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<generator>Blogsmith http://www.blogsmith.com/</generator><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://www.joystiq.com/rss.xml" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title><![CDATA[Nintendo 'hasn't committed' to new Zelda for Wii in 2010]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/-O5oS8fxGoc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/08/nintendo-hasnt-committed-to-new-zelda-for-wii-in-2010/</guid><comments>http://www.joystiq.com/2009/11/08/nintendo-hasnt-committed-to-new-zelda-for-wii-in-2010/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.gametrailers.com/episode/gametrailers-tv/77?ep=77"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/zelda0605092.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
We all know that home console &lt;em&gt;Zelda&lt;/em&gt; games take longer to develop than most small, fledgling nations -- still, we'd secretly hoped that Nintendo would pull a hat trick next year, releasing new Wii installments in the &lt;a href="http://www.joystiq.com/tag/metroid-other-m"&gt;&lt;em&gt;Metroid&lt;/em&gt;&lt;/a&gt;, &lt;a href="http://www.joystiq.com/tag/super-mario-galaxy-2"&gt;&lt;em&gt;Mario&lt;/em&gt;&lt;/a&gt; and the aforementioned &lt;a href="http://www.joystiq.com/2009/07/02/miyamoto-next-legend-of-zelda-wont-be-radically-different/"&gt;Triforce-centric series&lt;/a&gt;. Sadly, a recent quote from Reggie Fils-Aime has made us doubtful that this scenario will be realized -- &lt;a href="http://www.gametrailers.com/episode/gametrailers-tv/77?ep=77"&gt;speaking on GameTrailers TV&lt;/a&gt;, Fils-Aime explained that Nintendo hasn't "committed to &lt;em&gt;Zelda &lt;/em&gt;for 2010."&lt;br /&gt;
&lt;br /&gt;
So, feel free to keep that hope in your heart that you'll be Ganon-thwarting once more within the next 365 days -- but don't get too upset if it doesn't happen. Much like a college-aged Lothario, Nintendo's remaining non-committal. You might say the company's as free as a bird, darling -- and this bird, you &lt;em&gt;cannot&lt;/em&gt; change.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/08/nintendo-hasnt-committed-to-new-zelda-for-wii-in-2010/"&gt;Nintendo 'hasn't committed' to new Zelda for Wii in 2010&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sun, 08 Nov 2009 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gametrailers.com/episode/gametrailers-tv/77?ep=77&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/08/nintendo-hasnt-committed-to-new-zelda-for-wii-in-2010/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227984/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/08/nintendo-hasnt-committed-to-new-zelda-for-wii-in-2010/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=-O5oS8fxGoc:VqGZp9UBMBI:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=-O5oS8fxGoc:VqGZp9UBMBI:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=-O5oS8fxGoc:VqGZp9UBMBI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=-O5oS8fxGoc:VqGZp9UBMBI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/-O5oS8fxGoc" height="1" width="1"/&gt;</description><category>2010</category><category>gametrailers-tv</category><category>miyamoto</category><category>nintendo</category><category>zelda</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 08 Nov 2009 15:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/08/nintendo-hasnt-committed-to-new-zelda-for-wii-in-2010/</feedburner:origLink></item><item><title><![CDATA[Xbox 360 port of 3D Dot Game Heroes 'possible']]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/odE3-s2uCEM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/08/xbox-360-port-of-3d-dot-game-heroes-possible/</guid><comments>http://www.joystiq.com/2009/11/08/xbox-360-port-of-3d-dot-game-heroes-possible/#comments</comments><description>&lt;center&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_96240b3f"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/96240b3f/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed src="http://www.viddler.com/simple/96240b3f/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_96240b3f"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt; Xbox 360 owners, if you've been reading posts about &lt;a href="http://www.joystiq.com/tag/3d-dot-game-heroes"&gt;&lt;em&gt;3D Dot Game Heroes&lt;/em&gt;&lt;/a&gt;, anticipating &lt;a href="http://www.joystiq.com/2009/10/27/3d-dot-game-heroes-being-localized-by-unknown-3d-game-publishing/"&gt;its localization&lt;/a&gt; with green, envy-filled eyes, first you should probably get your eyes checked -- green eyes are not normal! After that, you should &lt;em&gt;rest easy&lt;/em&gt;, because there's a chance the game could be spinning inside your Xbox sometime in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://jin115.com/archives/51590887.html"&gt;My Game News Flash&lt;/a&gt; recently stopped by Silicon Studios &lt;span&gt;to chat up producer Hiroyuki Misawa, who offered that a port is "possible," but that it's really &lt;/span&gt;"&lt;span&gt;up to From. We're a developer, so if there's a call to make it, I believe we can do it."&lt;/span&gt; Hardly confirmation that a port is in the works, however should that be a future move for From Software, Silicon Studios sounds like it's willing.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.andriasang.com/e/blog/2009/11/07/3d_dot_game_heroes_on_360"&gt;andriasang&lt;/a&gt;]&lt;br /&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/3d-dot-game-heroes-ps3/"&gt;3D Dot Game Heroes (PS3)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/3d-dot-game-heroes-ps3/2222185/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/3ddgh04_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/3d-dot-game-heroes-ps3/2222184/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/3ddgh03_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/3d-dot-game-heroes-ps3/2222183/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/3ddgh02_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/3d-dot-game-heroes-ps3/2222182/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/3ddgh14_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/3d-dot-game-heroes-ps3/2222181/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/3ddgh11_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/08/xbox-360-port-of-3d-dot-game-heroes-possible/"&gt;Xbox 360 port of 3D Dot Game Heroes 'possible'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sun, 08 Nov 2009 13:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://jin115.com/archives/51590887.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/08/xbox-360-port-of-3d-dot-game-heroes-possible/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227641/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/08/xbox-360-port-of-3d-dot-game-heroes-possible/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/odE3-s2uCEM" height="1" width="1"/&gt;</description><category>3d-dot-game-heroes</category><category>from-software</category><category>silicon-studios</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 08 Nov 2009 13:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/08/xbox-360-port-of-3d-dot-game-heroes-possible/</feedburner:origLink></item><item><title><![CDATA[Select GameStops in NY, OH and PA selling Modern Warfare 2 already [Update: Activision responds]]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/ZlNH_ioKXaM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/08/select-gamestops-in-ny-oh-and-pa-selling-modern-warfare-2-alrea/</guid><comments>http://www.joystiq.com/2009/11/08/select-gamestops-in-ny-oh-and-pa-selling-modern-warfare-2-alrea/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://kotaku.com/5399552/northeast-us-gamestops-selling-modern-warfare-2-early"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/modernwarfare2_101509.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;Update:&lt;/strong&gt; Activision shot us an email to point out that "Activision has not given any retailer permission to sell &lt;em&gt;Modern Warfare 2&lt;/em&gt; prior to the Nov. 10 street date.  The company fully supports the Nov.10 street date." It seems that a whole mess of folks are breaking street date and selling the game early. If you snagged a copy already, enjoy!&lt;br /&gt;&lt;br /&gt;Poor, poor GameStop. As the gaming public's anticipation for &lt;a href="http://www.joystiq.com/tag/modern-warfare-2"&gt;&lt;em&gt;Call of Duty: Modern Warfare 2&lt;/em&gt;&lt;/a&gt; approached critical mass, they faltered in their loyalty, and took their business to small "mom and pop" game retailers who had broken the game's street date. Fortunately for the retail juggernaut, Activision showed compassion for its plight, and agreed to let certain GameStops in a few Northeast states start selling the game before Tuesday in order to help combat these &lt;em&gt;vicious&lt;/em&gt; local businesses.&lt;br /&gt; &lt;br /&gt; We've been receiving tips all morning from folks living in New York and Pennsylvania (and &lt;a href="http://kotaku.com/5399552/northeast-us-gamestops-selling-modern-warfare-2-early"&gt;Kotaku reports Ohio as well&lt;/a&gt;) stating that they were able to find the game on sale at their local GameStop. If you live in one of those Northeastern states, you might want to go ahead and call your local 'Stop to see if it's one of the stores which was granted special permission. If it is, then you can go &lt;em&gt;straight to hell&lt;/em&gt;, you lucky jerk.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/08/select-gamestops-in-ny-oh-and-pa-selling-modern-warfare-2-alrea/"&gt;Select GameStops in NY, OH and PA selling Modern Warfare 2 already [Update: Activision responds]&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sun, 08 Nov 2009 11:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://kotaku.com/5399552/northeast-us-gamestops-selling-modern-warfare-2-early&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/08/select-gamestops-in-ny-oh-and-pa-selling-modern-warfare-2-alrea/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227951/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/08/select-gamestops-in-ny-oh-and-pa-selling-modern-warfare-2-alrea/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ZlNH_ioKXaM" height="1" width="1"/&gt;</description><category>activision</category><category>broken-street-date</category><category>fps</category><category>gamestop</category><category>infinity-ward</category><category>modern-warfare-2</category><category>new-york</category><category>ohio</category><category>pennsylvania</category><category>retail</category><category>street-date</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 08 Nov 2009 11:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/08/select-gamestops-in-ny-oh-and-pa-selling-modern-warfare-2-alrea/</feedburner:origLink></item><item><title><![CDATA[Weekly Webcomic Wrapup is preparing to enter the fray]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/IT93gETGdXU/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/weekly-webcomic-wrapup-is-preparing-to-enter-the-fray/</guid><comments>http://www.joystiq.com/2009/11/07/weekly-webcomic-wrapup-is-preparing-to-enter-the-fray/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_wwwlogo_580.jpg" alt="" /&gt;&lt;/div&gt;
Camelbak hydration pack? &lt;em&gt;Check&lt;/em&gt;. Bear mace? &lt;em&gt;Check&lt;/em&gt;. Economy-sized package of adult diapers? &lt;em&gt;Check&lt;/em&gt;. No, we're not planning an excursion into the Alaskan wilderness -- we're preparing to wade into the tumultuous warzone known as the &lt;em&gt;holiday shopping season&lt;/em&gt;. It's a six-week-long test of will and endurance, punctuated by intense capitalistic bloodbaths such as Black Friday, Cyber Monday and Fuschia Wednesday. Oh, man, you don't know about Fuschia Wednesday? We'd tell you all about it, but we'd hate to add to the competition. Fine, we'll give you a hint: &lt;em&gt;Pottery Barn&lt;/em&gt;. Oh, no! We've said too much!&lt;br /&gt;
&lt;br /&gt;
As we attempt to figure out how to finance these euphoria-inducing shopping sprees, check out our seven favorite gaming-related webcomics of this past week, which we've posted below. You can vote for your favorite in the poll after the jump, then tell us what strips we might have missed out on in the comments section!&lt;br /&gt;
&lt;a href="http://www.penny-arcade.com/comic/2009/11/4/"&gt;&lt;br /&gt;
The Price of Loyalty&lt;/a&gt; (Penny Arcade)&lt;br /&gt;
&lt;a href="http://www.digitalunrestcomic.com/index.php?date=2009-11-02"&gt;The Bomb&lt;/a&gt; (Digital Unrest)&lt;a href="http://www.theninjaken.com/comic/2009/11/06/poke-graph"&gt;&lt;br /&gt;
Poke Graph&lt;/a&gt; (The Ninja Ken)&lt;br /&gt;
&lt;a href="http://www.2pstart.com/2009/11/04/powers-of-ten/"&gt;Powers of Ten&lt;/a&gt; (2P Start)&lt;br /&gt;
&lt;a href="http://www.brawlinthefamily.com/?p=918"&gt;Stealth&lt;/a&gt; (Brawl in the Family)&lt;br /&gt;
&lt;a href="http://www.mondaynightcrew.com/issues/comic_0206.html"&gt;Short Fuse&lt;/a&gt; (Monday Night Crew)&lt;br /&gt;
&lt;a href="http://dipswitchcomics.com/137"&gt;Stained&lt;/a&gt; (Dipswitch)&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/07/weekly-webcomic-wrapup-is-preparing-to-enter-the-fray/" rel="bookmark"&gt;Continue reading &lt;em&gt;Weekly Webcomic Wrapup is preparing to enter the fray&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/weekly-webcomic-wrapup-is-preparing-to-enter-the-fray/"&gt;Weekly Webcomic Wrapup is preparing to enter the fray&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 23:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/07/weekly-webcomic-wrapup-is-preparing-to-enter-the-fray/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227687/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/weekly-webcomic-wrapup-is-preparing-to-enter-the-fray/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=IT93gETGdXU:uVlobnRTlDM:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=IT93gETGdXU:uVlobnRTlDM:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=IT93gETGdXU:uVlobnRTlDM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=IT93gETGdXU:uVlobnRTlDM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/IT93gETGdXU" height="1" width="1"/&gt;</description><category>webcomic</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 07 Nov 2009 23:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/weekly-webcomic-wrapup-is-preparing-to-enter-the-fray/</feedburner:origLink></item><item><title><![CDATA[Left 4 Dead 2 pre-loading now available through Steam]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/APxF4_SjTpE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/left-4-dead-2-pre-loading-now-available-through-steam/</guid><comments>http://www.joystiq.com/2009/11/07/left-4-dead-2-pre-loading-now-available-through-steam/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://store.steampowered.com/app/550/"&gt;&lt;img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/zombedies-l4d.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
It was bad enough when Valve &lt;a href="http://www.joystiq.com/2009/10/24/left-4-dead-2-demo-pre-loading-available-madness-following-soon/"&gt;enabled pre-loading&lt;/a&gt; of the &lt;a href="http://www.joystiq.com/tag/left-4-dead-2"&gt;&lt;em&gt;Left 4 Dead 2&lt;/em&gt;&lt;/a&gt; demo, forcing potential zombicidal maniacs to stare at the game they &lt;em&gt;have&lt;/em&gt; and yet &lt;em&gt;don't&lt;/em&gt; for an entire madness-inspiring weekend. Now, the developer has begun &lt;a href="http://store.steampowered.com/app/550/"&gt;allowing pre-loading of the full version&lt;/a&gt; of &lt;em&gt;Left 4 Dead 2&lt;/em&gt; through Steam. If you've pre-purchased the game through Valve's digital distribution platform (which still nets you &lt;a href="http://www.joystiq.com/2009/11/03/pre-order-l4d2-get-a-spiffy-team-fortress-2-hat/"&gt;a 10 percent discount&lt;/a&gt; off the price of the title), you can now put it on your computer, and just ... let it sit there until it finally unlocks on November 17.&lt;br /&gt;
&lt;br /&gt;
