<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.joystiq.com/~d/styles/itemcontent.css"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogobig.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><feedburner:info uri="weblogsinc/joystiq" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://www.joystiq.com/rss.xml" /><item><title><![CDATA[Ragnarok Odyssey Ace journeys to North America, Europe this winter]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/vazPeRDdyK4/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/25/ragnarok-odyssey-ace-journeys-to-north-america-europe-this-wint/</guid><comments>http://www.joystiq.com/2013/05/25/ragnarok-odyssey-ace-journeys-to-north-america-europe-this-wint/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/25/ragnarok-odyssey-ace-journeys-to-north-america-europe-this-wint/"&gt;&lt;img alt="Ragnarok Odyssey Ace journeys to North America and Europe this winter" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130524ragnarok.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Marvelous USA (formerly Xseed) &lt;a href="http://www.xseedgames.com/news.php?id=184"&gt;announced&lt;/a&gt; that it has secured the North American publishing rights for Game Arts' PlayStation 3 and PS Vita action-RPG &lt;i&gt;Ragnarok Odyssey Ace&lt;/i&gt;. A European release is &lt;a href="http://www.joystiq.com/2013/04/08/updated-ace-version-of-ragnarok-odyssey-coming-west/"&gt;also in the works&lt;/a&gt;, courtesy of Japanese publisher GungHo.&lt;br /&gt;
&lt;br /&gt;
An expanded version of last year's PS Vita release &lt;a href="http://www.joystiq.com/game/ragnarok-odyssey"&gt;&lt;i&gt;Ragnarok Odyssey&lt;/i&gt;&lt;/a&gt;, &lt;i&gt;Ace&lt;/i&gt; boasts numerous gameplay additions and includes all of the original game's DLC. &lt;em&gt;Ace&lt;/em&gt; additionally supports cross-platform play, giving PS3 and PS Vita players the ability to party up and quest for loot together.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Ragnarok Odyssey Ace&lt;/i&gt; will launch this winter in North America and Europe. Marvelous USA plans to show off the PS Vita version at &lt;a href="http://joystiq.com/game/e3-2013"&gt;E3&lt;/a&gt; in June.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/25/ragnarok-odyssey-ace-journeys-to-north-america-europe-this-wint/"&gt;Ragnarok Odyssey Ace journeys to North America, Europe this winter&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 25 May 2013 03:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/25/ragnarok-odyssey-ace-journeys-to-north-america-europe-this-wint/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583153/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/25/ragnarok-odyssey-ace-journeys-to-north-america-europe-this-wint/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=vazPeRDdyK4:0DEOXgjUK6c:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=vazPeRDdyK4:0DEOXgjUK6c:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=vazPeRDdyK4:0DEOXgjUK6c:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=vazPeRDdyK4:0DEOXgjUK6c:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/vazPeRDdyK4" height="1" width="1"/&gt;</description><category>game-arts</category><category>gungho</category><category>marvelous-usa</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>ragnarok-odyssey</category><category>ragnarok-odyssey-ace</category><category>vita</category><category>xseed</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Sat, 25 May 2013 03:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/25/ragnarok-odyssey-ace-journeys-to-north-america-europe-this-wint/</feedburner:origLink></item><item><title><![CDATA[See Ein and Jacky throw down in Dead or Alive 5 Ultimate]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/cV412rj3c8M/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/25/see-ein-and-jacky-throw-down-in-dead-or-alive-5-ultimate/</guid><comments>http://www.joystiq.com/2013/05/25/see-ein-and-jacky-throw-down-in-dead-or-alive-5-ultimate/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/25/see-ein-and-jacky-throw-down-in-dead-or-alive-5-ultimate/"&gt;&lt;img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/doa5ugroupbscreenshot02jackywin_530x298.jpg" /&gt;&lt;/a&gt;&lt;iframe frameborder="0" height="318" id="viddler-22d78198" mozallowfullscreen="true" src="http://www.viddler.com/embed/22d78198/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=72618770&amp;amp;loop=false&amp;amp;nologo=false&amp;amp;hd=false" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Virtua Fighter's Jacky Bryant will &lt;a href="http://www.joystiq.com/2013/05/22/dead-or-alive-5-ultimate-adds-ein-virtua-fighters-jacky-bryant/"&gt;join his sister&lt;/a&gt; Sarah in &lt;a href="http://www.joystiq.com/2013/05/09/dead-or-alive-5-ultimate-confirmed-for-xbox-360-ps3-this-fall/"&gt;&lt;em&gt;Dead or Alive 5 Ultimate&lt;/em&gt;&lt;/a&gt; and, in a new trailer and set of screens, the pair team up in a tag match. We get a good glimpse at some of the spiky-haired brawler's move set, alongside &lt;em&gt;Ultimate&lt;/em&gt;'s other new cast member, Ein.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Dead or Alive 5 Ultimate&lt;/em&gt; is an upcoming retail and digital re-release on Xbox 360 and PS3 of last year's Team Ninja fighter, &lt;em&gt;Dead or Alive 5&lt;/em&gt;. Ultimate includes modes and content from the PS Vita port &lt;em&gt;&lt;a href="http://www.joystiq.com/game/dead-or-alive-5-plus"&gt;Dead or Alive 5 Plus&lt;/a&gt;&lt;/em&gt;, like additional stages - some themed around &lt;em&gt;Ninja Gaiden&lt;/em&gt; - and, of course, extra characters.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/dead-or-alive-5-ultimate-5-24-13/"&gt;Dead or Alive 5 Ultimate (5/24/13)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/dead-or-alive-5-ultimate-5-24-13/#5907530"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/doa5ugroupbscreenshot01jackyenter_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dead-or-alive-5-ultimate-5-24-13/#5907531"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/doa5ugroupbscreenshot02jackywin_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dead-or-alive-5-ultimate-5-24-13/#5907532"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/doa5ugroupbscreenshot03jacky-vs-christie_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dead-or-alive-5-ultimate-5-24-13/#5907533"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/doa5ugroupbscreenshot04jacky-vs-christie_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dead-or-alive-5-ultimate-5-24-13/#5907534"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/doa5ugroupbscreenshot05jackysarah-vs-rig_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/25/see-ein-and-jacky-throw-down-in-dead-or-alive-5-ultimate/"&gt;See Ein and Jacky throw down in Dead or Alive 5 Ultimate&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Sat, 25 May 2013 01:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/25/see-ein-and-jacky-throw-down-in-dead-or-alive-5-ultimate/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582999/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/25/see-ein-and-jacky-throw-down-in-dead-or-alive-5-ultimate/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=cV412rj3c8M:ElcOi56P3UA:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=cV412rj3c8M:ElcOi56P3UA:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=cV412rj3c8M:ElcOi56P3UA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=cV412rj3c8M:ElcOi56P3UA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/cV412rj3c8M" height="1" width="1"/&gt;</description><category>dead-or-alive-5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo-koei</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 25 May 2013 01:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/25/see-ein-and-jacky-throw-down-in-dead-or-alive-5-ultimate/</feedburner:origLink></item><item><title><![CDATA[IGF finalist 7 Grand Steps premieres for PC June 7]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/HSwVFnKDS48/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/igf-finalist-7-grand-steps-premieres-for-pc-june-7/</guid><comments>http://www.joystiq.com/2013/05/24/igf-finalist-7-grand-steps-premieres-for-pc-june-7/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/23/igf-finalist-7-grand-steps-premieres-for-pc-june-7/"&gt;&lt;img alt="IGF finalist 7 Grand Steps premieres for PC June 7" class="hidden" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/1305247grand.jpg" /&gt;&lt;/a&gt;&lt;iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/gEH3IjFVcY0?rel=0&amp;amp;wmode=opaque" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href="http://www.joystiq.com/tag/dangerous-high-school-girls-in-trouble/"&gt;&lt;i&gt;Dangerous High School Girls in Trouble!&lt;/i&gt;&lt;/a&gt; developer Mousechief announced that its Independent Games Festival Nuovo award finalist title &lt;i&gt;7 Grand Steps&lt;/i&gt; is set for release on June 7 for Windows and Mac.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;7 Grand Steps&lt;/i&gt; is a board game-like strategy game in which players guide a family through multiple generations, tracing the roots of western civilization along the way. Depending on the choices players make, future generations may produce laborers, kings, or adventurers. Competing families battle for resources during each era, however, and players must plan carefully in order to advance their family's bloodline.&lt;br /&gt;
