625115/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/06/17/panzer-dragoon-creator-wants-to-make-crimson-dragon-rpg/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=LPl1Bs8BZAQ:dsLpJ_M8mAg:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=LPl1Bs8BZAQ:dsLpJ_M8mAg:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=LPl1Bs8BZAQ:dsLpJ_M8mAg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=LPl1Bs8BZAQ:dsLpJ_M8mAg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/LPl1Bs8BZAQ" height="1" width="1"/&gt;</description><category>crimson-dragon</category><category>e3-2013</category><category>grounding-inc</category><category>kinect</category><category>microsoft</category><category>Project-Draco</category><category>xbox</category><category>yukio-futatsugi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 17 Jun 2013 21:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/06/17/panzer-dragoon-creator-wants-to-make-crimson-dragon-rpg/</feedburner:origLink></item></channel></rss>