In the immortal words of Tom Petty, the waiting truly is the hardest part. Except for the zombie apocalypse. We suppose that part is pretty difficult as well.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://news.bigdownload.com/2009/11/07/left-4-dead-2-pre-load-now-available-on-steam/"&gt;Big Download&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/left-4-dead-2-pre-loading-now-available-through-steam/"&gt;Left 4 Dead 2 pre-loading now available through Steam&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 20:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://store.steampowered.com/app/550/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/left-4-dead-2-pre-loading-now-available-through-steam/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227654/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/left-4-dead-2-pre-loading-now-available-through-steam/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/APxF4_SjTpE" height="1" width="1"/&gt;</description><category>fps</category><category>left-4-dead</category><category>left-4-dead-2</category><category>pre-loading</category><category>steam</category><category>valve</category><category>zombies</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 07 Nov 2009 20:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/left-4-dead-2-pre-loading-now-available-through-steam/</feedburner:origLink></item><item><title><![CDATA[Dragon Age: Origins gets patched, tool set released]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/ZsbMew5rYdA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/</guid><comments>http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/#comments</comments><description>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_374d2534"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/374d2534/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/374d2534/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_374d2534"&gt;&lt;/embed&gt;&lt;/object&gt; The still-fresh PC version of &lt;a href="http://www.joystiq.com/tag/dragon-age-origins"&gt;&lt;em&gt;Dragon Age: Origins&lt;/em&gt;&lt;/a&gt; recently got a huge booster shot in two delicious flavors. The first came &lt;a href="http://daforums.bioware.com/forums/viewtopic.html?topic=703871&amp;amp;forum=135"&gt;in the form of Patch v1.01a&lt;/a&gt;, which, in addition to fixing a few character corruption issues and display glitches, makes the game easier as a whole. The second, much beefier improvement came with the release of the &lt;a href="http://news.bigdownload.com/2009/11/06/download-dragon-age-origins-toolset/"&gt;&lt;em&gt;Dragon Age: Origins &lt;/em&gt;tool set&lt;/a&gt;, which allows users to create their own adventures using the game's extremely adaptable (and powerful!) engine.&lt;br /&gt;
&lt;br /&gt;
Check out the tool set's capabilities in the trailer posted above. To acquire these modding tools -- or the difficulty-reducing patch -- check out the links below.&lt;br /&gt;
&lt;br style="font-weight: bold;" /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.bigdownload.com/games/dragon-age-origins/pc/dragon-age-origins-v101a-patch/"&gt;Download Dragon Age: Origins v1.01a Patch&lt;/a&gt; (13 MB)&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.bigdownload.com/games/dragon-age-origins/pc/dragon-age-origins-toolset/"&gt;Download the Dragon Age: Origins Toolset&lt;/a&gt; (472 MB)&lt;/span&gt;&lt;br style="font-weight: bold;" /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.bigdownload.com/games/dragon-age-origins/pc/eclipseray-lightmapper-source-code/"&gt;Download the EclipseRay Lightmapper Source Code&lt;/a&gt; (6 MB)&lt;/span&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/"&gt;Dragon Age: Origins gets patched, tool set released&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://news.bigdownload.com/2009/11/06/download-dragon-age-origins-toolset/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227633/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=ZsbMew5rYdA:aMfpaNt-3dw:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ZsbMew5rYdA:aMfpaNt-3dw:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=ZsbMew5rYdA:aMfpaNt-3dw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ZsbMew5rYdA:aMfpaNt-3dw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ZsbMew5rYdA" height="1" width="1"/&gt;</description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>EA</category><category>modding</category><category>patch</category><category>tool-set</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 07 Nov 2009 19:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/</feedburner:origLink></item><item><title><![CDATA[Tales of Vesperia voice actor says game is coming to Wii]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/-ms8m3T45Cs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/tales-of-vesperia-voice-actor-says-game-is-coming-to-wii/</guid><comments>http://www.joystiq.com/2009/11/07/tales-of-vesperia-voice-actor-says-game-is-coming-to-wii/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://blog.livedoor.jp/rikiya_no_kimochi/"&gt;&lt;img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/xbox.joystiq.com/media/2009/03/alesverspira580e.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Lock the doors and board up the windows, folks. Considering the &lt;em&gt;seismic&lt;/em&gt; backlash to the announcement that the (formerly) 360-exclusive &lt;a href="http://www.joystiq.com/tag/tales-of-vesperia"&gt;&lt;em&gt;Tales of Vesperia&lt;/em&gt;&lt;/a&gt; would be coming to the PS3, we fear for what might happen when this story gets out. Japanese voice actor Rikiya Koyama, who provided the voice for &lt;em&gt;Vesperia&lt;/em&gt;'s pseudo-antagonist Duke, &lt;a href="http://blog.livedoor.jp/rikiya_no_kimochi/"&gt;recently mentioned on his blog&lt;/a&gt; that, "&lt;em&gt;Tales of Vesperia&lt;/em&gt; is coming out on one thing after another: Xbox 360, then PS3, and now upcoming, goes on sale even on the Wii."&lt;br /&gt;
&lt;br /&gt;
While this may deeply excite RPG-loving Wii owners, keep in mind that it's entirely possible Koyama &lt;em&gt;meant&lt;/em&gt; to say &lt;em&gt;Tales of Graces&lt;/em&gt;, the franchise's next installment which is, in fact, coming to the Wii. Just think about that before you &lt;a href="http://playstation.joystiq.com/2009/04/08/japanese-gamer-breaks-disc-and-burns-magazine-article-over-vespe/"&gt;start snapping the pieces&lt;/a&gt; of your already-snapped 360 &lt;em&gt;Vesperia&lt;/em&gt; disc in protest. Those edges can get &lt;em&gt;pretty&lt;/em&gt; sharp.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://kotaku.com/5399112/tales-of-vesperia-is-wii-bound"&gt;Kotaku&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/tales-of-vesperia-voice-actor-says-game-is-coming-to-wii/"&gt;Tales of Vesperia voice actor says game is coming to Wii&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 17:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://blog.livedoor.jp/rikiya_no_kimochi/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/tales-of-vesperia-voice-actor-says-game-is-coming-to-wii/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227628/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/tales-of-vesperia-voice-actor-says-game-is-coming-to-wii/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/-ms8m3T45Cs" height="1" width="1"/&gt;</description><category>namco-bandai</category><category>rpg</category><category>tales</category><category>tales-of-vesperia</category><category>voice-acting</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 07 Nov 2009 17:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/tales-of-vesperia-voice-actor-says-game-is-coming-to-wii/</feedburner:origLink></item><item><title><![CDATA[Trials developer put its own game on torrent sites for marketing]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/hbgQyy56Ka0/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/trials-developer-put-its-own-game-on-torrent-sites-for-marketing/</guid><comments>http://www.joystiq.com/2009/11/07/trials-developer-put-its-own-game-on-torrent-sites-for-marketing/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.gamesindustry.biz/articles/redlynx-we-put-trials-pc-game-on-torrent-sites"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_trialsuphill_580.jpg"  alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
We all know the timeless adage: "If you can't beat them, then think of cleverer ways to entice them, then break down their spirits, showing them the error of their ways, which will ultimately lead to you &lt;em&gt;beating them&lt;/em&gt;." &lt;a href="http://www.redlynxtrials.com/"&gt;Developer RedLynx&lt;/a&gt; employed this strategy when trying to make a foothold in the piracy-riddled PC gaming market when it released its motorbike platformer, &lt;em&gt;Trials&lt;/em&gt;, last year. However, the method of this "release" were unconventional, to say the least: The studio actually beat PC pirates to the punch, and &lt;a href="http://www.gamesindustry.biz/articles/redlynx-we-put-trials-pc-game-on-torrent-sites"&gt;uploaded its own game&lt;/a&gt; to a number of popular torrent sites.&lt;br /&gt;
&lt;br /&gt;
The version the developer distributed was missing one key feature, however: Leaderboard support. According to RedLynx CEO Tero Virtala, who spoke on the bizarre distribution model at the Develop Liverpool conference, "leaderboards are the soul of the game." He hoped that pirates would fall in love with the leaderboard-less version of the game, then purchase the full version so they could compete with their law-abiding friends.&lt;br /&gt;
&lt;br /&gt;
Virtala admitted that he has no way of knowing how successful that strategy was, but we applaud the studio's unbridled &lt;em&gt;chutzpah&lt;/em&gt; nonetheless.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/trials-developer-put-its-own-game-on-torrent-sites-for-marketing/"&gt;Trials developer put its own game on torrent sites for marketing&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 16:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gamesindustry.biz/articles/redlynx-we-put-trials-pc-game-on-torrent-sites&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/trials-developer-put-its-own-game-on-torrent-sites-for-marketing/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227581/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/trials-developer-put-its-own-game-on-torrent-sites-for-marketing/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hbgQyy56Ka0:ohcdXAShyD8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hbgQyy56Ka0:ohcdXAShyD8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hbgQyy56Ka0:ohcdXAShyD8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hbgQyy56Ka0:ohcdXAShyD8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/hbgQyy56Ka0" height="1" width="1"/&gt;</description><category>bike</category><category>motorbike</category><category>piracy</category><category>redlynx</category><category>tero-virtala</category><category>torrent</category><category>trials</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 07 Nov 2009 16:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/trials-developer-put-its-own-game-on-torrent-sites-for-marketing/</feedburner:origLink></item><item><title><![CDATA[iPhone dev accused of harvesting player phone numbers]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/7XYria7lTZ4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/iphone-dev-accused-of-harvesting-player-phone-numbers/</guid><comments>http://www.joystiq.com/2009/11/07/iphone-dev-accused-of-harvesting-player-phone-numbers/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.boingboing.net/2009/11/05/iphone-game-dev-accu.html"&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/zombos.jpg"  alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
As if, in this world of economic hardship and international strife, you need another thing to worry about. iPhone developer Storm8 has been accused of stealing the phone numbers of players that downloaded its apps like &lt;em&gt;Vampires Live&lt;/em&gt; and &lt;em&gt;Zombies Live&lt;/em&gt; in a suit filed in San Francisco on behalf of Lynnwood, WA resident Michael Turner.&lt;br /&gt;
&lt;br /&gt;
The company acknowledged the number harvesting in August, calling it a "bug," though the suit claims only specific code could have recorded and transmitted the numbers. So ... apparently that's a thing that happens. Have a great Saturday!&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/iphone-dev-accused-of-harvesting-player-phone-numbers/"&gt;iPhone dev accused of harvesting player phone numbers&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 14:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.boingboing.net/2009/11/05/iphone-game-dev-accu.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/iphone-dev-accused-of-harvesting-player-phone-numbers/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227577/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/iphone-dev-accused-of-harvesting-player-phone-numbers/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7XYria7lTZ4:hmAfaMtA2co:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7XYria7lTZ4:hmAfaMtA2co:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7XYria7lTZ4:hmAfaMtA2co:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7XYria7lTZ4:hmAfaMtA2co:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/7XYria7lTZ4" height="1" width="1"/&gt;</description><category>apple</category><category>lawsuit</category><category>legal</category><category>storm8</category><category>vampires-live</category><category>zombies-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sat, 07 Nov 2009 14:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/iphone-dev-accused-of-harvesting-player-phone-numbers/</feedburner:origLink></item><item><title><![CDATA[Dhani Harrison: Rock Band 3 will make you better at actual rocking]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/S3GcQ-OUULU/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/dhani-harrison-rock-band-3-will-make-you-better-at-actual-rocki/</guid><comments>http://www.joystiq.com/2009/11/07/dhani-harrison-rock-band-3-will-make-you-better-at-actual-rocki/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.chicagotribune.com/entertainment/music/chi-1106-thenewno2-musicnov06,0,2903455.column"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/rockbandheaderimg580px2342.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
In &lt;a href="http://www.chicagotribune.com/entertainment/music/chi-1106-thenewno2-musicnov06,0,2903455.column"&gt;a recent interview with the Chicago Tribune&lt;/a&gt;, Dhani Harrison, &lt;a href="http://www.joystiq.com/tag/beatles-rock-band"&gt;&lt;em&gt;The Beatles: Rock Band&lt;/em&gt;&lt;/a&gt; contributor (and son of the late, great George Harrison), spoke about his involvement in future iterations of the popular rhythm franchise. "I'm working on &lt;a href="http://www.joystiq.com/tag/rock-band-3"&gt;&lt;em&gt;Rock Band 3&lt;/em&gt;&lt;/a&gt; and making the controllers more real so people can actually learn how to play music while playing the game," Harrison explained toward the end of the interview. "Give me a couple years, it's going to happen."&lt;br /&gt;
&lt;br /&gt;
We wish Harrison and the entire Harmonix crew the best of luck in this endeavor, if only so they can finally stymie the infinitely deplorable "why don't you learn how to play a real instrument" contingency. &lt;em&gt;Man&lt;/em&gt;, we hate those guys.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/dhani-harrison-rock-band-3-will-make-you-better-at-actual-rocki/"&gt;Dhani Harrison: Rock Band 3 will make you better at actual rocking&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 13:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.chicagotribune.com/entertainment/music/chi-1106-thenewno2-musicnov06,0,2903455.column&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/dhani-harrison-rock-band-3-will-make-you-better-at-actual-rocki/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227574/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/dhani-harrison-rock-band-3-will-make-you-better-at-actual-rocki/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/S3GcQ-OUULU" height="1" width="1"/&gt;</description><category>dhani-harrison</category><category>harmonix</category><category>rhythm</category><category>rock-band</category><category>rock-band-2</category><category>rock-band-3</category><category>the-beatles</category><category>the-beatles-rock-band</category><category>thenewno2</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 07 Nov 2009 13:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/dhani-harrison-rock-band-3-will-make-you-better-at-actual-rocki/</feedburner:origLink></item><item><title><![CDATA[Mass Effect price dropped to $10 on Steam this weekend]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/do9M-88S6Lo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/mass-effect-price-dropped-to-10-on-steam-this-weekend/</guid><comments>http://www.joystiq.com/2009/11/07/mass-effect-price-dropped-to-10-on-steam-this-weekend/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://store.steampowered.com/app/17460/"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/mass_effect_pc_patch_580_alt.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Were you one of the seven people on the planet who managed to resist &lt;a href="http://www.joystiq.com/tag/mass-effect"&gt;&lt;em&gt;Mass Effect&lt;/em&gt;'s&lt;/a&gt; "possible alien nudity" siren call? Prepare for your steely resolve to buckle: The game's &lt;a href="http://store.steampowered.com/app/17460/"&gt;only $9.99 this weekend on Steam&lt;/a&gt;. Despite any qualms we may have had with the game's &lt;em&gt;completely broken&lt;/em&gt; inventory system, or the frequent appearance of three-toed sloth-powered elevators, we find it hard not to suggest dropping &lt;a href="http://en.wikipedia.org/wiki/Alexander_Hamilton"&gt;a Hammy&lt;/a&gt; to add this to your collection. &lt;br /&gt;