&lt;br /&gt;
Trial versions for PC and Mac are available at &lt;a href="http://www.mousechief.com/"&gt;Mousechief's website&lt;/a&gt;.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/igf-finalist-7-grand-steps-premieres-for-pc-june-7/" rel="bookmark"&gt;Continue reading &lt;em&gt;IGF finalist 7 Grand Steps premieres for PC June 7&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/igf-finalist-7-grand-steps-premieres-for-pc-june-7/"&gt;IGF finalist 7 Grand Steps premieres for PC June 7&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 23:59:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/igf-finalist-7-grand-steps-premieres-for-pc-june-7/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583267/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/igf-finalist-7-grand-steps-premieres-for-pc-june-7/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=HSwVFnKDS48:JULJvN-Mzk4:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=HSwVFnKDS48:JULJvN-Mzk4:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=HSwVFnKDS48:JULJvN-Mzk4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=HSwVFnKDS48:JULJvN-Mzk4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/HSwVFnKDS48" height="1" width="1"/&gt;</description><category>7-grand-steps</category><category>dangerous-high-school-girls-in-trouble</category><category>igf</category><category>mac</category><category>mousechief</category><category>pc</category><category>strategy</category><category>windows</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Fri, 24 May 2013 23:59:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/igf-finalist-7-grand-steps-premieres-for-pc-june-7/</feedburner:origLink></item><item><title><![CDATA[PSA: Dust: An Elysian Tail explores Steam today]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/Da8kW1SHLwk/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/psa-dust-an-elysian-tail-explores-steam-today/</guid><comments>http://www.joystiq.com/2013/05/24/psa-dust-an-elysian-tail-explores-steam-today/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/psa-dust-an-elysian-tail-explores-steam-today/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/dust912.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
As promised, &lt;a href="http://www.joystiq.com/game/dust-an-elysian-tail"&gt;&lt;em&gt;Dust: An Elysian Tail&lt;/em&gt;&lt;/a&gt; has found its way to Steam today. Until May 31, you can grab &lt;em&gt;Dust&lt;/em&gt; for &lt;a href="http://store.steampowered.com/app/236090/"&gt;$13.50&lt;/a&gt;, ten percent off its usual $15 asking price.&lt;br /&gt;
&lt;br /&gt;
The action-adventure RPG from Humble Heart made its debut on Xbox Live Arcade back in August as part of the &lt;a href="http://www.joystiq.com/2012/06/19/xbla-summer-of-arcade-2012-detailed-tony-hawk-kick-flips-it-of/"&gt;Summer of Arcade&lt;/a&gt; promotion. Despite how vast &lt;em&gt;Dust: An Elysian Tail&lt;/em&gt; is, it's actually &lt;a href="http://www.joystiq.com/game/dust-an-elysian-tail"&gt;missing a third of its intended story&lt;/a&gt;, which was cut due to the months of extra time it would've taken to finalize the larger vision. Even with the omitted content, &lt;em&gt;Dust: An Elysian Tail&lt;/em&gt; turned out to be &lt;a href="http://www.joystiq.com/2012/08/20/dust-an-elysian-tail-review-dusting-off-a-classic-formula/"&gt;a fine game&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/psa-dust-an-elysian-tail-explores-steam-today/"&gt;PSA: Dust: An Elysian Tail explores Steam today&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 23:10:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/psa-dust-an-elysian-tail-explores-steam-today/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583230/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/psa-dust-an-elysian-tail-explores-steam-today/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Da8kW1SHLwk:gb8wMa7iYTw:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Da8kW1SHLwk:gb8wMa7iYTw:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Da8kW1SHLwk:gb8wMa7iYTw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Da8kW1SHLwk:gb8wMa7iYTw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Da8kW1SHLwk" height="1" width="1"/&gt;</description><category>action</category><category>action-adventure</category><category>adventure</category><category>dean-dodrill</category><category>dust-an-elysian-tail</category><category>humble-heart</category><category>pc</category><category>rpg</category><category>steam</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 May 2013 23:10:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/psa-dust-an-elysian-tail-explores-steam-today/</feedburner:origLink></item><item><title><![CDATA[Overdose on Arrested Development during free Xbox Live Gold weekend]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/mVt7rlMGvnQ/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/overdose-on-arrested-development-during-free-xbox-live-gold-week/</guid><comments>http://www.joystiq.com/2013/05/24/overdose-on-arrested-development-during-free-xbox-live-gold-week/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/overdose-on-arrested-development-during-free-xbox-live-gold-week/"&gt;&lt;img alt="Overdose on Arrested Development during free Xbox Live Gold weekend" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130524netflix.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Microsoft is hosting &lt;a href="http://news.xbox.com/2013/05/ent-netflix-arrested"&gt;a free Xbox Live weekend&lt;/a&gt; for non-Gold subscribers, giving Netflix members a chance to indulge in the 15 new episodes of &lt;a href="http://movies.netflix.com/WiMovie/Arrested_Development_Season_4/70253399?trkid=7711922"&gt;&lt;i&gt;Arrested Development&lt;/i&gt;&lt;/a&gt; premiering on Sunday, May 26.&lt;br /&gt;
&lt;br /&gt;
Xbox Live Silver members will receive free access to Gold services starting today in the U.S., Canada, U.K., Ireland, Brazil, Mexico, Norway, Sweden, Denmark, Finland, Chile, Colombia and Argentina. Note, however, that you'll need to have an active Netflix account in order to watch the new season of &lt;i&gt;Arrested Development&lt;/i&gt;, as membership isn't included as part of the free weekend.&lt;br /&gt;
&lt;br /&gt;
Make sure you set aside a chunk of time if you plan on marathonning all 15 episodes, as you'll only have one day to watch them all, if you're a Silver member. If you miss out, you're required to walk away from your Xbox 360 looking &lt;a href="http://www.youtube.com/watch?v=oabcM9SOF-E"&gt;like this&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/overdose-on-arrested-development-during-free-xbox-live-gold-week/"&gt;Overdose on Arrested Development during free Xbox Live Gold weekend&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 22:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/overdose-on-arrested-development-during-free-xbox-live-gold-week/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583461/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/overdose-on-arrested-development-during-free-xbox-live-gold-week/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=mVt7rlMGvnQ:Xi-6jtz6WQs:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=mVt7rlMGvnQ:Xi-6jtz6WQs:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=mVt7rlMGvnQ:Xi-6jtz6WQs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=mVt7rlMGvnQ:Xi-6jtz6WQs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/mVt7rlMGvnQ" height="1" width="1"/&gt;</description><category>free-xbox-live-gold-weekend</category><category>microsoft</category><category>netflix</category><category>xbox</category><category>xbox-live-gold</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Fri, 24 May 2013 22:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/overdose-on-arrested-development-during-free-xbox-live-gold-week/</feedburner:origLink></item><item><title><![CDATA[WRUP: XboxOneXO, Gossip Girl]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/0vZSxEbyFx8/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/wrup-xboxonexo-gossip-girl/</guid><comments>http://www.joystiq.com/2013/05/24/wrup-xboxonexo-gossip-girl/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;/div&gt;

&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/wrup-xboxonexo-gossip-girl/"&gt;&lt;img alt="WRUP Xbox One XO Gossip Girl" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/xbonegossipgirl.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Xbox One is the &lt;a href="http://www.joystiq.com/2013/05/21/xbox-one-revealed/"&gt;official name of Microsoft's new console&lt;/a&gt;, but how are all you fabulous people shorthanding it? Xbone, X1, XO? A biomass consensus must be reached by launch this fall.&lt;br /&gt;
&lt;br /&gt;
Also, what's everyone playing this weekend?&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/wrup-xboxonexo-gossip-girl/" rel="bookmark"&gt;Continue reading &lt;em&gt;WRUP: XboxOneXO, Gossip Girl&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/wrup-xboxonexo-gossip-girl/"&gt;WRUP: XboxOneXO, Gossip Girl&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 22:10:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/wrup-xboxonexo-gossip-girl/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582794/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/wrup-xboxonexo-gossip-girl/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=0vZSxEbyFx8:z6XV38bv6gs:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=0vZSxEbyFx8:z6XV38bv6gs:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=0vZSxEbyFx8:z6XV38bv6gs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=0vZSxEbyFx8:z6XV38bv6gs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/0vZSxEbyFx8" height="1" width="1"/&gt;</description><category>what-are-you-playing</category><category>wrup</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 24 May 2013 22:10:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/wrup-xboxonexo-gossip-girl/</feedburner:origLink></item><item><title><![CDATA[Microsoft cleared of Motorola patent violation claim]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/YrRScRhOynU/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/microsoft-cleared-of-motorola-patent-violation-claim/</guid><comments>http://www.joystiq.com/2013/05/24/microsoft-cleared-of-motorola-patent-violation-claim/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.joystiq.com/2013/05/24/microsoft-cleared-of-motorola-patent-violation-claim/" target="_self"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/nightcourt.png" /&gt;&lt;/a&gt;&lt;/center&gt;
The International Trade Commission has decided not to review the decision made &lt;a href="http://www.engadget.com/2013/03/22/itc-rules-microsoft-did-not-infringe-motorola-patent/"&gt;last March&lt;/a&gt; by the administrative law judge presiding over Motorola's patent infringement case against Microsoft, thereby validating the judge's findings - which were in favor of Microsoft - and closing the case, Engadget &lt;a href="http://www.engadget.com/2013/05/23/microsoft-wins-itc-case-against-motorola/"&gt;reports&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
The initial scuffle, first filed in 2010, claimed that Microsoft had infringed upon five of Motorola Mobility's patents. Four patents were dropped from the case during the course of the proceedings, the last remaining patent covering peer-to-peer communication between wireless devices.&lt;br /&gt;
&lt;br /&gt;
Originally, ITC judge David Shaw ruled &lt;a href="http://www.joystiq.com/2012/04/24/preliminary-ruling-xbox-360-infringes-on-some-motorola-patents/"&gt;in favor of Motorola&lt;/a&gt; and subsequently &lt;a href="http://www.joystiq.com/2012/05/23/xbox-360-import-ban-to-the-us-recommended-by-itc-judge/"&gt;recommended a ban&lt;/a&gt; on Xbox imports into the US. Then, in June of last year, the ITC &lt;a href="http://www.engadget.com/2012/06/30/motorola-itc-case-vs-microsoft-remanded/"&gt;remanded the decision&lt;/a&gt; back to the administrative law judge and asked him to take another look, effectively starting the process all over again. His second ruling, this time in favor of Microsoft, was delivered last March and will be the final word on the subject, now that the ITC has declined the opportunity to review his decision.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/microsoft-cleared-of-motorola-patent-violation-claim/"&gt;Microsoft cleared of Motorola patent violation claim&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 21:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/microsoft-cleared-of-motorola-patent-violation-claim/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583325/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/microsoft-cleared-of-motorola-patent-violation-claim/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=YrRScRhOynU:aiMvtSbfsVU:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=YrRScRhOynU:aiMvtSbfsVU:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=YrRScRhOynU:aiMvtSbfsVU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=YrRScRhOynU:aiMvtSbfsVU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/YrRScRhOynU" height="1" width="1"/&gt;</description><category>international-trade-commission</category><category>ITC</category><category>kinect</category><category>law</category><category>lawsuit</category><category>legal</category><category>microsoft</category><category>motorola</category><category>Motorola-Mobility</category><category>patent</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 24 May 2013 21:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/microsoft-cleared-of-motorola-patent-violation-claim/</feedburner:origLink></item><item><title><![CDATA[Halo 'Bootcamp' project spotted on Korean ratings board]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/9WaqlJQ1GAw/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/bootcamp-spotted-on-korean-ratings-board-halo-3-mentioned/</guid><comments>http://www.joystiq.com/2013/05/24/bootcamp-spotted-on-korean-ratings-board-halo-3-mentioned/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/bootcamp-spotted-on-korean-ratings-board-halo-3-mentioned/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/halo3-3-lg.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
A listing for something called "Bootcamp" has surfaced over on the Korean ratings board GRB. Its description specifically calls out &lt;a href="http://www.joystiq.com/game/halo-3"&gt;&lt;em&gt;Halo 3&lt;/em&gt;&lt;/a&gt; and classifies "Bootcamp" as a PC/Online game.&lt;br /&gt;
&lt;br /&gt;
In a comment to &lt;a href="http://www.gamefront.com/halo-bootcamp-outed-on-korean-ratings-board-ms-confirms/"&gt;GameFront&lt;/a&gt;, Microsoft dismissed any association with &lt;a href="http://www.joystiq.com/tag/xbox-one"&gt;Xbox One&lt;/a&gt;, which would suggest &lt;a href="http://www.joystiq.com/2013/05/21/microsoft-steven-spielberg-working-on-halo-the-television-seri/"&gt;the new TV series&lt;/a&gt; in the works is ruled out. Microsoft also denied any connection with the Reclaimer saga started with &lt;a href="http://www.joystiq.com/game/halo-4"&gt;&lt;em&gt;Halo 4&lt;/em&gt;&lt;/a&gt; in the same statement.&lt;br /&gt;
&lt;br /&gt;