&lt;br /&gt;
It might even help you decide whether you want to drop &lt;em&gt;six Hammies&lt;/em&gt; on &lt;a href="http://www.joystiq.com/tag/mass-effect-2"&gt;the upcoming sequel&lt;/a&gt;. Or a Grant and a Hammy, we guess, though that sounds like Denny's menu item. (&lt;em&gt;Great&lt;/em&gt;, now we want some Denny's. Thanks for nothing, Valve!)&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/mass-effect-price-dropped-to-10-on-steam-this-weekend/"&gt;Mass Effect price dropped to $10 on Steam this weekend&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 11:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://store.steampowered.com/app/17460/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/mass-effect-price-dropped-to-10-on-steam-this-weekend/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227567/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/mass-effect-price-dropped-to-10-on-steam-this-weekend/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/do9M-88S6Lo" height="1" width="1"/&gt;</description><category>deal</category><category>digital-distribution</category><category>mass-effect</category><category>rpg</category><category>sale</category><category>steam</category><category>valve</category><category>weekend</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 07 Nov 2009 11:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/mass-effect-price-dropped-to-10-on-steam-this-weekend/</feedburner:origLink></item><item><title><![CDATA[MMO Roundup: Massively's week in review]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/hTIBDWjzQI8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/mmo-roundup-massivelys-week-in-review/</guid><comments>http://www.joystiq.com/2009/11/07/mmo-roundup-massivelys-week-in-review/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.massively.com/2009/11/04/funcom-receives-grant-to-create-extreme-sports-mmo/"&gt;&lt;img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/conanboarding-rb-1104.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
When it comes to MMO news and special features, Joystiq sister site &lt;a href="http://www.massively.com/"&gt;Massively.com&lt;/a&gt; has you covered. Whether you're looking for info on the hottest new MMO, or you're just curious about an old favorite, you'll find it at Massively. Check out our biggest features of the week:
&lt;table cellspacing="0" cellpadding="5" style="border: 0pt none ;"&gt;
    &lt;tbody&gt;
        &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;&lt;a href="http://www.massively.com/2009/11/04/funcom-receives-grant-to-create-extreme-sports-mmo/"&gt;&lt;img border="1" style="float: left; margin-right: 5px; margin-bottom: 1px;" src="http://www.blogcdn.com/www.massively.com/media/2009/11/conanboarding-rb-1104_thumbnail.jpg" alt="" /&gt;&lt;/a&gt;&lt;/td&gt;
            &lt;td&gt;&lt;strong&gt;&lt;a href="http://www.massively.com/2009/11/04/funcom-receives-grant-to-create-extreme-sports-mmo/"&gt;Funcom receives grant to create extreme sports MMO&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;
            &lt;em&gt;In between navigating the sometimes-choppy waters of Age of Conan and working toward the launch of The Secret World, Funcom is having a busy year, but it looks like they are adding one more project to the pile as well.&lt;/em&gt;&lt;/td&gt;
        &lt;/tr&gt;
        &lt;tr&gt;
            &lt;td align="right" valign="top"&gt;&lt;a href="http://www.massively.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/"&gt;&lt;img border="1" style="float: left; margin-right: 5px; margin-bottom: 1px;" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-mark-kingdon_thumbnail.jpg" alt="" /&gt;&lt;/a&gt;&lt;/td&gt;
            &lt;td&gt;&lt;strong&gt;&lt;a href="http://www.massively.com/2009/11/05/exclusive-interview-with-linden-lab-ceo-mark-kingdon/"&gt;Exclusive interview with Linden Lab CEO Mark Kingdon&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;
            &lt;em&gt;Mark Kingdon, Linden Lab's CEO, has been a bit of a mystery figure since his appointment about a year and a half ago. While he has not been uncommunicative, it's been hard to get a very good sense of the man at the helm of Linden Lab, his passions, interests and direction.&lt;/em&gt;&lt;/td&gt;
        &lt;/tr&gt;
    &lt;/tbody&gt;
&lt;/table&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/07/mmo-roundup-massivelys-week-in-review/" rel="bookmark"&gt;Continue reading &lt;em&gt;MMO Roundup: Massively's week in review&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/mmo-roundup-massivelys-week-in-review/"&gt;MMO Roundup: Massively's week in review&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 04:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/07/mmo-roundup-massivelys-week-in-review/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226263/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/mmo-roundup-massivelys-week-in-review/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hTIBDWjzQI8:svaP7o5heoI:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hTIBDWjzQI8:svaP7o5heoI:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hTIBDWjzQI8:svaP7o5heoI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hTIBDWjzQI8:svaP7o5heoI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/hTIBDWjzQI8" height="1" width="1"/&gt;</description><category>massively</category><category>massively-week-in-review</category><category>mmo</category><category>pc</category><category>roundup</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sat, 07 Nov 2009 04:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/mmo-roundup-massivelys-week-in-review/</feedburner:origLink></item><item><title><![CDATA[LGJ: Read the fine print!]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/NrJ-7hKIcM8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/</guid><comments>http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/#comments</comments><description>&lt;font color="gray"&gt;&lt;small&gt;&lt;em&gt;Each week Mark Methenitis contributes &lt;a href="http://joystiq.com/tag/law-of-the-game/"&gt;Law of the Game on Joystiq&lt;/a&gt; ("LGJ"), a column on legal issues as they relate to video games&lt;/em&gt;:&lt;/small&gt;&lt;/font&gt;
&lt;div align="center" style="text-align: center;"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/1257547907946_6ddd6.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: right;"&gt;&lt;a href="http://www.flickr.com/photos/cjsorg/366631413/"&gt;&lt;small&gt;CJ Sorg&lt;/small&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;Well, after the incident with &lt;a href="http://www.joystiq.com/2009/09/15/lgj-come-as-your-avatar-smells-like-lawsuit-nevermind/"&gt;Courtney Love and Kurt&lt;/a&gt;, it looks like the whole issue of famous musicians in games is back in the press with &lt;a href="http://gamepolitics.com/2009/11/05/no-doubt-about-it-band-sues-activision"&gt;No Doubt suing Activision over &lt;em&gt;Band Hero&lt;/em&gt;&lt;/a&gt;. A one time event is an anomaly, but twice in just a few months suggests something else. Of course, both of these all tie back to the contract, and since I'm a transactional attorney who spends the majority of most days negotiating and drafting agreements like these, I'm hoping I can shed a little light on what might be causing the problems. Since I wasn't involved in these particular negotiations nor have I read these contracts, all of what I'm presenting is speculation.&lt;br /&gt;&lt;br /&gt;But before I begin, I suppose I should answer the simple question, "What is a contract?" I assume that most people reading this have at least some idea, but just in case, it's worth describing in detail. A contract is a legally binding agreement between two parties to perform certain promises in the future. In theory, to form a contract there are five elements: Offer and acceptance, consideration, intent, capacity, and formalities. In reality, it's fairly simple. The parties must have a meeting of the minds, that is agree to the same terms, which is often viewed as an offer by one party and acceptance by the other. Each party must put up something of value, called consideration, for the contract to be valid. The parties must intend to enter into a contract, and be of the appropriate mental capacity to enter into the agreement. And then the agreement is generally recorded in writing, as most jurisdictions have rules that require written agreements, which is then signed by the parties. And that is how a contract is born, in theory anyway.&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/" rel="bookmark"&gt;Continue reading &lt;em&gt;LGJ: Read the fine print!&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/"&gt;LGJ: Read the fine print!&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 07 Nov 2009 02:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227226/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=NrJ-7hKIcM8:0Zw9shwwMAA:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=NrJ-7hKIcM8:0Zw9shwwMAA:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=NrJ-7hKIcM8:0Zw9shwwMAA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=NrJ-7hKIcM8:0Zw9shwwMAA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/NrJ-7hKIcM8" height="1" width="1"/&gt;</description><category>activision</category><category>band-hero</category><category>columns</category><category>contract</category><category>contract-law</category><category>contracts</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>lgj</category><category>no-doubt</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 07 Nov 2009 02:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/</feedburner:origLink></item><item><title><![CDATA[Readers pick best webcomic: Babicide]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/Fu_6OQIPIxs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/readers-pick-best-webcomic-babicide/</guid><comments>http://www.joystiq.com/2009/11/06/readers-pick-best-webcomic-babicide/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.penny-arcade.com/comic/2009/10/26/"&gt;&lt;img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_babicide_580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
The dynamic duo from Penny Arcade have had long-standing animosity with infants, as evidenced by a &lt;a href="http://www.penny-arcade.com/comic/2003/12/03/"&gt;number of&lt;/a&gt; &lt;a href="http://www.penny-arcade.com/comic/2004/5/7/"&gt;their past strips&lt;/a&gt;. This cycle -- and the comic's victory streak -- continued in last week's Webcomic Wrapup winner, titled "&lt;a href="http://www.penny-arcade.com/comic/2009/10/26/"&gt;Babicide&lt;/a&gt;." Just to be clear, they're talking about demonic baby murder in this strip, and not that &lt;a href="http://en.wikipedia.org/wiki/Barbicide"&gt;blue liquid that hairstylists use&lt;/a&gt; to clean combs. Yes, that's how it hit us first, too.&lt;br /&gt; &lt;br /&gt; Second and third place went to Brawl in the Family's "&lt;a href="http://www.brawlinthefamily.com/?p=909"&gt;Zombie Attack&lt;/a&gt;" and Hiimdaisy's "&lt;a href="http://hiimdaisy.livejournal.com/26484.html#cutid1"&gt;Big Long Persona 4 Comic Part Two&lt;/a&gt;," respectively. If you've got a favorite strip you'd like to see in tomorrow's poll, it's not too late to send it in! Just leave a link in the comments section of this post, or &lt;a href="http://www.joystiq.com/contact/tips/"&gt;shoot us a tip&lt;/a&gt;!&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/readers-pick-best-webcomic-babicide/"&gt;Readers pick best webcomic: Babicide&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 23:59:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/06/readers-pick-best-webcomic-babicide/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226937/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/readers-pick-best-webcomic-babicide/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Fu_6OQIPIxs" height="1" width="1"/&gt;</description><category>webcomic</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 Nov 2009 23:59:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/readers-pick-best-webcomic-babicide/</feedburner:origLink></item><item><title><![CDATA[Demon's Souls director talks difficulty, sequel possibility]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/SPwVP6UBJhg/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/demons-souls-director-talks-difficulty-sequel-possibility/</guid><comments>http://www.joystiq.com/2009/11/06/demons-souls-director-talks-difficulty-sequel-possibility/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a review-demons-souls="" www.joystiq.com="" http:="" href="http://gameinformer.com/games/demons_souls/b/ps3/archive/2009/11/05/feature-demon-s-souls-director-discusses-difficulty-sequels-and-more.aspx"&gt;&lt;img hspace="0" height="326" border="1" align="middle" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/demons-dead.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://www.joystiq.com/2009/10/12/review-demons-souls/"&gt;Perhaps you've heard&lt;/a&gt;, but &lt;a href="http://joystiq.com/tag/demons-souls"&gt;&lt;em&gt;Demon's Souls&lt;/em&gt;&lt;/a&gt; is a hard game. Like &lt;em&gt;really &lt;/em&gt;hard. Like bone-crushingly, soul-scathingly hard. Speaking to &lt;a href="http://gameinformer.com/games/demons_souls/b/ps3/archive/2009/11/05/feature-demon-s-souls-director-discusses-difficulty-sequels-and-more.aspx"&gt;Game Informer&lt;/a&gt;, &lt;em&gt;Demon's Souls&lt;/em&gt; director Hidetaka Miyazaki explains why. According to Miyazaki, the difficulty was designed around giving players "a sense of accomplishment," specifically in regard to the soul collecting mechanic. For those who haven't played the game, souls act as currency and you lose &lt;em&gt;all&lt;/em&gt; of them upon death. They can be regained, but only if you make it back to your bloodstain without dying twice more. Trust us, it's not as easy as it sounds.&lt;br /&gt;
&lt;br /&gt;
According to Miyazaki, "If the Souls could be recovered anytime, there would be no suspense or sense of accomplishment." He added that he wants players to feel like, "I did it! I made it to my bloodstain!" Of course, Miyazaki fails to mention the sense of utter, despairing failure one feels when they &lt;em&gt;don't&lt;/em&gt; make it back to their bloodstain (a frequent occurrence).&lt;br /&gt;
&lt;br /&gt;
Regarding the possibility of a sequel, Miyazaki said he couldn't give a direct answer, but noted that the team learned a great deal on &lt;em&gt;Demon's Souls&lt;/em&gt; and there were several things that didn't make it into the game. Given the opportunity, Miyazaki said he would "welcome the chance to create an even better game in the same style." Gluttons for punishment that we are, we'll take it.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/demons-souls-director-talks-difficulty-sequel-possibility/"&gt;Demon's Souls director talks difficulty, sequel possibility&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 23:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://gameinformer.com/games/demons_souls/b/ps3/archive/2009/11/05/feature-demon-s-souls-director-discusses-difficulty-sequels-and-more.aspx&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/demons-souls-director-talks-difficulty-sequel-possibility/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226999/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/demons-souls-director-talks-difficulty-sequel-possibility/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=SPwVP6UBJhg:DgKY6Uqv6TE:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=SPwVP6UBJhg:DgKY6Uqv6TE:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=SPwVP6UBJhg:DgKY6Uqv6TE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=SPwVP6UBJhg:DgKY6Uqv6TE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/SPwVP6UBJhg" height="1" width="1"/&gt;</description><category>atlus</category><category>demons-souls</category><category>from-software</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 06 Nov 2009 23:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/demons-souls-director-talks-difficulty-sequel-possibility/</feedburner:origLink></item><item><title><![CDATA[So you want to play the Bayonetta demo early, do you?]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/S5wMQFHPwoc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/</guid><comments>http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.sega.com/bayonettademo/competition.php"&gt;&lt;img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonettademopage580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Sega just announced that 40,000 lucky Xbox 360 owners will get &lt;em&gt;extremely&lt;/em&gt; early access to a demo for the upcoming action game &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/Bayonetta/"&gt;Bayonetta&lt;/a&gt;&lt;/em&gt;. To be considered for the prize, gamers must register for a free Sega Pass -- essentially the publisher's newsletter -- and enter for a chance to be selected on the &lt;a href="http://www.sega.com/bayonettademo/"&gt;official &lt;em&gt;Bayonetta&lt;/em&gt; demo site&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Registration for the "contest" will be open from Monday, November 9 to Friday, November 13. Winners will be notified on Monday, November 16. Those not selected will then be referred to as "the group least likely to win a 'boot-gun &lt;em&gt;thing&lt;/em&gt;' firing contest" ... or PlayStation 3 players. Should you not get selected, you might want to take advantage of making a &lt;a href="http://playstation.joystiq.com/2009/10/08/bayonetta-demo-now-on-japanese-psn-and-xbox-marketplace/"&gt;Japanese account&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/"&gt;So you want to play the Bayonetta demo early, do you?&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 23:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.sega.com/bayonettademo/competition.php&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227309/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/S5wMQFHPwoc" height="1" width="1"/&gt;</description><category>action</category><category>bayonetta</category><category>competition</category><category>contest</category><category>demo</category><category>platinum-games</category><category>sega</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 06 Nov 2009 23:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/</feedburner:origLink></item><item><title><![CDATA[Square Enix summons Earnings Report; Final Fantasy XIII Sales Projections evade attacks]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/bikRH_G6kZA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/square-enix-summons-earnings-report-final-fantasy-xiii-sales-pr/</guid><comments>http://www.joystiq.com/2009/11/06/square-enix-summons-earnings-report-final-fantasy-xiii-sales-pr/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ff13awesdem.jpg" alt="" /&gt;&lt;/div&gt;
Square Enix recently chose to attack with its annual earnings report, and among &lt;a href="http://www.square-enix.com/eng/pdf/news/20091105_01en.pdf"&gt;the 12-page PDF file&lt;/a&gt;'s barrage of numbers, things look pretty good for the company. Net sales for the six months ending September 30, 2009 were up 33 percent over the same period last year to 91 billion yen ($1 billion), while operating income was also up by 39 percent to 13 billion yen ($144.5 million) over the same period last year. It's not all roses and &lt;a href="http://www.joystiq.com/2009/11/05/dragon-quest-ix-is-q3s-top-selling-game/"&gt;&lt;em&gt;Dragon Quest IX&lt;/em&gt; sales&lt;/a&gt;, however -- net income was down almost 58 percent to 2.7 billion yen ($30 million).&lt;br /&gt; &lt;br /&gt; The statement also talks about the &lt;a href="http://www.joystiq.com/2009/02/12/square-enix-behind-eidos-takeover-bid/"&gt;acquisition&lt;/a&gt; and &lt;a href="http://www.joystiq.com/2009/04/27/eidos-stays-independent-following-square-enix-acquisition/"&gt;assimilation&lt;/a&gt; of Eidos in direct proportion to Square Enix's games group division -- which includes video games across all platforms and online games for personal computers. Through the aid of titles like &lt;em&gt;Batman: Arkham Asylum&lt;/em&gt;, &lt;em&gt;Kingdom Hearts 358/2 Days&lt;/em&gt; and the aforementioned &lt;em&gt;Dragon Quest IX&lt;/em&gt;, the games division rose its net sales and operating income by 117 percent and 63 percent to 4.8 billion yen ($53 million) and 1.0 billion yen ($11 million), respectively.&lt;br /&gt; &lt;br /&gt; As for the company's upcoming darling, &lt;a href="http://www.joystiq.com/tag/final-fantasy-xiii"&gt;&lt;em&gt;Final Fantasy XIII&lt;/em&gt;&lt;/a&gt;, Square Enix prez Yoichi Wada spoke about concern regarding the title's projected domestic sales. Basically, he's not concerned&lt;em&gt; at all&lt;/em&gt;! "&lt;span&gt;PS3 sales continue to increase. We're &lt;a href="http://www.joystiq.com/2009/09/24/sony-japan-unveils-250gb-final-fantasy-xiii-bundle/"&gt;bundling PS3 and &lt;em&gt;FFXIII&lt;/em&gt;&lt;/a&gt;, and can expect even further sales increases. Orders for &lt;em&gt;FFXIII&lt;/em&gt; are definitely not bad," he said. &lt;/span&gt;While he didn't reiterate anything as bold as &lt;a href="http://www.joystiq.com/2009/09/29/square-enix-expects-final-fantasy-xiii-sales-to-exceed-6-million/"&gt;six million&lt;/a&gt;, Wada did claim that the game is expected to sell in the millions.&lt;br /&gt; &lt;br /&gt; &lt;a href="http://www.square-enix.com/eng/pdf/news/20091105_01en.pdf"&gt;Source&lt;/a&gt; - Square Enix earnings (PDF) [Via &lt;a href="http://www.andriasang.com/e/blog/2009/11/06/wada_expects_strong_ffxiii_sales"&gt;andriasang&lt;/a&gt;]&lt;br /&gt; &lt;a href="http://www.itmedia.co.jp/news/articles/0911/05/news102.html"&gt;Source&lt;/a&gt; - Wada comments on &lt;em&gt;FFXIII&lt;/em&gt; sales&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/square-enix-summons-earnings-report-final-fantasy-xiii-sales-pr/"&gt;Square Enix summons Earnings Report; Final Fantasy XIII Sales Projections evade attacks&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 22:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/06/square-enix-summons-earnings-report-final-fantasy-xiii-sales-pr/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227092/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/square-enix-summons-earnings-report-final-fantasy-xiii-sales-pr/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=bikRH_G6kZA:fYiTrTJyvCM:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=bikRH_G6kZA:fYiTrTJyvCM:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=bikRH_G6kZA:fYiTrTJyvCM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=bikRH_G6kZA:fYiTrTJyvCM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/bikRH_G6kZA" height="1" width="1"/&gt;</description><category>dragon-quest-ix</category><category>earnings</category><category>earnings-report</category><category>eidos</category><category>financial</category><category>square-enix</category><category>yoichi-wada</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 06 Nov 2009 22:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/square-enix-summons-earnings-report-final-fantasy-xiii-sales-pr/</feedburner:origLink></item><item><title><![CDATA[WRUP: 'Too many games, not enough time' edition]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/hBgLN-BuMnY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/wrup-too-many-games-not-enough-time-edition/</guid><comments>http://www.joystiq.com/2009/11/06/wrup-too-many-games-not-enough-time-edition/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/videogamesflickrgnack.jpg" alt="" /&gt;&lt;/div&gt;
Admittedly, it's &lt;a href="http://www.joystiq.com/tag/@breaking,delays"&gt;not as bad as previous years&lt;/a&gt;, but we're already drowning in a bunch of &lt;a href="http://www.joystiq.com/2009/11/03/review-dragon-age-origins/"&gt;well-received&lt;/a&gt; and &lt;a href="http://www.joystiq.com/tag/ratchet-and-clank-a-crack-in-time"&gt;just-plain-fun&lt;/a&gt; games for the holiday season. There are already too many quality titles taking up our time and this was supposed to be a "slow" year. How did our wallets ever keep up with holidays past? Oh wait, they couldn't. What's everyone playing this weekend?
&lt;div style="text-align: right;"&gt;&lt;br /&gt; [Image Credit: &lt;a href="http://www.flickr.com/photos/gnackgnackgnack/3244471469/in/photostream/"&gt;GnackGnackGnack&lt;/a&gt;]&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/06/wrup-too-many-games-not-enough-time-edition/" rel="bookmark"&gt;Continue reading &lt;em&gt;WRUP: 'Too many games, not enough time' edition&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/wrup-too-many-games-not-enough-time-edition/"&gt;WRUP: 'Too many games, not enough time' edition&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 22:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/06/wrup-too-many-games-not-enough-time-edition/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226728/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/wrup-too-many-games-not-enough-time-edition/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hBgLN-BuMnY:uAuzkeEe_P8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hBgLN-BuMnY:uAuzkeEe_P8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hBgLN-BuMnY:uAuzkeEe_P8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hBgLN-BuMnY:uAuzkeEe_P8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/hBgLN-BuMnY" height="1" width="1"/&gt;</description><category>what-are-you-playing</category><category>wrup</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 06 Nov 2009 22:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/wrup-too-many-games-not-enough-time-edition/</feedburner:origLink></item><item><title><![CDATA[Alex Evans answers 10 Questions from the Academy]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/i7ZmHYJpuSQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/alex-evans-answers-10-questions-from-the-academy/</guid><comments>http://www.joystiq.com/2009/11/06/alex-evans-answers-10-questions-from-the-academy/#comments</comments><description>&lt;div style="text-align: left;"&gt;&lt;font color="gray"&gt; &lt;em&gt;Introducing 10 Questions from the Academy: A weekly feature from the &lt;a href="http://www.interactive.org/"&gt;Academy of Interactive Arts &amp;amp; Sciences&lt;/a&gt; wherein significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community.&lt;/em&gt;&lt;hr size="2" width="100%" /&gt;
&lt;/font&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;&lt;img hspace="0" height="258" width="580" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/alex-evans-10-questions.jpg" /&gt;&lt;/div&gt;
&lt;em&gt;Alex Evans is a member of the Academy of Interactive Arts and Sciences and spoke at the D.I.C.E. Summit in 2009. He's worked for Lionhead Studios, co-developed &lt;/em&gt;Rag Doll Kung-Fu&lt;em&gt; independently, and co-founded Media Molecule, developers behind the award-winning &lt;/em&gt;LittleBigPlanet&lt;em&gt;.&lt;br /&gt;
&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt; AIAS: How do you measure success?&lt;/strong&gt;&lt;br /&gt;
Alex Evans: The number of hand written fan letters from 4 year olds showcasing scribbly artwork they've re-imagined from your game.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;What's your favorite part of game development?&lt;br /&gt;
&lt;/strong&gt;Top'n'tail - the really fertile bit at the beginning, just messing around; and the final, final, tunnel of light where you actually ship the damn thing. The middle bit itself has phases: wherein you lost site of your initial good idea; realise what you've made sucks in several significant ways; rebuild it (several times); lose sight once more of the original idea; (hopefully) eventually recapture something of the original seed, by now actually usable; and finally enter the glorious 'tunnel of light' towards the end. All of these middle phases effectively only happen because of many, many hours of grind - or 'turning the handle' as my old math professor used to call it.&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/06/alex-evans-answers-10-questions-from-the-academy/" rel="bookmark"&gt;Continue reading &lt;em&gt;Alex Evans answers 10 Questions from the Academy&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/alex-evans-answers-10-questions-from-the-academy/"&gt;Alex Evans answers 10 Questions from the Academy&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 21:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/06/alex-evans-answers-10-questions-from-the-academy/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19223844/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/alex-evans-answers-10-questions-from-the-academy/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=i7ZmHYJpuSQ:YQc-39LfWXY:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=i7ZmHYJpuSQ:YQc-39LfWXY:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=i7ZmHYJpuSQ:YQc-39LfWXY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=i7ZmHYJpuSQ:YQc-39LfWXY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/i7ZmHYJpuSQ" height="1" width="1"/&gt;</description><category>10-Questions-from-the-Academy</category><category>AIAS</category><category>Alex-Evans</category><category>Media-Molecule</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 06 Nov 2009 21:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/alex-evans-answers-10-questions-from-the-academy/</feedburner:origLink></item><item><title><![CDATA[Activision catches both pirates and thieves in Modern Warfare 2 investigation]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/Sm9xOtKlhTA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/activision-catches-both-pirates-and-thieves-in-modern-warfare-2/</guid><comments>http://www.joystiq.com/2009/11/06/activision-catches-both-pirates-and-thieves-in-modern-warfare-2/#comments</comments><description>&lt;center&gt;&lt;a href="http://venturebeat.com/2009/11/06/how-investigators-tracked-down-a-modern-warfare-2-cyber-thief/"&gt;&lt;img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/mw2bundle1106.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;While it might be tempting to go straight to Craigslist with those &lt;a href="http://joystiq.com/tag/modern-warfare-2"&gt;&lt;em&gt;Modern Warfare 2&lt;/em&gt;&lt;/a&gt; &lt;a href="http://www.joystiq.com/2009/09/15/399-modern-warfare-2-themed-xbox-360-250gb-hdd-wireless-contr/"&gt;Xbox 360 bundles&lt;/a&gt; you stole, it turns out that Activision notices exciting, high-profile offers just like your potential customers might. &lt;a href="http://venturebeat.com/2009/11/06/how-investigators-tracked-down-a-modern-warfare-2-cyber-thief/"&gt;VentureBeat&lt;/a&gt; reports that when Activision noticed a listing for one of the bundles last Thursday, the company hired a private investigation firm, &lt;a href="http://ipcybercrime.com/"&gt;IPCyberCrime.com&lt;/a&gt;, to track down the seller. &lt;br /&gt; &lt;br /&gt; When IPCyberCrime found the person behind the sale, the investigator discovered that he was an employee at a retailer, who, with friends, had &lt;em&gt;stolen&lt;/em&gt; the bundles to sell on Craigslist. The sellers were turned over to the store's loss prevention department.&lt;br /&gt; &lt;br /&gt; &lt;em&gt;That&lt;/em&gt; bust led to one of the prospective buyers, named Christian Del Amo, who was raising money on a forum to buy the bundle (allegedly) for the purpose of copying the game and selling the copies, along with other pirated games, on hard drives. IPCyberCrime turned &lt;em&gt;that&lt;/em&gt; case over to the Miami-Dade Police Department, who &lt;a href="http://egvsys.metro-dade.com:1608/wwwserv/crts/IPSAWISD.DIA?BALPHA=0&amp;amp;BGAMMA=0&amp;amp;PAGEDIR=F&amp;amp;PAGEN=0&amp;amp;PROCESS=D&amp;amp;L_NAME=del%20amo%20%20%20%20%20%20%20%20%20%20%20%20%20%20&amp;amp;F_NAME=%20%20%20%20%20%20%20%20%20%20%20%20&amp;amp;M_NAME=%20%20%20%20%20%20%20%20%20%20%20%20&amp;amp;INITIME=655&amp;amp;NAME=DELAMO,%20CHRISTIAN%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20&amp;amp;IMTLOC=TGKCC%20%20%20&amp;amp;ALPHA=10229701&amp;amp;GAMMA=24&amp;amp;DELTA=594121"&gt;arrested Del Amo&lt;/a&gt;. &lt;br /&gt; &lt;br /&gt; Obviously, this demonstrates one reason (aside from the whole morality thing) why you shouldn't try to make a business of selling pirated games. Activision has enough money to hire a private investigator, and is &lt;em&gt;not&lt;/em&gt; afraid to use it.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/activision-catches-both-pirates-and-thieves-in-modern-warfare-2/"&gt;Activision catches both pirates and thieves in Modern Warfare 2 investigation&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 21:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://venturebeat.com/2009/11/06/how-investigators-tracked-down-a-modern-warfare-2-cyber-thief/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/activision-catches-both-pirates-and-thieves-in-modern-warfare-2/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227065/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/activision-catches-both-pirates-and-thieves-in-modern-warfare-2/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Sm9xOtKlhTA:pSVO1454AEQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Sm9xOtKlhTA:pSVO1454AEQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Sm9xOtKlhTA:pSVO1454AEQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Sm9xOtKlhTA:pSVO1454AEQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Sm9xOtKlhTA" height="1" width="1"/&gt;</description><category>activision</category><category>craigslist</category><category>infinity-ward</category><category>modern-warfare-2</category><category>piracy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Nov 2009 21:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/activision-catches-both-pirates-and-thieves-in-modern-warfare-2/</feedburner:origLink></item><item><title><![CDATA[JBO: Joystiq Box Office, November 2 - November 6]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/3hLwyDmGoNg/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/jbo-joystiq-box-office-november-2-november-6/</guid><comments>http://www.joystiq.com/2009/11/06/jbo-joystiq-box-office-november-2-november-6/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.joystiq.com/tag/jbo"&gt;&lt;img width="580" vspace="0" hspace="0" height="350" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/joystiqmovies.jpg" /&gt;&lt;/a&gt;&lt;em&gt;&lt;br /&gt; &lt;/em&gt;