Speculation is this could be a PC port of &lt;em&gt;Halo 3&lt;/em&gt;, though Microsoft doesn't seem to be addressing that question either. We've reached out for comment.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/bootcamp-spotted-on-korean-ratings-board-halo-3-mentioned/"&gt;Halo 'Bootcamp' project spotted on Korean ratings board&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 21:10:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/bootcamp-spotted-on-korean-ratings-board-halo-3-mentioned/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583443/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/bootcamp-spotted-on-korean-ratings-board-halo-3-mentioned/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=9WaqlJQ1GAw:6FTX9kHu2x0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=9WaqlJQ1GAw:6FTX9kHu2x0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=9WaqlJQ1GAw:6FTX9kHu2x0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=9WaqlJQ1GAw:6FTX9kHu2x0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/9WaqlJQ1GAw" height="1" width="1"/&gt;</description><category>bootcamp</category><category>grb</category><category>halo</category><category>Halo-3</category><category>korean-ratings-board</category><category>microsoft</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 May 2013 21:10:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/bootcamp-spotted-on-korean-ratings-board-halo-3-mentioned/</feedburner:origLink></item><item><title><![CDATA[Call of Duty: Ghosts has Kinect voice commands on Xbox One]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/mgAMdKfxYOk/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/call-of-duty-ghosts-has-kinect-voice-commands-on-xbox-one/</guid><comments>http://www.joystiq.com/2013/05/24/call-of-duty-ghosts-has-kinect-voice-commands-on-xbox-one/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/call-of-duty-ghosts-has-kinect-voice-commands-on-xbox-one/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ghostdog.jpg" style="width: 530px; height: 350px;" /&gt;&lt;/a&gt;&lt;/div&gt;
Activision Publishing CEO Eric Hirshberg has confirmed that the &lt;a href="http://joystiq.com/tag/xbox-one"&gt;Xbox One&lt;/a&gt; version of &lt;a href="http://joystiq.com/game/call-of-duty-ghosts"&gt;&lt;em&gt;Call of Duty: Ghosts&lt;/em&gt;&lt;/a&gt; will have some form of Kinect voice commands. Speaking to &lt;a href="http://venturebeat.com/2013/05/23/activisions-eric-hirshberg-best-that-40m-call-of-duty-fans-will-follow-him-to-the-xbox-one-interview/"&gt;VentureBeat&lt;/a&gt;, Hirshberg said, "I made a passing comment that you're going to see voice integration, voice commands via Kinect, which is something that we haven't done in the past with Call of Duty." He added that the improvements made to &lt;a href="http://www.joystiq.com/2013/05/21/xbox-ones-kinect-discerns-heartbeat-and-who-has-the-controller/"&gt;Kinect for Xbox One&lt;/a&gt; "really excite" the publisher.&lt;br /&gt;
&lt;br /&gt;
Hirshberg also reassured fans that Kinect support won't be careless. "We've always made sure that we don't just use new technology for novelty's sake, he said. "We always make sure that it makes the gameplay better. In this case, we think it will."&lt;br /&gt;
&lt;br /&gt;
He didn't elaborate on what the voice commands might be, but we imagine they will be something along the lines of, "Come here! Who's a good boy? Are you a good boy? Yes, you are. &lt;a href="http://www.joystiq.com/2013/05/22/comparing-next-gen-call-of-duty-dogs-in-ghosts-to-mw3-dogs/"&gt;&lt;em&gt;Yes, you are!&lt;/em&gt;&lt;/a&gt;"&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/call-of-duty-ghosts-has-kinect-voice-commands-on-xbox-one/"&gt;Call of Duty: Ghosts has Kinect voice commands on Xbox One&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 20:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/call-of-duty-ghosts-has-kinect-voice-commands-on-xbox-one/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583412/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/call-of-duty-ghosts-has-kinect-voice-commands-on-xbox-one/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=mgAMdKfxYOk:3-JsjCKVXpI:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=mgAMdKfxYOk:3-JsjCKVXpI:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=mgAMdKfxYOk:3-JsjCKVXpI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=mgAMdKfxYOk:3-JsjCKVXpI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/mgAMdKfxYOk" height="1" width="1"/&gt;</description><category>activision</category><category>call-of-duty-ghosts</category><category>infinity-ward</category><category>kinect</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 24 May 2013 20:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/call-of-duty-ghosts-has-kinect-voice-commands-on-xbox-one/</feedburner:origLink></item><item><title><![CDATA[Report: No fee to play used Xbox One games, Skype powers voice chat]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/eaubB7o_DUY/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/report-no-fee-to-play-used-xbox-one-games-skype-powers-voice-c/</guid><comments>http://www.joystiq.com/2013/05/24/report-no-fee-to-play-used-xbox-one-games-skype-powers-voice-c/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/report-no-fee-to-play-used-xbox-one-games-skype-powers-voice-c/"&gt;&lt;img alt="Report No fee to play used Xbox One games, voice chat powered by Skype" data-src-height="359" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130524xbox-one.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Citing "sources familiar with the system," Polygon &lt;a href="http://www.polygon.com/2013/5/24/4362680/xbox-one-games-will-require-regular-authentication-checks-used-games"&gt;reports&lt;/a&gt; that the &lt;a href="http://www.joystiq.com/tag/xbox-one"&gt;Xbox One&lt;/a&gt; will not require a fee to play used games. Instead, the console will perform regular online checks to verify disc authenticity and ownership.&lt;br /&gt;
&lt;br /&gt;
Polygon's sources note that used game sales will continue, as Xbox One game ownership is determined by an on-disc encryption code. Once a game has been sold, traded, or otherwise activated by another console, access to the previous owner's installed content is revoked and transferred to its new owner.&lt;br /&gt;
&lt;br /&gt;
Microsoft's Major Nelson addressed recent speculation regarding the upcoming console's ability to play used games in a &lt;a href="http://majornelson.com/2013/05/24/xbox-one-and-used-games-2/"&gt;statement&lt;/a&gt; released earlier today. "Xbox One is designed to support the trade in and resale of games," Major Nelson said. "Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future."&lt;br /&gt;
&lt;br /&gt;
Polygon &lt;a href="http://www.polygon.com/2013/5/24/4359342/xbox-one-voice-chat-skype"&gt;additionally reports&lt;/a&gt; that Xbox One voice chat and party chat will be powered by Skype, according to an unnamed Microsoft representative. Recent &lt;a href="http://www.joystiq.com/2013/05/24/rumor-xbox-one-to-feature-skype-remote-play/"&gt;rumors&lt;/a&gt; suggest that Skype will also enable remote play sessions.&lt;br /&gt;
&lt;br /&gt;
"Skype technologies are used in Xbox One which improves voice quality during multiplayer game sessions," Microsoft's representative wrote in a statement to Polygon. "Skype can also be used to call any of your Skype contacts for voice or video chat exclusively or while playing a game. Additionally, we have improved the Kinect hardware, from microphone configuration to dedicated audio processing, which contributes to providing a high-quality voice experience whether you are chatting in a game or through Skype."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/report-no-fee-to-play-used-xbox-one-games-skype-powers-voice-c/"&gt;Report: No fee to play used Xbox One games, Skype powers voice chat&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 20:10:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/report-no-fee-to-play-used-xbox-one-games-skype-powers-voice-c/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583690/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/report-no-fee-to-play-used-xbox-one-games-skype-powers-voice-c/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=eaubB7o_DUY:m-JlgT338B8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=eaubB7o_DUY:m-JlgT338B8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=eaubB7o_DUY:m-JlgT338B8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=eaubB7o_DUY:m-JlgT338B8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/eaubB7o_DUY" height="1" width="1"/&gt;</description><category>microsoft</category><category>skype</category><category>used-games</category><category>xbox</category><category>xbox-live</category><category>xbox-one</category><category>xbox-reveal</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Fri, 24 May 2013 20:10:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/report-no-fee-to-play-used-xbox-one-games-skype-powers-voice-c/</feedburner:origLink></item><item><title><![CDATA[Fight Night franchise on hold as EA Canada focuses on UFC]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/imHOlCbVdA4/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/fight-night-franchise-on-hold-as-ea-canada-focuses-on-ufc/</guid><comments>http://www.joystiq.com/2013/05/24/fight-night-franchise-on-hold-as-ea-canada-focuses-on-ufc/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/fight-night-franchise-on-hold-as-ea-canada-focuses-on-ufc/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/fncmosleysgiantoverhandlefthook_530x298.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