&lt;div align="left"&gt;&lt;em&gt;We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly and Blu-ray each week.&lt;/em&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;em&gt;&lt;strong&gt;&lt;br /&gt;Recommendation of the Week:&lt;br /&gt; &lt;/strong&gt;&lt;/em&gt;
&lt;div align="left"&gt;&lt;br /&gt; &lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;img vspace="0" hspace="0" border="0" align="left" style="padding-right: 10px;" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/theshield_complete_f.jpg" alt="" /&gt;&lt;a href="http://www.amazon.com/Shield-Complete-Michael-Chiklis/dp/B002M2T1UO/ref=sr_1_1?ie=UTF8&amp;amp;s=dvd&amp;amp;qid=1257527217&amp;amp;sr=8-1"&gt;The Shield: The Complete Series&lt;/a&gt;&lt;/span&gt; (DVD [What, no Blu-ray?] $159.95, lower at many retailers)&lt;br /&gt;Vic Mackey isn't the first hardass cop to come down the line and smack miscreants into place, but he's definitely one of the most effective and most memorable. If you haven't had the pleasure of watching Michael Chiklis in &lt;span style="font-style: italic;"&gt;The Shield&lt;/span&gt;, then this has your name all over it. If you have ... well, your name is still on it. It's the complete series, filled with extras, and packaged to look like a nifty coffee table book, embossed with a copy of the misaligned badge logo from the opening of the show. Forget everything else, this is hands down one of the best cop shows ever created, and it captures the underbelly of Los Angeles perfectly. Some people would argue that Los Angeles is all underbelly. Hopefully that means there's plenty of Mackey to go around.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;
As usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.&lt;strong&gt;&lt;em&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/06/jbo-joystiq-box-office-november-2-november-6/" rel="bookmark"&gt;Continue reading &lt;em&gt;JBO: Joystiq Box Office, November 2 - November 6&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/jbo-joystiq-box-office-november-2-november-6/"&gt;JBO: Joystiq Box Office, November 2 - November 6&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 20:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/06/jbo-joystiq-box-office-november-2-november-6/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226699/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/jbo-joystiq-box-office-november-2-november-6/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=3hLwyDmGoNg:roq2_o-wDTk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=3hLwyDmGoNg:roq2_o-wDTk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=3hLwyDmGoNg:roq2_o-wDTk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=3hLwyDmGoNg:roq2_o-wDTk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/3hLwyDmGoNg" height="1" width="1"/&gt;</description><category>Blu-ray</category><category>DVD</category><category>Film</category><category>JBO</category><category>Joystiq-Box-Office</category><category>Movies</category><category>Netflix</category><category>PSN</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 06 Nov 2009 20:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/jbo-joystiq-box-office-november-2-november-6/</feedburner:origLink></item><item><title><![CDATA[Dead Space tops on Riccitiello's list of faves]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/sCfQXdna6sk/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/dead-space-tops-on-riccitiellos-list-of-faves/</guid><comments>http://www.joystiq.com/2009/11/06/dead-space-tops-on-riccitiellos-list-of-faves/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://video.foxbusiness.com/11298736/ea-ceo-gearing-up-for-holiday-sales/?category_id=1292d14d0e3afdcf0b31500afefb92724c08f046"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/deadspace103009.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
When John Riccitiello needs to unwind from a long day as CEO of EA, he does it with dismemberment. That's the word from an &lt;a href="http://video.foxbusiness.com/11298736/ea-ceo-gearing-up-for-holiday-sales/?category_id=1292d14d0e3afdcf0b31500afefb92724c08f046"&gt;interview with Fox Business&lt;/a&gt; in which Riccy (No? Well, worth a shot) names &lt;a href="http://www.joystiq.com/tag/dead-space"&gt;&lt;em&gt;Dead Space&lt;/em&gt;&lt;/a&gt; as his favorite game of the past 12 months. We're assuming he's not talking about the Wii version of the game, since it's a &lt;a href="http://www.joystiq.com/2009/10/21/npd-dead-space-extraction-sold-9-000-copies-in-september/"&gt;statistical improbability&lt;/a&gt; that he owns it. &lt;br /&gt;
&lt;br /&gt;
After his revelation that &lt;a href="http://www.joystiq.com/2009/11/05/ea-downloads-offset-sluggish-retail-sales/"&gt;digital distribution offset retail sluggishness&lt;/a&gt;, the publishing boss went on to say it takes him around "50 to 60 hours" to finish a typical game. It prompts the question: Exactly how many times is he planning on fending off the necromorph threat?&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/dead-space-tops-on-riccitiellos-list-of-faves/"&gt;Dead Space tops on Riccitiello's list of faves&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 20:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://video.foxbusiness.com/11298736/ea-ceo-gearing-up-for-holiday-sales/?category_id=1292d14d0e3afdcf0b31500afefb92724c08f046&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/dead-space-tops-on-riccitiellos-list-of-faves/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226849/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/dead-space-tops-on-riccitiellos-list-of-faves/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=sCfQXdna6sk:OgxGeaZnCBU:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=sCfQXdna6sk:OgxGeaZnCBU:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=sCfQXdna6sk:OgxGeaZnCBU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=sCfQXdna6sk:OgxGeaZnCBU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/sCfQXdna6sk" height="1" width="1"/&gt;</description><category>dead-space</category><category>ea</category><category>fox</category><category>John-riccitiello</category><category>visceral-games</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 06 Nov 2009 20:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/dead-space-tops-on-riccitiellos-list-of-faves/</feedburner:origLink></item><item><title><![CDATA[EA Sports MMA signs Strikeforce league, additional fighters]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/i0jXlZALVvA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/ea-sports-mma-signs-strikeforce-league-additional-fighters/</guid><comments>http://www.joystiq.com/2009/11/06/ea-sports-mma-signs-strikeforce-league-additional-fighters/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://news.ea.com/news/ea/20091106005762/en"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/jake.shields.strikeforce.12.10709-580px.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div align="right"&gt;&lt;font size="1"&gt;&lt;a href="http://www.strikeforce.com"&gt;Strikeforce.com&lt;/a&gt;&lt;/font&gt;&lt;/div&gt;
&lt;div align="left"&gt;&lt;br /&gt;EA has announced a deal to feature the Strikeforce MMA league in its upcoming &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/ea-sports-mma"&gt;EA Sports MMA&lt;/a&gt;. &lt;/em&gt;The publisher also finalized contracts with two pro mixed martial artists currently fighting in Strikeforce, Jake shields (pictured, left) and Brett Rogers, to appear on the game's roster. Don't expect the signings to throw any fuel on the &lt;a href="http://www.joystiq.com/2009/07/13/ufc-president-confirms-war-with-ea-blacklisting-fighters/"&gt;UFC vs. EA&lt;/a&gt; &lt;a href="http://www.joystiq.com/2009/08/16/fox-fight-game-interviews-peter-moore-on-mma-war-with-ufc/"&gt;fire&lt;/a&gt;, however, as neither fighter has ever been on the payroll of UFC prez Dana White.&lt;br /&gt;&lt;br /&gt;Frank Shamrock and Mauro Ranallo, Strikeforce's commentary team, will also be recording voiceover for the game. It has yet to be revealed which, if any other leagues will be featured in the game, and if their own commentary teams will be included. Currently, we know that MMA referee "Big John" McCarthy and Strikeforce ring announcer Jimmy Lennon, Jr. will also lend their voices and likenesses to the title.&lt;br /&gt;&lt;br /&gt;While locking up more &lt;a href="http://www.joystiq.com/2009/07/29/ea-confirms-first-three-fighters-on-ea-sports-mma-roster/"&gt;pro talent&lt;/a&gt; and the Strikeforce license lends credibility to &lt;em&gt;EA Sports MMA&lt;/em&gt;, we've still yet to see any hint of an actual video game apart from a &lt;a href="http://www.joystiq.com/2009/10/27/lock-your-eyes-on-first-ea-sports-mma-screenshot/"&gt;lone screenshot&lt;/a&gt; released late last month. Hey, EA: You do know that, at this pace and given the nature of MMA, these guys could be retired by the time the game actually ships ... right?&lt;br /&gt; &lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/div&gt;
&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/ea-sports-mma-signs-strikeforce-league-additional-fighters/"&gt;EA Sports MMA signs Strikeforce league, additional fighters&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 19:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://news.ea.com/news/ea/20091106005762/en&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/ea-sports-mma-signs-strikeforce-league-additional-fighters/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227175/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/ea-sports-mma-signs-strikeforce-league-additional-fighters/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=i0jXlZALVvA:FdM33uAxrPk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=i0jXlZALVvA:FdM33uAxrPk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=i0jXlZALVvA:FdM33uAxrPk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=i0jXlZALVvA:FdM33uAxrPk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/i0jXlZALVvA" height="1" width="1"/&gt;</description><category>ea</category><category>ea-sports</category><category>ea-sports-mma</category><category>electronic-arts</category><category>mixed-martial-arts</category><category>mma</category><category>strikeforce</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 06 Nov 2009 19:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/ea-sports-mma-signs-strikeforce-league-additional-fighters/</feedburner:origLink></item><item><title><![CDATA['Imperial Agent' class sneaks into Star Wars: The Old Republic]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/H32N0PRpHN4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/imperial-agent-class-sneaks-into-star-wars-the-old-republic/</guid><comments>http://www.joystiq.com/2009/11/06/imperial-agent-class-sneaks-into-star-wars-the-old-republic/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.swtor.com/community/showthread.php?t=86536"&gt;&lt;img hspace="0" vspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/imperialagent1106.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;The latest playable class to be announced for BioWare's upcoming Star Wars MMO, &lt;a href="http://www.joystiq.com/tag/star-wars-the-old-republic"&gt;&lt;em&gt;The Old Republic&lt;/em&gt;&lt;/a&gt;, is the Imperial Agent, or, as it will more commonly be known, Not Jedi Knight. Inspired by &lt;em&gt;Star Wars &lt;/em&gt;characters like &lt;a href="http://www.starwars.com/databank/character/grandmofftarkin/"&gt;Grand Moff Tarkin&lt;/a&gt; and &lt;a href="http://www.starwars.com/databank/character/zamwesell/"&gt;Zam Wesell&lt;/a&gt;, the latest Not Jedi Knight class will be an expert with technology and espionage, using "abilities of subversion and subterfuge to infiltrate and assassinate enemies of the Sith Empire with deadly efficiency." &lt;br /&gt;
&lt;br /&gt;
Sounds like a good, assassin-style class for players whose friends inform them that not &lt;em&gt;everybody&lt;/em&gt; can be a &lt;a href="http://www.joystiq.com/2009/11/02/star-wars-the-old-republic-site-launches-jedi-class-page/"&gt;Jedi Knight&lt;/a&gt; or a &lt;a href="http://www.joystiq.com/2009/08/28/impressive-star-wars-the-old-republics-sith-warrior-class-det/"&gt;Sith Warrior&lt;/a&gt;. Check out screens of the Imperial Agent at &lt;a href="http://www.incgamers.com/News/19490/first-screenshots-of-the-old-republics-imperial-agent"&gt;IncGamers&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/imperial-agent-class-sneaks-into-star-wars-the-old-republic/"&gt;'Imperial Agent' class sneaks into Star Wars: The Old Republic&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.swtor.com/community/showthread.php?t=86536&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/imperial-agent-class-sneaks-into-star-wars-the-old-republic/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226868/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/imperial-agent-class-sneaks-into-star-wars-the-old-republic/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=H32N0PRpHN4:p9OJBj1VH1k:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=H32N0PRpHN4:p9OJBj1VH1k:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=H32N0PRpHN4:p9OJBj1VH1k:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=H32N0PRpHN4:p9OJBj1VH1k:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/H32N0PRpHN4" height="1" width="1"/&gt;</description><category>bioware</category><category>imperial-agent</category><category>mmo</category><category>star-wars</category><category>star-wars-the-old-republic</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Nov 2009 19:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/imperial-agent-class-sneaks-into-star-wars-the-old-republic/</feedburner:origLink></item><item><title><![CDATA[Gyromancer will end our lives on November 18]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/cyDUQDvT9q8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/gyromancer-will-end-our-lives-on-november-18/</guid><comments>http://www.joystiq.com/2009/11/06/gyromancer-will-end-our-lives-on-november-18/#comments</comments><description>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_ec9b7e4e"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/ec9b7e4e/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/ec9b7e4e/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ec9b7e4e"&gt;&lt;/embed&gt;&lt;/object&gt; Looks like we're going to have to start working on that Bucket List a lot sooner than we would've guessed. The &lt;a href="http://www.viddler.com/explore/Joystiq/videos/2364/"&gt;recently released English language trailer&lt;/a&gt; for Square Enix and PopCap's RPG-puzzle mash-up &lt;a href="http://www.joystiq.com/tag/gyromancer"&gt;&lt;em&gt;Gyromancer&lt;/em&gt;&lt;/a&gt; has delivered a release date for our pending doom: November 18. Not only that, but the trailer's now-readable text has revealed a gameplay mechanic which slipped our attention in the original, Japanese trailer: &lt;em&gt;Monster collection&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