With &lt;a href="http://www.joystiq.com/2012/07/18/fight-night-team-developing-ea-sports-ufc/"&gt;EA Canada focused&lt;/a&gt; on EA's &lt;a href="http://www.joystiq.com/game/ea-sports-ufc"&gt;upcoming UFC game&lt;/a&gt;, the Fight Night franchise has been put on hold at EA Sports.&lt;br /&gt;
&lt;br /&gt;
"Right now, a great portion of the core of the Fight Night team are actually the team that are building UFC," EA Sports executive vice president Andrew Wilson told &lt;a href="http://www.ign.com/articles/2013/05/23/ea-sports-ufc-halts-fight-night-development"&gt;IGN&lt;/a&gt;. "Do I see a future for Fight Night? You know, sure. But right now, UFC is where our fighting focus is."&lt;br /&gt;
&lt;br /&gt;
2011's &lt;em&gt;&lt;a href="http://www.joystiq.com/game/fight-night-champion"&gt;Fight Night Champion&lt;/a&gt;&lt;/em&gt; was the latest game in EA's boxing franchise, introducing a new "Full-Spectrum" punch control system and a Hollywood-inspired campaign following fictitious convict boxer's struggle to overcome adversity and many, many punches to the face. The series was born from the ashes of EA's previous boxing series, Knockout Kings, in 2004.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/fight-night-franchise-on-hold-as-ea-canada-focuses-on-ufc/"&gt;Fight Night franchise on hold as EA Canada focuses on UFC&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 19:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/fight-night-franchise-on-hold-as-ea-canada-focuses-on-ufc/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583673/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/fight-night-franchise-on-hold-as-ea-canada-focuses-on-ufc/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=imHOlCbVdA4:jP153EAXzI0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=imHOlCbVdA4:jP153EAXzI0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=imHOlCbVdA4:jP153EAXzI0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=imHOlCbVdA4:jP153EAXzI0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/imHOlCbVdA4" height="1" width="1"/&gt;</description><category>andrew-wilson</category><category>ea</category><category>ea-canada</category><category>ea-sports</category><category>fight-night</category><category>fight-night-champion</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>ufc</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 May 2013 19:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/fight-night-franchise-on-hold-as-ea-canada-focuses-on-ufc/</feedburner:origLink></item><item><title><![CDATA[Call of Juarez: Gunslinger review: Back in the saddle]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/tnsubE9oYmo/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/call-of-juarez-gunslinger-review/</guid><comments>http://www.joystiq.com/2013/05/24/call-of-juarez-gunslinger-review/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/call-of-juarez-gunslinger-review/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/20130506cojgscreenthecold-bloodedbountyhunter_530x298.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
It's pretty rare for a game series to get as many chances as Call of Juarez has. After a middling debut, the series drummed up lots of critical goodwill with &lt;a href="http://www.joystiq.com/2009/07/06/review-call-of-juarez-bound-in-blood-single-player/"&gt;&lt;em&gt;Bound in Blood&lt;/em&gt;&lt;/a&gt;, and then absolutely threw it all away with the awful &lt;a href="http://www.joystiq.com/2011/07/21/call-of-juarez-the-cartel-review/"&gt;&lt;em&gt;The Cartel&lt;/em&gt;&lt;/a&gt;. Now, Techland has ventured back to the Wild West with &lt;a href="http://joystiq.com/game/call-of-juarez-gunslinger"&gt;&lt;em&gt;Call of Juarez: Gunslinger&lt;/em&gt;&lt;/a&gt;, and the developer's got something to prove.&lt;br /&gt;
&lt;br /&gt;
Perhaps seeking to distance itself from &lt;em&gt;The Cartel&lt;/em&gt;, &lt;em&gt;Gunslinger&lt;/em&gt; is a different beast in almost every way, and it works. The most immediately obvious difference is the art style. Instead of the mostly realistic style of past Juarez games, &lt;em&gt;Gunslinger&lt;/em&gt; opts for a more stylized and bombastic look. It's as if the developers threw anime, Mad Max, and The Good the Bad and the Ugly and Borderlands into a blender. That might sound weird, but it's a refreshing and enjoyable change.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Gunslinger&lt;/em&gt; also has very little in common with its predecessors when it comes to story. The only real connection is a collectible with a short biography of Ray McCall, one of the protagonists from the first two games. This time around, &lt;em&gt;Gunslinger&lt;/em&gt; puts players into the dusty spurs of bounty hunter Silas Greaves.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/call-of-juarez-gunslinger-4-22-13/"&gt;Call of Juarez: Gunslinger (4/22/13)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/call-of-juarez-gunslinger-4-22-13/#5831122"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/20130422cojgscreenconcentrationmode_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/call-of-juarez-gunslinger-4-22-13/#5831123"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/20130422cojgscreenduel_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/call-of-juarez-gunslinger-4-22-13/#5831124"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/20130422cojgscreengatlinggun_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/call-of-juarez-gunslinger-4-22-13/#5831125"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/20130422cojgscreensenseofdeath_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/call-of-juarez-gunslinger-4-22-13/#5831126"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/20130422cojgscreentrailrobbery_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/call-of-juarez-gunslinger-review/" rel="bookmark"&gt;Continue reading &lt;em&gt;Call of Juarez: Gunslinger review: Back in the saddle&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/call-of-juarez-gunslinger-review/"&gt;Call of Juarez: Gunslinger review: Back in the saddle&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 19:10:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/call-of-juarez-gunslinger-review/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583579/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/call-of-juarez-gunslinger-review/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=tnsubE9oYmo:CTc7XyG74Oc:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=tnsubE9oYmo:CTc7XyG74Oc:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=tnsubE9oYmo:CTc7XyG74Oc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=tnsubE9oYmo:CTc7XyG74Oc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/tnsubE9oYmo" height="1" width="1"/&gt;</description><category>call-of-juarez-gunslinger</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>techland</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[Ryan Franklin]]></dc:creator><pubDate>Fri, 24 May 2013 19:10:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/call-of-juarez-gunslinger-review/</feedburner:origLink></item><item><title><![CDATA[Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/dAFS7codgy0/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/indie-not-alone-vlambeers-advice-helped-dog-sled-saga/</guid><comments>http://www.joystiq.com/2013/05/24/indie-not-alone-vlambeers-advice-helped-dog-sled-saga/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;/div&gt;

&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/indie-not-alone-vlambeers-advice-helped-dog-sled-saga/"&gt;&lt;img alt="Indie, but not alone How Vlambeer's advice helped guide Dog Sled Saga" data-src-height="342" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/dss3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
The idea hit Dan FitzGerald in the shower last December: What about a dog sledding game? The Chicago native had been toying around with various prototypes based around a lobbing mechanic, but nothing stuck quite like this. Ideas started pouring in, and he enlisted his girlfriend of three years, Lisa Bromiel, to work on the art and help shape the exciting nugget of an idea into a fully realized video game - a concept that evolved into &lt;em&gt;Dog Sled Saga&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
It was the first time either had embarked on anything quite like it. FitzGerald studied communications in college, and had spent time doing contract video production (including trailers for other video games) and web design in an effort to get deeper into the gaming scene. Bromiel, meanwhile, is a trained artist with a focus on material art, though she hadn't consistently worked in digital illustration. As confident as they were about seeing the concept through to completion, they didn't have much insight as to going from making an original game to actually presenting it as a purchasable product. Well, at least until Rami Ismail came to town.&lt;br /&gt;
&lt;br /&gt;
Ismail, the business and development half of Dutch indie studio Vlambeer (&lt;em&gt;Super Crate Box&lt;/em&gt;, &lt;em&gt;&lt;a href="http://www.joystiq.com/game/Luftrausers/"&gt;Luftrausers&lt;/a&gt;&lt;/em&gt;), stopped in Chicago in February to give a talk as part of DePaul University's Visiting Artists Series. FitzGerald and Bromiel attended, expecting to hear anecdotes about creating their beloved games, or the painful cloning saga that marked the development of &lt;em&gt;Ridiculous Fishing&lt;/em&gt;.&lt;br /&gt;
&lt;br /&gt;
Instead they got a real lesson - Indie Game Business 101, if you will - defined by the lecture's catchy three-word title: "Monetize That Shit."&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/indie-not-alone-vlambeers-advice-helped-dog-sled-saga/" rel="bookmark"&gt;Continue reading &lt;em&gt;Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/indie-not-alone-vlambeers-advice-helped-dog-sled-saga/"&gt;Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 18:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/indie-not-alone-vlambeers-advice-helped-dog-sled-saga/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583442/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/indie-not-alone-vlambeers-advice-helped-dog-sled-saga/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=dAFS7codgy0:KS76rlKF0kQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dAFS7codgy0:KS76rlKF0kQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=dAFS7codgy0:KS76rlKF0kQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dAFS7codgy0:KS76rlKF0kQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/dAFS7codgy0" height="1" width="1"/&gt;</description><category>android</category><category>Chicago-Game-Scene</category><category>Dan-FitzGerald</category><category>Dog-Sled-Saga</category><category>Dog-Sledding</category><category>Indie</category><category>ios</category><category>ipad</category><category>iphone</category><category>Kickstarter</category><category>Lisa-Bromiel</category><category>mac</category><category>mobile</category><category>pc</category><dc:creator><![CDATA[Andrew Hayward]]></dc:creator><pubDate>Fri, 24 May 2013 18:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/indie-not-alone-vlambeers-advice-helped-dog-sled-saga/</feedburner:origLink></item><item><title><![CDATA[Microsoft: Xbox One cloud processing can enhance lighting, physics]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/Vjqp9hvokAg/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/report-xbox-one-performance-upped-by-cloud-processing/</guid><comments>http://www.joystiq.com/2013/05/24/report-xbox-one-performance-upped-by-cloud-processing/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/report-xbox-one-performance-upped-by-cloud-processing/"&gt;&lt;img alt="Report Xbox One performance upped by cloud processing" data-src-height="218" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130524xboxone.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Speaking with Redmond Game Studios and Platforms GM Matt Booty, Ars Technica &lt;a href="http://arstechnica.com/gaming/2013/05/how-the-xbox-one-draws-more-processing-power-from-cloud-computing/"&gt;reports&lt;/a&gt; that cloud computing will boost performance in games designed for Microsoft's &lt;a href="http://www.joystiq.com/tag/xbox-one"&gt;Xbox One&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
While latency-sensitive actions will be handled by a user's Xbox One console, Microsoft claims its cloud architecture can pre-calculate elements like lighting and physics modeling, leading to increased in-game performance.&lt;br /&gt;
&lt;br /&gt;
This additional processing is made possible by the &lt;a href="http://www.joystiq.com/2013/05/21/xbox-live-powered-by-server-boost-cloud-computing-for-xbox-one/"&gt;300,000 servers&lt;/a&gt; that will power Xbox Live after the Xbox One's launch, up from the 15,000 servers currently supporting the service. Booty notes that "[for] every Xbox One available in your living room we'll have three of those devices in the cloud available."&lt;br /&gt;
&lt;br /&gt;
Xbox One games that support the feature will remain operational in the event of an Internet connection outage, though developers will need to address the possibility of reduced performance. "In the event of a drop out [...] the game is going to have to intelligently handle that," Booty tells Ars Technica.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/report-xbox-one-performance-upped-by-cloud-processing/"&gt;Microsoft: Xbox One cloud processing can enhance lighting, physics&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 18:10:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/report-xbox-one-performance-upped-by-cloud-processing/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583375/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/report-xbox-one-performance-upped-by-cloud-processing/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Vjqp9hvokAg:ihT4VxdaOfk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Vjqp9hvokAg:ihT4VxdaOfk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Vjqp9hvokAg:ihT4VxdaOfk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Vjqp9hvokAg:ihT4VxdaOfk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Vjqp9hvokAg" height="1" width="1"/&gt;</description><category>cloud</category><category>Matt-Booty</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><category>xbox-one</category><category>xbox-reveal</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Fri, 24 May 2013 18:10:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/report-xbox-one-performance-upped-by-cloud-processing/</feedburner:origLink></item><item><title><![CDATA[GameStop stock closes week down 19%]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/fPOqOhlJDjo/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/gamestop-stock-closes-week-down-19/</guid><comments>http://www.joystiq.com/2013/05/24/gamestop-stock-closes-week-down-19/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/gamestop-stock-closes-week-down-19/"&gt;&lt;img alt="Image" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/rollercoastershutterstock530.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
GameStop's stock concluded the trading week down 19 percent, attributable to &lt;a href="http://www.joystiq.com/2013/05/21/gamestop-stock-takes-hit-following-xbox-one-used-game-story/"&gt;continuing investor concerns&lt;/a&gt; over Xbox One's used games market solution. The most volatile decline occurred after a report out of the UK this morning claimed GameStop's &lt;a href="http://www.joystiq.com/2013/05/24/report-publishers-to-receive-cut-of-xbox-one-pre-owned-sales/"&gt;margins in the pre-owned market would be affected by others taking a cut&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Microsoft sent out the following statement a half hour before trading closed today: "The ability to trade in and resell games is important to gamers and to Xbox. Xbox One is designed to support the trade in and resale of games. Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future."&lt;br /&gt;
&lt;br /&gt;
GameStop's stock dropped nearly 11 percent today, down $3.90/share to $32.11. At its worst, the company's stock was down to $31/share today. GameStop concluded its previous fiscal year with pre-owned video game products representing $2.4 billion in sales (27.4 percent for the year). If you want a public answer to Microsoft's used game plans, you got nothing on the company that's losing hundreds of millions in value off the situation.