So, it's &lt;em&gt;Bejeweled&lt;/em&gt;, &lt;em&gt;Final Fantasy&lt;/em&gt; and &lt;em&gt;Pok&amp;eacute;mon&lt;/em&gt; all rolled into one, then? Awesome. That's really awesome. We hope you guys have enjoyed reading our humble site, because &lt;em&gt;Gyromancer&lt;/em&gt; looks to be addictive enough make us forget to feed ourselves, let alone &lt;em&gt;work&lt;/em&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/gyromancer-will-end-our-lives-on-november-18/"&gt;Gyromancer will end our lives on November 18&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.viddler.com/explore/Joystiq/videos/2364/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/gyromancer-will-end-our-lives-on-november-18/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226889/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/gyromancer-will-end-our-lives-on-november-18/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/cyDUQDvT9q8" height="1" width="1"/&gt;</description><category>gyromancer</category><category>popcap</category><category>puzzle</category><category>release-date</category><category>rpg</category><category>square-enix</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 Nov 2009 19:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/gyromancer-will-end-our-lives-on-november-18/</feedburner:origLink></item><item><title><![CDATA[Interview: 343 Industries' Frank O'Connor]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/n0hpneZYh00/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/interview-343-industries-frank-oconnor/</guid><comments>http://www.joystiq.com/2009/11/06/interview-343-industries-frank-oconnor/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img width="580" vspace="0" hspace="0" height="309" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/frank-o-connor-chief.jpg"  alt="" /&gt;&lt;/div&gt;
Now that &lt;a href="http://joystiq.com/tag/halo-waypoint"&gt;&lt;em&gt;Halo Waypoint&lt;/em&gt;&lt;/a&gt; has launched and the &lt;a href="http://joystiq.com/tag/halo-legends"&gt;&lt;em&gt;Halo Legends&lt;/em&gt;&lt;/a&gt; anime project will soon begin airing on Xbox consoles everywhere, we got the chance to discuss the current state of &lt;em&gt;Halo&lt;/em&gt; with &lt;a href="http://joystiq.com/tag/343-industries"&gt;343 Industries&lt;/a&gt; creative director, Frank O'Connor. After the break, you'll find discussion on Waypoint, &lt;em&gt;Legends&lt;/em&gt;, &lt;em&gt;Halo 3: ODST&lt;/em&gt; sales and whereabouts of Ryan Payton. We also talk about the whether or not there's just &lt;em&gt;too much&lt;/em&gt; &lt;em&gt;Halo&lt;/em&gt; out there, whether we'll see any &lt;em&gt;Halo&lt;/em&gt; games for kids and we even squeeze in a question about &lt;em&gt;Pimps at Sea&lt;/em&gt;.&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/06/interview-343-industries-frank-oconnor/" rel="bookmark"&gt;Continue reading &lt;em&gt;Interview: 343 Industries' Frank O'Connor&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/interview-343-industries-frank-oconnor/"&gt;Interview: 343 Industries' Frank O'Connor&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 18:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/06/interview-343-industries-frank-oconnor/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19227029/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/interview-343-industries-frank-oconnor/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=n0hpneZYh00:AE11wdDzeLk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=n0hpneZYh00:AE11wdDzeLk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=n0hpneZYh00:AE11wdDzeLk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=n0hpneZYh00:AE11wdDzeLk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/n0hpneZYh00" height="1" width="1"/&gt;</description><category>343-industries</category><category>frank-o-connor</category><category>halo</category><category>halo-3</category><category>halo-3-odst</category><category>halo-legends</category><category>halo-waypoint</category><category>microsoft-game-studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 06 Nov 2009 18:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/interview-343-industries-frank-oconnor/</feedburner:origLink></item><item><title><![CDATA[Tony Hawk: Ride videos are in-game and out-of-game]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/toTu8CRQG8k/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/tony-hawk-ride-videos-are-in-game-and-out-of-game/</guid><comments>http://www.joystiq.com/2009/11/06/tony-hawk-ride-videos-are-in-game-and-out-of-game/#comments</comments><description>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_cc792189"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/cc792189/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/cc792189/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_cc792189"&gt;&lt;/embed&gt;&lt;/object&gt; We debated which of the two video assets Activision recently sent us for &lt;a href="http://www.joystiq.com/tag/tony-hawk-ride"&gt;&lt;em&gt;Tony Hawk: Ride&lt;/em&gt;&lt;/a&gt; should go a the top of the post, and which should be relegated to the unfavorable, post-jump real estate. The &lt;a href="http://www.viddler.com/explore/Joystiq/videos/2358/"&gt;in-game trailer is pretty slick&lt;/a&gt;, and features that super catchy We Are Scientists jam. (You know &lt;a href="http://www.youtube.com/watch?v=rv2_LSIujHk"&gt;the one&lt;/a&gt;, you &lt;em&gt;hip guy&lt;/em&gt;, you.) However, &lt;a href="http://www.viddler.com/explore/Joystiq/videos/2359/"&gt;the gameplay demonstration&lt;/a&gt; actually shows the peripheral being used to go on a "sick run," apparently part of a long-standing feud between Activision and Robomodo.&lt;br /&gt;
&lt;br /&gt;
We decided to put the "sick run" at the top of the post, if only because we want you to know that this is &lt;em&gt;exactly&lt;/em&gt; how we looked the first time &lt;a href="http://www.joystiq.com/2009/06/05/hands-on-tony-hawk-ride/"&gt;we played the game at E3&lt;/a&gt;. Only we didn't crash quite so much, and also, when we finished playing, Tony Hawk himself came up and gave us a high-five with one of his giant hands. Check out the video above, then click past the jump to check out its neglected (but catchy!) brother.&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/06/tony-hawk-ride-videos-are-in-game-and-out-of-game/" rel="bookmark"&gt;Continue reading &lt;em&gt;Tony Hawk: Ride videos are in-game and out-of-game&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/tony-hawk-ride-videos-are-in-game-and-out-of-game/"&gt;Tony Hawk: Ride videos are in-game and out-of-game&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 17:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.viddler.com/explore/Joystiq/videos/2359/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/tony-hawk-ride-videos-are-in-game-and-out-of-game/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226486/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/tony-hawk-ride-videos-are-in-game-and-out-of-game/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=toTu8CRQG8k:ShPgc0P9tM4:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=toTu8CRQG8k:ShPgc0P9tM4:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=toTu8CRQG8k:ShPgc0P9tM4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=toTu8CRQG8k:ShPgc0P9tM4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/toTu8CRQG8k" height="1" width="1"/&gt;</description><category>activision</category><category>robomodo</category><category>skateboard</category><category>tony-hawk</category><category>tony-hawk-ride</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 Nov 2009 17:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/tony-hawk-ride-videos-are-in-game-and-out-of-game/</feedburner:origLink></item><item><title><![CDATA[Microsoft hiring for Project Natal and Halo]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/AFvP616sRrc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/microsoft-hiring-for-project-natal-and-halo/</guid><comments>http://www.joystiq.com/2009/11/06/microsoft-hiring-for-project-natal-and-halo/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.microsoft-entertainment-jobs.com/go/microsoft-games-studios-jobs/44366/"&gt;&lt;img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/halologo_380.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
A variety of new job listings have emerged on &lt;a href="http://www.microsoft-entertainment-jobs.com/go/microsoft-games-studios-jobs/44366/"&gt;a Microsoft employment site&lt;/a&gt;, including positions for &lt;a href="http://www.joystiq.com/tag/project-natal"&gt;Project Natal&lt;/a&gt; and -- perhaps more interesting -- positions for a new &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/halo"&gt;Halo&lt;/a&gt; &lt;/em&gt;game. These listings for &lt;em&gt;Halo&lt;/em&gt;, likely for &lt;a href="http://www.joystiq.com/tag/halo-reach"&gt;&lt;em&gt;Halo: Reach&lt;/em&gt;&lt;/a&gt;, call for designers, AI developers and animators -- even a multiplayer game design lead.&lt;br /&gt;
&lt;br /&gt;
As for Project Natal, some listings point to "a large franchise," whereas others quote "an excellent next-generation" project -- which could be just about anything. We confirmed with Microsoft's Larry "Major Nelson" Hryb that the listings were legit, though he couldn't provide us with any more info beyond that. &lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.hotbloodedgaming.com/2009/11/05/microsoft-looking-to-make-new-halo-game/"&gt;HotBloodedGaming&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/microsoft-hiring-for-project-natal-and-halo/"&gt;Microsoft hiring for Project Natal and Halo&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.microsoft-entertainment-jobs.com/go/microsoft-games-studios-jobs/44366/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/microsoft-hiring-for-project-natal-and-halo/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226403/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/microsoft-hiring-for-project-natal-and-halo/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=AFvP616sRrc:OCVNItTCfh0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=AFvP616sRrc:OCVNItTCfh0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=AFvP616sRrc:OCVNItTCfh0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=AFvP616sRrc:OCVNItTCfh0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/AFvP616sRrc" height="1" width="1"/&gt;</description><category>employment</category><category>halo</category><category>halo-reach</category><category>job-listing</category><category>microsoft</category><category>project-natal</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 06 Nov 2009 17:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/microsoft-hiring-for-project-natal-and-halo/</feedburner:origLink></item><item><title><![CDATA[Hands-on: Netflix on PS3]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/hgPKXxh5iX0/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/</guid><comments>http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/#comments</comments><description>&lt;center&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_9e6754b6"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/9e6754b6/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/9e6754b6/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9e6754b6"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt; Many Netflix subscribers will find a rather inconspicuous red envelope &lt;a href="http://www.joystiq.com/2009/11/05/psa-netflix-ps3-discs-begin-shipping-today/"&gt;in the mail&lt;/a&gt; today. It may look like a standard Netflix package, but inside PS3 owners will discover the "Instant Streaming Disc" which enables Netflix's instant streaming service on Sony's console.&lt;br /&gt; &lt;br /&gt; We've embedded a video overview of the service above. We'll admit that there are a few qualms with the presentation so far. First, the activation process is slow and requires the use of a computer -- there is no way to activate Netflix directly from the PS3. (You won't be able to use the PS3 internet browser for activation purposes either.) Second, the loading of cover art is suspiciously slow. Finally, there is no way to directly manage your Queue from the interface. While you'll be able to browse various categories, there is no Search capability. One benefit the PS3 has over the 360 in this regard is the built-in browser. You will be able to use the PS3's internet browser to manage your Queue. It's a baffling additional step, but it certainly is an added convenience. (&lt;strong&gt;ProTip&lt;/strong&gt;: Use SELECT to add a bookmark to your PS3 internet browser.)&lt;br /&gt; &lt;br /&gt; While the &lt;a href="http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/"&gt;previous video&lt;/a&gt; we posted suggested otherwise, we can confirm that HD video works on PS3, and it works well. In fact, it's a bit faster than watching SD content, simply because you won't have to wait for the PS3 to switch between resolution modes. When browsing your queue, look for a tiny HD icon at the bottom of the screen to see if it will play in high-def. (The selection can be quite limited.) When judging the overall experience, however, we'd say starting movies required a longer buffer than when using the service on the 360 or PC. Netflix is a terrific value-add for the PlayStation 3, but minor interface issues make it clear that there's a lot of room for improvement -- perhaps when Netflix becomes a standard built-in feature of the OS &lt;a href="http://www.joystiq.com/2009/10/26/netflix-ps3-disc-must-remain-in-system-until-2010-update/"&gt;next year&lt;/a&gt;?&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/"&gt;Hands-on: Netflix on PS3&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 16:21:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226862/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/hgPKXxh5iX0" height="1" width="1"/&gt;</description><category>hands-on</category><category>netflix</category><category>playstation-3</category><category>ps3</category><category>streaming</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 06 Nov 2009 16:21:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/</feedburner:origLink></item><item><title><![CDATA[Actions of BioShock protagonist debated by characters in sequel]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/8e3owPten7o/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/</guid><comments>http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://multiplayerblog.mtv.com/2009/11/06/hero-of-bioshock-becomes-religious-figure-in-bioshock-2/"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_bioshockrescueharvest_580.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Considering the dichotomy of the moral decisions (see: good or evil) offered to the silent hero of the original &lt;em&gt;BioShock&lt;/em&gt;, many have wondered how the upcoming undersea adventure, &lt;a href="http://www.joystiq.com/tag/bioshock-2"&gt;&lt;em&gt;BioShock 2&lt;/em&gt;&lt;/a&gt;, would take his actions in the first installment into account. Without a save game import feature (&lt;a href="http://www.joystiq.com/2009/07/24/mass-effect-save-file-transfers-hundreds-of-decisions-to-seque/"&gt;ala &lt;em&gt;Mass Effect 2&lt;/em&gt;&lt;/a&gt;), how could the sequel register the player's decisions in the original? The answer was recently revealed by &lt;em&gt;Bioshock 2&lt;/em&gt;'s creative director, Jordan Thomas: &lt;em&gt;Ambiguity&lt;/em&gt;, my dear Watson.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://multiplayerblog.mtv.com/2009/11/06/hero-of-bioshock-becomes-religious-figure-in-bioshock-2/"&gt;Speaking to MTV&lt;/a&gt;, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of &lt;em&gt;BioShock 1&lt;/em&gt;." This plot device is probably for the best -- if the splicers in &lt;em&gt;Bioshock 2&lt;/em&gt; knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for &lt;em&gt;audio cassettes.&lt;/em&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/"&gt;Actions of BioShock protagonist debated by characters in sequel&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 16:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://multiplayerblog.mtv.com/2009/11/06/hero-of-bioshock-becomes-religious-figure-in-bioshock-2/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226820/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/8e3owPten7o" height="1" width="1"/&gt;</description><category>2k-australia</category><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>choices</category><category>morality</category><category>plot</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 Nov 2009 16:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/</feedburner:origLink></item><item><title><![CDATA[Golgoth confirms Joe and Mac remake in the works]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/s9OXIFYmAPA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/golgoth-confirms-joe-and-mac-remake-in-the-works/</guid><comments>http://www.joystiq.com/2009/11/06/golgoth-confirms-joe-and-mac-remake-in-the-works/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://golgothstudio.com/devblog/general/next-game-joe-and-mac/"&gt;&lt;img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_joeandmac_580.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Golgoth recently dropped a press release to cut off conjecture about their next project at the pass, simply stating, "after our &lt;em&gt;Toki&lt;/em&gt; remake release, we'll work on &lt;em&gt;Joe and Mac&lt;/em&gt; license." That simple confirmation, as well as the concept art seen above, was really the only meat on the release's bones -- platforms for the remake, or a tentative launch window still remain unannounced.&lt;br /&gt;