&lt;div style="text-align: right;"&gt;&lt;small&gt;[Image: &lt;span&gt;&lt;a href="http://www.shutterstock.com/gallery-756502p1.html" id="portfolio_link"&gt;nuttapol yupothong &lt;/a&gt;&lt;/span&gt;via Shutterstock]&lt;/small&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/gamestop-stock-closes-week-down-19/"&gt;GameStop stock closes week down 19%&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 17:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/gamestop-stock-closes-week-down-19/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583546/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/gamestop-stock-closes-week-down-19/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=fPOqOhlJDjo:CnpV4auVqTs:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=fPOqOhlJDjo:CnpV4auVqTs:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=fPOqOhlJDjo:CnpV4auVqTs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=fPOqOhlJDjo:CnpV4auVqTs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/fPOqOhlJDjo" height="1" width="1"/&gt;</description><category>gamestop</category><category>kinect</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 24 May 2013 17:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/gamestop-stock-closes-week-down-19/</feedburner:origLink></item><item><title><![CDATA[Tomb Raider on sale for $14 at Green Man Gaming]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/pn0igAR9LfE/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/tomb-raider-on-sale-for-14-at-green-man-gaming/</guid><comments>http://www.joystiq.com/2013/05/24/tomb-raider-on-sale-for-14-at-green-man-gaming/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/tombraiderscreenshot-4-1307418926.jpg" /&gt;&lt;/div&gt;
Frugal survivalists can enlist in Lara Croft's prequel adventure, &lt;a href="http://www.joystiq.com/game/tomb-raider-2013"&gt;&lt;em&gt;Tomb Raider&lt;/em&gt;&lt;/a&gt;, for $13.60 today. The deal is over on PC digital distribution outlet &lt;a href="http://www.greenmangaming.com/s/us/en/pc/games/action/tomb-raider/"&gt;Green Man Gaming&lt;/a&gt;, which has the Crystal Dynamics reboot currently listed at $17 - simply add coupon code "&lt;strong&gt;GMG20-LLASD-D8WBQ&lt;/strong&gt;" (without quotes, boldness is entirely up to you) in the checkout screen and you'll get the extra-reduced price.&lt;br /&gt;
&lt;br /&gt;
In &lt;a href="http://www.joystiq.com/2013/03/04/tomb-raider-review/"&gt;our review&lt;/a&gt; of &lt;em&gt;Tomb Raider&lt;/em&gt;, we cited the joy of exploration and story's revelatory crescendo as catalysts for our love of Lara's coming-of-age tale. "The arc is drawn perfectly, with the edges of the old &lt;em&gt;Tomb Raider&lt;/em&gt; starting to poke through as the story comes to a close, teasing what's yet to come." Several DLC packs have been issued, adding new maps and modes to the multiplayer side of the game. Crystal Dynamics has said it has &lt;a href="http://www.joystiq.com/2013/03/20/tomb-raider-single-player-dlc-isnt-in-crystal-dynamics-current/"&gt;no plans to offer single-player DLC&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/tomb-raider-on-sale-for-14-at-green-man-gaming/"&gt;Tomb Raider on sale for $14 at Green Man Gaming&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 16:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/tomb-raider-on-sale-for-14-at-green-man-gaming/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583206/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/tomb-raider-on-sale-for-14-at-green-man-gaming/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=pn0igAR9LfE:fuAOYzje2G0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=pn0igAR9LfE:fuAOYzje2G0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=pn0igAR9LfE:fuAOYzje2G0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=pn0igAR9LfE:fuAOYzje2G0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/pn0igAR9LfE" height="1" width="1"/&gt;</description><category>crystal-dynamics</category><category>green-man-gaming</category><category>pc</category><category>square-enix</category><category>tomb-raider-2011</category><category>tomb-raider-2012</category><category>tomb-raider-2013</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 May 2013 16:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/tomb-raider-on-sale-for-14-at-green-man-gaming/</feedburner:origLink></item><item><title><![CDATA[A bespectacled look at the Oculus Rift]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/LM3wZ__7qMg/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/a-bespectacled-look-at-the-oculus-rift/</guid><comments>http://www.joystiq.com/2013/05/24/a-bespectacled-look-at-the-oculus-rift/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.joystiq.com/2013/05/24/a-bespectacled-look-at-the-oculus-rift/" target="_self"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/oculusrifteyecups.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;
For the most part, being near- or farsighted today isn't that big of a deal. The only cultural zeitgeist folks like me have missed out on recently has been in the resurgence of glasses-required 3D technology in consumer media. And let's be honest, it isn't a tremendous loss.&lt;br /&gt;
&lt;br /&gt;
In fact, the Oculus Rift is the only thing on the horizon that is as potentially game-changing as it is unfriendly to glasses. That thing straps directly onto your whole face, there's no way a pair of fashionable specs could fit under there.&lt;br /&gt;
&lt;br /&gt;
Well, as it turns out, the Oculus Rift really was accommodating to my Converse frames and their too-old lenses, so much so that for the first time ever I'm legitimately excited about the once-lofty possibility of a virtual reality future.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/a-bespectacled-look-at-the-oculus-rift/" rel="bookmark"&gt;Continue reading &lt;em&gt;A bespectacled look at the Oculus Rift&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/a-bespectacled-look-at-the-oculus-rift/"&gt;A bespectacled look at the Oculus Rift&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 15:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/a-bespectacled-look-at-the-oculus-rift/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20569335/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/a-bespectacled-look-at-the-oculus-rift/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=LM3wZ__7qMg:zfnL35OkB8c:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=LM3wZ__7qMg:zfnL35OkB8c:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=LM3wZ__7qMg:zfnL35OkB8c:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=LM3wZ__7qMg:zfnL35OkB8c:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/LM3wZ__7qMg" height="1" width="1"/&gt;</description><category>Adhesive-games</category><category>glasses</category><category>hands-on</category><category>hawken</category><category>Meteor-Entertainment</category><category>oculus</category><category>oculus-rift</category><category>pc</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 24 May 2013 15:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/a-bespectacled-look-at-the-oculus-rift/</feedburner:origLink></item><item><title><![CDATA[Destiny 'looking forward to talking more about' PC version in future]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/olV5TVwdWaQ/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/destiny-looking-forward-to-talking-more-about-pc-version-in-fu/</guid><comments>http://www.joystiq.com/2013/05/24/destiny-looking-forward-to-talking-more-about-pc-version-in-fu/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.joystiq.com/2013/05/24/destiny-looking-forward-to-talking-more-about-pc-version-in-fu/" target="_self"&gt;&lt;img alt="Destiny 'looking forward to talking more about' PC version in future" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/destinygoof.png" /&gt;&lt;/a&gt;&lt;/center&gt;
Bungie senior writer Eric Osborne didn't go so far as to outright confirm &lt;em&gt;or&lt;/em&gt; deny the existence of a PC version of &lt;a href="http://www.joystiq.com/game/destiny"&gt;&lt;em&gt;Destiny&lt;/em&gt;&lt;/a&gt;, though he did say that Bungie is "looking forward to talking more about that kind of stuff in the future" during an interview with &lt;a href="http://www.ign.com/articles/2013/05/23/destiny-could-get-pc-version-cross-platform-saves"&gt;IGN&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
"We haven't said yes, and we haven't said no," Osborne said. "The more platforms we take on, the more work it ultimately becomes, and what we don't want is to compromise the core experience on any platforms. We have a lot of people who play on PCs. We have a lot of appetite to build that experience."&lt;br /&gt;