&lt;br /&gt;
We'd love to toot our own horn for &lt;a href="http://www.joystiq.com/2009/10/28/toki-remake-devs-planning-another-data-east-revival/"&gt;correctly guessing the franchise&lt;/a&gt; Golgoth would work on next, but the studio's boss &lt;em&gt;did&lt;/em&gt; say it would be a Data East-developed co-op platformer. One needn't be a world-renowned cryptographer to &lt;em&gt;suss that one out&lt;/em&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/golgoth-confirms-joe-and-mac-remake-in-the-works/"&gt;Golgoth confirms Joe and Mac remake in the works&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://golgothstudio.com/devblog/general/next-game-joe-and-mac/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/golgoth-confirms-joe-and-mac-remake-in-the-works/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226905/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/golgoth-confirms-joe-and-mac-remake-in-the-works/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/s9OXIFYmAPA" height="1" width="1"/&gt;</description><category>co-op</category><category>data-east</category><category>golgoth-studio</category><category>joe-and-mac</category><category>platformer</category><category>remake</category><category>toki</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 Nov 2009 15:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/golgoth-confirms-joe-and-mac-remake-in-the-works/</feedburner:origLink></item><item><title><![CDATA[Bayonetta launch continues Platinum's winning streak]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/aMtHxQL6m1g/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/</guid><comments>http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/#comments</comments><description>&lt;center&gt;&lt;a href="http://m-create.com/ranking/"&gt;&lt;img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta1106-1257528385.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;em&gt;Bayonetta&lt;/em&gt; had a strong debut in Japan this week -- on PS3. The PS3 version of Platinum Games' action title sold 135,242 copies in its first week, topping the Media Create sales chart. The Xbox version had a good launch for an Xbox 360 game in Japan, at 64,325 copies. It wasn't a &lt;a href="http://www.joystiq.com/2009/03/12/re5-tops-japanese-sales-ps3-version-tops-360-nearly-4-1/"&gt;&lt;em&gt;Resident Evil 5&lt;/em&gt;&lt;/a&gt;-size launch on either console, though the Xbox 360 version came close, and it wasn't a &lt;a href="http://www.andriasang.com/e/blog/2009/07/03/wii_sports_resort_media_create/"&gt;&lt;em&gt;Wii Sports Resort&lt;/em&gt;&lt;/a&gt;-level sensation, but it should be enough to be considered a successful launch.&lt;br /&gt; &lt;br /&gt; This is Platinum Games's second launch in Japan, and it's the &lt;em&gt;second&lt;/em&gt; to debut at the top of the charts. &lt;em&gt;Infinite Space&lt;/em&gt; on DS took the winning position back in &lt;a href="http://www.joystiq.com/2009/06/19/infinite-space-takes-space-at-top-of-japanese-charts/"&gt;June&lt;/a&gt;, with a comparatively modest 38,394 copies. &lt;em&gt;MadWorld&lt;/em&gt;, Platinum's other game, has &lt;a href="http://nintendo.joystiq.com/2009/09/11/madworld-headed-to-japan-not-being-published-by-sega/"&gt;yet to be released&lt;/a&gt; in Japan.&lt;br /&gt; &lt;br /&gt; The number two and three spots on Media Create's chart are also occupied by new games: &lt;a href="http://www.joystiq.com/2009/09/24/tgs-2009-hands-on-four-warriors-of-light-final-fantasy-gaiden/"&gt;&lt;em&gt;Four Warriors of Light: Final Fantasy Gaiden&lt;/em&gt;&lt;/a&gt;, the new &lt;em&gt;Final Fantasy&lt;/em&gt; for DS made by Matrix Software, and &lt;a href="http://joystiq.com/tag/tekken-6"&gt;&lt;em&gt;Tekken 6&lt;/em&gt;&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/"&gt;Bayonetta launch continues Platinum's winning streak&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 15:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://m-create.com/ranking/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226658/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=aMtHxQL6m1g:n8xEiHtpscI:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=aMtHxQL6m1g:n8xEiHtpscI:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=aMtHxQL6m1g:n8xEiHtpscI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=aMtHxQL6m1g:n8xEiHtpscI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/aMtHxQL6m1g" height="1" width="1"/&gt;</description><category>bayonetta</category><category>final-fantasy-gaiden</category><category>media-create</category><category>platinum-games</category><category>sega</category><category>tekken-6</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Nov 2009 15:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/bayonetta-launch-continues-platinums-winning-streak/</feedburner:origLink></item><item><title><![CDATA[Joystiq Podcast 116 - Canfax 720 edition]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/u4kc4Dqkur8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/joystiq-podcast-116-canfax-720-edition/</guid><comments>http://www.joystiq.com/2009/11/06/joystiq-podcast-116-canfax-720-edition/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://www.joystiq.com/category/podcasts/" rel="tag"&gt;Podcasts&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a href="podcasts.aolcdn.com/joystiq/podcasts/11-06-09-joystiqpodcast-e116.mp3"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/captainplanet.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;It's our angriest podcast yet as we argue about the merits of this console generation, &lt;a href="http://www.joystiq.com/tag/brutal-legend"&gt;&lt;em&gt;Brutal Legend&lt;/em&gt;&lt;/a&gt;, &lt;a href="http://www.joystiq.com/uncharted-2"&gt;&lt;em&gt;Uncharted 2&lt;/em&gt;&lt;/a&gt;, &lt;a href="http://www.joystiq.com/tag/assassins-creed-ii"&gt;&lt;em&gt;Assassin's Creed II&lt;/em&gt;&lt;/a&gt; (barely) and the films of Gary Ross. Plus, as a special bonus, we mention having giveaway bags of Blueberry Muffin Tops cereal but completely forget to give them away. So, we'll do it right here.&lt;br /&gt;
&lt;br /&gt;
Comment below with your thoughts on the podcast and you could win a Brush With Fame and some of the greatest cereal on the face of the earth. Oh, and thanks to Alan Black for his eco-friendly photoshop.&lt;/div&gt;
&lt;br /&gt;
&lt;strong&gt;Get the podcast:&lt;/strong&gt;&lt;br /&gt;
[&lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=215055576" style=""&gt;iTunes&lt;/a&gt;] Subscribe to the Joystiq Podcast in iTunes&lt;br /&gt;
[&lt;a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&amp;amp;mid=9a0cee12-b8f0-45dd-99b7-b49c4e3c4c2b"&gt;Zune&lt;/a&gt;] Subscribe to the Joystiq Podcast directly in the Zune Marketplace&lt;br /&gt;
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[&lt;a href="http://podcasts.aolcdn.com/joystiq/podcasts/11-06-09-joystiqpodcast-e116.mp3"&gt;MP3&lt;/a&gt;] Download the MP3 directly&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Hosts:&lt;/strong&gt; Christopher Grant (&lt;a href="http://twitter.com/ChrisGrant"&gt;@chrisgrant&lt;/a&gt;), Justin McElroy (&lt;a href="http://twitter.com/Justinmcelroy"&gt;@justinmcelroy&lt;/a&gt;) and Ludwig Kietzmann (&lt;a href="http://twitter.com/Ludwigk"&gt;@LudwigK&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Music:&lt;/strong&gt; "&lt;a style="" href="http://www.whoisjonblack.com/2009/05/23/gravity/"&gt;Gravity (Don't Let Me Go)&lt;/a&gt;" by &lt;a href="http://www.whoisjonblack.com/"&gt;Jon Black&lt;/a&gt;, "Red Eye" by &lt;a href="http://www.kweller.net/"&gt;Ben Kweller&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;For fans: &lt;/span&gt;&lt;a href="http://www.facebook.com/group.php?gid=8702785815"&gt;Joystiq Podcast Facebook group&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;The Do It Line!: &lt;/span&gt;1-(877)-JOYSTIQ&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;See all of this week's links &lt;/strong&gt;&lt;strong&gt;(and what games we played) &lt;/strong&gt;&lt;strong&gt;after the jump.&lt;/strong&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/06/joystiq-podcast-116-canfax-720-edition/" rel="bookmark"&gt;Continue reading &lt;em&gt;Joystiq Podcast 116 - Canfax 720 edition&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/joystiq-podcast-116-canfax-720-edition/"&gt;Joystiq Podcast 116 - Canfax 720 edition&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 14:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://podcasts.aolcdn.com/joystiq/podcasts/11-06-09-joystiqpodcast-e116.mp3&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/joystiq-podcast-116-canfax-720-edition/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226626/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/joystiq-podcast-116-canfax-720-edition/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/u4kc4Dqkur8" height="1" width="1"/&gt;</description><category>joystiq-podcast</category><category>joystiqpodcast</category><category>podcasts</category><enclosure url="http://www.joystiq.com/podcasts/11-06-09-joystiqpodcast-e116.mp3" length="61601717" type="audio/mpeg" /><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 06 Nov 2009 14:30:00 EST</pubDate><itunes:subtitle>Joystiq Podcast 116</itunes:subtitle><itunes:author>Chris Grant, Ludwig Kietzmann and Justin McElroy</itunes:author><itunes:duration>2:08:12</itunes:duration><itunes:keywords>podcasts</itunes:keywords><feedburner:origLink>http://www.joystiq.com/2009/11/06/joystiq-podcast-116-canfax-720-edition/</feedburner:origLink></item><item><title><![CDATA[Warhammer Online's free trial becomes endless, caps level at 10]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/lneLJRG8s88/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/warhammer-onlines-free-trial-becomes-endless-caps-level-at-10/</guid><comments>http://www.joystiq.com/2009/11/06/warhammer-onlines-free-trial-becomes-endless-caps-level-at-10/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.warhammeronline.com/trial/"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/war300000.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Most MMO players tend to spend significantly more time in their virtual environs than a 10-day free trial could possibly permit -- that's why Mythic Entertainment recently &lt;a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;amp;newsId=20091106005173&amp;amp;newsLang=en"&gt;made some drastic changes&lt;/a&gt; to its trial program for &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/warhammer-online"&gt;Warhammer Online: Age of Reckoning&lt;/a&gt;. &lt;/em&gt;From now on, folks who &lt;a href="http://www.warhammeronline.com/trial/"&gt;demo the game for free&lt;/a&gt; will have an unlimited amount of time to try it out -- however, their characters can only reach level 10 before they stop accumulating experience.&lt;br /&gt;
&lt;br /&gt;
Sounds like a wise move on Mythic's part to increase interest in the title, but we're worried that it might create a new breed of &lt;em&gt;Warhammer&lt;/em&gt; trial players who get treated like second-class citizens by their subscription-paying counterparts. "Keep walking, &lt;em&gt;ten&lt;/em&gt;&lt;em&gt;-cap&lt;/em&gt;&lt;em&gt;per&lt;/em&gt;," they'd say without making eye contact, "we don't take kindly to you folks around here."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/warhammer-onlines-free-trial-becomes-endless-caps-level-at-10/"&gt;Warhammer Online's free trial becomes endless, caps level at 10&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 14:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.warhammeronline.com/trial/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/warhammer-onlines-free-trial-becomes-endless-caps-level-at-10/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226727/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/warhammer-onlines-free-trial-becomes-endless-caps-level-at-10/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=lneLJRG8s88:YNgmfUSa_kE:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=lneLJRG8s88:YNgmfUSa_kE:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=lneLJRG8s88:YNgmfUSa_kE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=lneLJRG8s88:YNgmfUSa_kE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/lneLJRG8s88" height="1" width="1"/&gt;</description><category>demo</category><category>ea</category><category>free</category><category>mmo</category><category>mmorpg</category><category>mythic</category><category>mythic-entertainment</category><category>trial</category><category>warhammer-online</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 Nov 2009 14:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/warhammer-onlines-free-trial-becomes-endless-caps-level-at-10/</feedburner:origLink></item><item><title><![CDATA[Rumor: Screens of Dishwasher: Dead Samurai 2 leaked; Ska Studios responds]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/fAy7H-ZWxvs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/rumor-screens-of-dishwasher-dead-samurai-2-leaked-ska-studios/</guid><comments>http://www.joystiq.com/2009/11/06/rumor-screens-of-dishwasher-dead-samurai-2-leaked-ska-studios/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.1up.com/do/newsStory?cId=3176792"&gt;&lt;img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dishwasher-scissors.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
Or, if you prefer: "Tom Morello strikes again; joined by Rebecca Romijn and Zach Braff."&lt;br /&gt;
&lt;br /&gt;
Screenshots of what may be a sequel to the &lt;a href="http://www.joystiq.com/tag/XBLA/"&gt;XBLA&lt;/a&gt; game &lt;em&gt; The Dishwasher: Dead Samurai&lt;/em&gt; have landed on &lt;a href="http://www.1up.com/do/newsStory?cId=3176792"&gt;1UP&lt;/a&gt;, allegedly supplied by the same saboteur that leaked &lt;a href="http://www.joystiq.com/2009/11/05/rumor-first-screens-details-for-halo-reach-leaked/"&gt;those supposed &lt;em&gt;Halo: Reach&lt;/em&gt; images&lt;/a&gt;. The shots certainly jive with the original game's art style and do feature some new enemies, backgrounds and objects. There are a number of new weapons shown, including a minigun, some kind of halberd, something that appears to be a giant syringe and -- our favorite -- a &lt;em&gt;humongous&lt;/em&gt; pair of scissors.&lt;br /&gt;
&lt;br /&gt;
When reached for comment, &lt;em&gt;Dishwasher&lt;/em&gt; creator James Silva said, "Ska Studios does not comment on rumor and speculation," and then added, "I'm never inviting Tom Morello, Rebecca Romijn and Zach Braff over again."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/rumor-screens-of-dishwasher-dead-samurai-2-leaked-ska-studios/"&gt;Rumor: Screens of Dishwasher: Dead Samurai 2 leaked; Ska Studios responds&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 13:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.1up.com/do/newsStory?cId=3176792&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/rumor-screens-of-dishwasher-dead-samurai-2-leaked-ska-studios/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226496/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/rumor-screens-of-dishwasher-dead-samurai-2-leaked-ska-studios/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=fAy7H-ZWxvs:6us0-AE7-aI:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=fAy7H-ZWxvs:6us0-AE7-aI:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=fAy7H-ZWxvs:6us0-AE7-aI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=fAy7H-ZWxvs:6us0-AE7-aI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/fAy7H-ZWxvs" height="1" width="1"/&gt;</description><category>dishwasher-dead-samurai</category><category>dishwasher-dead-samurai-2</category><category>james-silva</category><category>rumor</category><category>ska-studios</category><category>the-dishwasher-dead-samurai</category><category>the-dishwasher-dead-samurai-2</category><category>xbla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 06 Nov 2009 13:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/rumor-screens-of-dishwasher-dead-samurai-2-leaked-ska-studios/</feedburner:origLink></item><item><title><![CDATA[First footage of Netflix on PS3]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/fV7TVXXWQ-k/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/</guid><comments>http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.youtube.com/watch?v=qvawAEHxLsQ"&gt;&lt;img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/netflix1106.jpg" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;Tipster Otis got the &lt;a href="http://www.joystiq.com/2009/11/05/psa-netflix-ps3-discs-begin-shipping-today/"&gt;Netflix PS3 streaming disc&lt;/a&gt; in the mail today and set &lt;em&gt;immediately&lt;/em&gt; to work capturing it, providing the first look at what we'll all be checking out later today. After the break, you can see (but not hear -- there's no sound in the recording) what the PS3 Netflix interface looks like. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the early report of the service doesn't sound quite &lt;em&gt;perfect&lt;/em&gt;. Otis says in the YouTube description that all video renders at 480p and doesn't scale properly. We'll be testing these claims ourselves when we get the chance to check out the service. Let us know with a comment if there's any &lt;em&gt;other&lt;/em&gt; feature of the PS3's new Netflix capability that you'd like us to investigate!&lt;br /&gt;
&lt;br /&gt;
[Thanks, Otis!]&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/" rel="bookmark"&gt;Continue reading &lt;em&gt;First footage of Netflix on PS3&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/"&gt;First footage of Netflix on PS3&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 13:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.youtube.com/watch?v=qvawAEHxLsQ&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226774/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=fV7TVXXWQ-k:S4a6ju0o5bw:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=fV7TVXXWQ-k:S4a6ju0o5bw:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=fV7TVXXWQ-k:S4a6ju0o5bw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=fV7TVXXWQ-k:S4a6ju0o5bw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/fV7TVXXWQ-k" height="1" width="1"/&gt;</description><category>netflix</category><category>streaming</category><category>streaming-video</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Nov 2009 13:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/</feedburner:origLink></item><item><title><![CDATA[Impressions: Darksiders takes a stab at Portal, Panzer Dragoon]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/hM2dL-xa7J4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/impressions-darksiders-takes-a-stab-at-portal-panzer-dragoon/</guid><comments>http://www.joystiq.com/2009/11/06/impressions-darksiders-takes-a-stab-at-portal-panzer-dragoon/#comments</comments><description>&lt;div align="center"&gt; &lt;/div&gt;
&lt;div align="center"&gt;&lt;a href="http://www.joystiq.com/photos/darksiders-11-06-09/2430017/full/"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/war-in-ashlands-3-1162009-580px.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div align="left"&gt;Former &lt;em&gt;X-Men&lt;/em&gt;, &lt;em&gt;Battle Chasers&lt;/em&gt; and &lt;em&gt;Ultimates &lt;/em&gt;artist Joe Madueira and his team at Vigil Games are drawing closer to realizing the celebrated illustrator's dream of making his own video game, &lt;span style="font-style: italic;"&gt;Darksiders&lt;/span&gt;. We've seen the apocalyptic action-adventure a few times in the past, and its similarities to games such as the 3D &lt;em&gt;Zeldas&lt;/em&gt;, &lt;em&gt;God of War&lt;/em&gt; and, in some ways, &lt;em&gt;Devil May Cry &lt;/em&gt;are still obvious in the latest build.&lt;br /&gt;&lt;br /&gt;There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.&lt;br /&gt;&lt;br /&gt;Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: &lt;em&gt;Portal &lt;/em&gt;and &lt;em&gt;Panzer Dragoon&lt;/em&gt;.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/darksiders-11-06-09/"&gt;Darksiders (11-06-09)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/darksiders-11-06-09/2430019/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gear-and-wrath-1162009-5_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/darksiders-11-06-09/2430018/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/war-in-mayhem-1162009-3_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/darksiders-11-06-09/2430017/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/war-in-ashlands-3-1162009-2_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/darksiders-11-06-09/2430016/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/hellguard-1162009-6_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/darksiders-11-06-09/2430015/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/war-and-ruin-1162009-1_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/06/impressions-darksiders-takes-a-stab-at-portal-panzer-dragoon/" rel="bookmark"&gt;Continue reading &lt;em&gt;Impressions: Darksiders takes a stab at Portal, Panzer Dragoon&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/impressions-darksiders-takes-a-stab-at-portal-panzer-dragoon/"&gt;Impressions: Darksiders takes a stab at Portal, Panzer Dragoon&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 13:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/06/impressions-darksiders-takes-a-stab-at-portal-panzer-dragoon/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226024/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/impressions-darksiders-takes-a-stab-at-portal-panzer-dragoon/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hM2dL-xa7J4:fS79Fe5qSvE:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hM2dL-xa7J4:fS79Fe5qSvE:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=hM2dL-xa7J4:fS79Fe5qSvE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=hM2dL-xa7J4:fS79Fe5qSvE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/hM2dL-xa7J4" height="1" width="1"/&gt;</description><category>darksiders</category><category>joe-madureira</category><category>thq</category><category>vigil-games</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 06 Nov 2009 13:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/impressions-darksiders-takes-a-stab-at-portal-panzer-dragoon/</feedburner:origLink></item><item><title><![CDATA[Namco Bandai posts $66.7 million loss for first half of year]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/E0aftB-XLwo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/namco-bandai-posts-66-7-million-loss-for-first-half-of-year/</guid><comments>http://www.joystiq.com/2009/11/06/namco-bandai-posts-66-7-million-loss-for-first-half-of-year/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.bandainamco.co.jp/en/ir/index.html"&gt;&lt;img width="580" vspace="4" hspace="0" height="265" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/namcobandailogo580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt; &lt;/div&gt;
&lt;div style="text-align: left;"&gt;Namco Bandai has reported a net loss of &amp;yen;6.04 billion ($66.7 million) for the first half of its fiscal year, which began in April. During the same period last year, the company posted a  net income of &amp;yen;1.28 billion ($14.14 million). Despite this year's first-half hiccup, the publisher still expects to earn &amp;yen;8.5 billion ($93.6 million) in net income by the end of its fiscal year (ending March 31, 2010). After all, there are those 2.5 million copies of &lt;em&gt;Tekken 6&lt;/em&gt; &lt;a href="http://www.joystiq.com/2009/10/31/namco-announces-2-5-million-shipped-copies-of-tekken-6/"&gt;waiting to be sold&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; Namco Bandai's software sales for the period were led by the &lt;em&gt;Ben 10&lt;/em&gt; franchise, as &lt;em&gt;Alien Force &lt;/em&gt;and &lt;em&gt;Protector of the Earth&lt;/em&gt; combined to sell approximately 810,000 units (not exactly &lt;a href="http://www.joystiq.com/2009/11/05/guitar-hero-call-of-duty-franchises-lead-activisions-better-t/"&gt;&lt;em&gt;Guitar Hero&lt;/em&gt; numbers&lt;/a&gt;, eh?). Even with &lt;em&gt;Tekken 6 &lt;/em&gt;in its second-half roster, Namco must be pulling for a miracle. But then, the holidays are a magical time.&lt;br /&gt; &lt;br /&gt; &lt;a href="http://www.bandainamco.co.jp/files/2009202Q20E8A39CE8B6B3E8B387E69699EFBC88E88BB1E696.pdf"&gt;Source&lt;/a&gt; - Financial Highlights [PDF]&lt;br /&gt; &lt;a href="http://www.bandainamco.co.jp/files/2009E5B9B4E5BAA6EFBC92QE79FADE4BFA1EFBC88E382ABE38.pdf"&gt;Source&lt;/a&gt; - Consolidated Financial Report [PDF]&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/namco-bandai-posts-66-7-million-loss-for-first-half-of-year/"&gt;Namco Bandai posts $66.7 million loss for first half of year&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 12:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.bandainamco.co.jp/en/ir/index.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/namco-bandai-posts-66-7-million-loss-for-first-half-of-year/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226298/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/namco-bandai-posts-66-7-million-loss-for-first-half-of-year/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=E0aftB-XLwo:MuM7fhtUdd4:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=E0aftB-XLwo:MuM7fhtUdd4:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=E0aftB-XLwo:MuM7fhtUdd4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=E0aftB-XLwo:MuM7fhtUdd4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/E0aftB-XLwo" height="1" width="1"/&gt;</description><category>earnings</category><category>financial-report</category><category>financials</category><category>namco</category><category>namco-bandai</category><category>sales</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 06 Nov 2009 12:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/namco-bandai-posts-66-7-million-loss-for-first-half-of-year/</feedburner:origLink></item><item><title><![CDATA[Super Street Fighter IV trailer unlocks bonus stages]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/DYAJDgAV_zQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/super-street-fighter-iv-trailer-unlocks-bonus-stages/</guid><comments>http://www.joystiq.com/2009/11/06/super-street-fighter-iv-trailer-unlocks-bonus-stages/#comments</comments><description>&lt;center&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="345" id="viddler_eb5a5ac8"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/eb5a5ac8/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/eb5a5ac8/" width="580" height="345" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_eb5a5ac8"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/center&gt;This latest trailer for &lt;a href="http://joystiq.com/tag/super-street-fighter-iv"&gt;&lt;em&gt;Super Street Fighter IV&lt;/em&gt;&lt;/a&gt; shows off the &lt;a href="http://www.capcom.co.jp/sf4/network.html"&gt;new online modes&lt;/a&gt;, including the "Endless Battle" mode that allows up to eight players to play multiple matches, with the loser of each match going to the end of the virtual line; the "Replay Channel," which allows players to record and view replays together with voice chat; and a bunch of new tournament options. &lt;br /&gt; &lt;br /&gt; It's all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu &lt;a href="http://www.joystiq.com/2009/11/05/car-bashing-bonus-stage-in-super-street-fighter-iv/"&gt;car bashing&lt;/a&gt; &lt;em&gt;and&lt;/em&gt; barrel bashing! Check out how excited the kilted barrel-dropping machine operator is -- he &lt;em&gt;loves&lt;/em&gt; watching his barrels get smashed!&lt;br /&gt; &lt;br /&gt; [Thanks, Vince]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/super-street-fighter-iv-trailer-unlocks-bonus-stages/"&gt;Super Street Fighter IV trailer unlocks bonus stages&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 12:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.capcom.co.jp/sf4/trailer.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/super-street-fighter-iv-trailer-unlocks-bonus-stages/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19226502/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/super-street-fighter-iv-trailer-unlocks-bonus-stages/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=DYAJDgAV_zQ:p3AUNHU-XYM:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=DYAJDgAV_zQ:p3AUNHU-XYM:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=DYAJDgAV_zQ:p3AUNHU-XYM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=DYAJDgAV_zQ:p3AUNHU-XYM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/DYAJDgAV_zQ" height="1" width="1"/&gt;</description><category>bonus-stage</category><category>capcom</category><category>ssfiv</category><category>street-fighter</category><category>street-fighter-iv</category><category>super-street-fighter-iv</category><category>trailers</category><category>video</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Nov 2009 12:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/super-street-fighter-iv-trailer-unlocks-bonus-stages/</feedburner:origLink></item><item><title><![CDATA[Hands-on: Battlefield: Bad Company 2 multiplayer beta]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/CWCTnS4FEpI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/11/06/hands-on-battlefield-bad-company-2-multiplayer-beta/</guid><comments>http://www.joystiq.com/2009/11/06/hands-on-battlefield-bad-company-2-multiplayer-beta/#comments</comments><description>&lt;center&gt; &lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_95fefb09"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/95fefb09/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/95fefb09/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_95fefb09"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt; Announced yesterday, the &lt;a href="http://www.joystiq.com/2009/11/05/battlefield-bad-company-2-multiplayer-beta-hits-nov-19-exclus/"&gt;multiplayer beta&lt;/a&gt; for EA and DICE's &lt;a href="http://www.joystiq.com/tag/battlefield-bad-company-2"&gt;&lt;span style="font-style: italic;"&gt;Battlefield: Bad Company 2&lt;/span&gt;&lt;/a&gt; is going to give PS3 owners (and only PS3 owners) a one map appetizer on November 19 for the main course coming March 2, 2010. The beta features one match type -- Rush, a version of &lt;span style="font-style: italic;"&gt;Bad Company's &lt;/span&gt;Gold Rush ... only without the gold -- and takes place in the sun-baked seaside locale of Arica Harbor.&lt;br /&gt;&lt;br /&gt;Last week, we took part in a 24-player stress test for the beta (the version coming Nov. 19 will support 24 players, as will the final game) and came away rattled but ready for more. You can read about how it all went down after the break.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/battlefield-bad-company-2-arica-harbor/"&gt;Battlefield: Bad Company 2 -- Arica Harbor&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/battlefield-bad-company-2-arica-harbor/2429804/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bc2_arica_screen06-1162009-1_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/battlefield-bad-company-2-arica-harbor/2429803/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bc2_arica_screen10-1162009-3_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/battlefield-bad-company-2-arica-harbor/2429802/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bc2_arica_screen11-1162009-4_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/battlefield-bad-company-2-arica-harbor/2429801/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bc2_arica_screen08-1162009-2_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/battlefield-bad-company-2-arica-harbor/2429800/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bc2_arica_screen01-1162009-1_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/11/06/hands-on-battlefield-bad-company-2-multiplayer-beta/" rel="bookmark"&gt;Continue reading &lt;em&gt;Hands-on: Battlefield: Bad Company 2 multiplayer beta&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/11/06/hands-on-battlefield-bad-company-2-multiplayer-beta/"&gt;Hands-on: Battlefield: Bad Company 2 multiplayer beta&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 06 Nov 2009 12:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/11/06/hands-on-battlefield-bad-company-2-multiplayer-beta/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19225837/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/11/06/hands-on-battlefield-bad-company-2-multiplayer-beta/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/CWCTnS4FEpI" height="1" width="1"/&gt;</description><category>battlefield</category><category>battlefield-bad-company</category><category>battlefield-bad-company-2</category><category>battlefield-bad-company-2-beta</category><category>beta</category><category>dice</category><category>ea</category><category>ea-dice</category><category>electronic-arts</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 06 Nov 2009 12:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/11/06/hands-on-battlefield-bad-company-2-multiplayer-beta/</feedburner:origLink></item></channel></rss>