&lt;br /&gt;
Right now, &lt;em&gt;Destiny&lt;/em&gt; is set to launch for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One at an unspecified future date, presumably before the dystopian, near-extinct future in which the game takes place.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/destiny-looking-forward-to-talking-more-about-pc-version-in-fu/"&gt;Destiny 'looking forward to talking more about' PC version in future&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 15:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/destiny-looking-forward-to-talking-more-about-pc-version-in-fu/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583154/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/destiny-looking-forward-to-talking-more-about-pc-version-in-fu/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=olV5TVwdWaQ:JtZVmfIBr6E:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=olV5TVwdWaQ:JtZVmfIBr6E:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=olV5TVwdWaQ:JtZVmfIBr6E:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=olV5TVwdWaQ:JtZVmfIBr6E:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/olV5TVwdWaQ" height="1" width="1"/&gt;</description><category>activision</category><category>bungie</category><category>destiny</category><category>pc</category><category>pc-version</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 24 May 2013 15:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/destiny-looking-forward-to-talking-more-about-pc-version-in-fu/</feedburner:origLink></item><item><title><![CDATA[Don't Starve review: Leave the light on]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/bWxvN3BzBxA/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/dont-starve-review/</guid><comments>http://www.joystiq.com/2013/05/24/dont-starve-review/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/dont-starve-review/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/dsold01_530x298.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Boy Scouts should be required to play &lt;a href="http://joystiq.com/game/dont-starve"&gt;&lt;em&gt;Don't Starve&lt;/em&gt;&lt;/a&gt; before going on any camping trips - they could even get a badge for it, in the form of a gaping, pointy-toothed wormhole. Or maybe a friendly campfire.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Don't Starve&lt;/em&gt; is packed with wonderful advice about survival and personal growth:

&lt;ul&gt;
	&lt;li&gt;In the wilderness, you must build your own tools using only the immediate environment&lt;/li&gt;
	&lt;li&gt;Animals are a great source of nutrition, no matter how cute they are&lt;/li&gt;
	&lt;li&gt;The world is bigger than it first appears; explore it&lt;/li&gt;
	&lt;li&gt;Scary things that will kill you hide in the dark&lt;/li&gt;
	&lt;li&gt;When you die, your world disappears&lt;/li&gt;
	&lt;li&gt;Fire is fun&lt;/li&gt;
	&lt;li&gt;Go for the eyes&lt;/li&gt;
&lt;/ul&gt;
And that's not mentioning the obvious one.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/dont-starve/"&gt;Don't Starve&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/dont-starve/#5908064"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/dsold01_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dont-starve/#5908056"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ds020_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dont-starve/#5908057"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ds030_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dont-starve/#5908058"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ds040_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dont-starve/#5908059"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ds05_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/dont-starve-review/" rel="bookmark"&gt;Continue reading &lt;em&gt;Don't Starve review: Leave the light on&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/dont-starve-review/"&gt;Don't Starve review: Leave the light on&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 14:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/dont-starve-review/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583164/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/dont-starve-review/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=bWxvN3BzBxA:JWNY2q306M4:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=bWxvN3BzBxA:JWNY2q306M4:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=bWxvN3BzBxA:JWNY2q306M4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=bWxvN3BzBxA:JWNY2q306M4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/bWxvN3BzBxA" height="1" width="1"/&gt;</description><category>dont-starve</category><category>klei-entertainment</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 24 May 2013 14:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/dont-starve-review/</feedburner:origLink></item><item><title><![CDATA[GRID 2 BAC Mono Edition is £125,000]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/N3OdIPV6Wzo/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/grid-2-bac-mono-edition-is-125-000/</guid><comments>http://www.joystiq.com/2013/05/24/grid-2-bac-mono-edition-is-125-000/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/grid-2-bac-mono-edition-is-125-000/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/codemasters0392alt_530x350.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
You might be thinking that some countries use commas instead of decimal points, but the headline above does indeed say one hundred and twenty-five &lt;em&gt;thousand&lt;/em&gt; British Pounds ($188,700). You might also think that's awfully expensive for the special edition of a racing game (any game, really), but allow us to put things in perspective. The &lt;em&gt;GRID 2 BAC Mono Edition&lt;/em&gt; isn't so much a special edition of a game as it is a luxury sports car that happens to come with a game.&lt;br /&gt;
&lt;br /&gt;
Specifically, the BAC Mono Edition comes with the Mono, essentially a street legal formula racing car. Also included is a racing suit and helmet, a copy of &lt;a href="http://joystiq.com/game/grid-2"&gt;&lt;em&gt;GRID 2&lt;/em&gt;&lt;/a&gt; and a PlayStation 3 on which to play it. According to &lt;a href="http://us.bac-mono.com/config.php"&gt;BAC's website&lt;/a&gt;, a Mono with no frills has a base price of &amp;pound;96,495 ($145,919), and that's before throwing in VAT. Only one copy of the BAC Mono Edition is being manufactured, making it something a collector's item. You can &lt;a href="http://www.game.co.uk/en/grid-2-bac-mono-edition-228776"&gt;place your pre-order&lt;/a&gt; exclusively with GAME. Oh, and shipping is free.&lt;br /&gt;
&lt;br /&gt;
Not to be left out, Best Buy is hosting a &lt;a href="http://www.bestbuy.com/site/GRID+2+-+PlayStation+3/6775277.p?id=1218806579805&amp;amp;skuId=6775277&amp;amp;st=grid%202&amp;amp;lp=2&amp;amp;cp=1"&gt;special edition of &lt;em&gt;GRID 2&lt;/em&gt;&lt;/a&gt; in North America. It includes the IndyCar DLC pack and retails for $59.99.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;GRID 2&lt;/em&gt; comes out next week.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/grid-2-mono-edition/"&gt;Grid 2 (BAC Mono Edition)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/grid-2-mono-edition/#5907565"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/codemasters0230-2alt_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/grid-2-mono-edition/#5907566"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/codemasters0282alt_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/grid-2-mono-edition/#5907567"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/codemasters0379alt_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/grid-2-mono-edition/#5907568"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/codemasters0392alt_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/grid-2-mono-edition/#5907569"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/codemasters0427_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/grid-2-bac-mono-edition-is-125-000/" rel="bookmark"&gt;Continue reading &lt;em&gt;GRID 2 BAC Mono Edition is £125,000&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/grid-2-bac-mono-edition-is-125-000/"&gt;GRID 2 BAC Mono Edition is £125,000&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 14:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/grid-2-bac-mono-edition-is-125-000/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582903/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/grid-2-bac-mono-edition-is-125-000/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=N3OdIPV6Wzo:RJyNULuIuJg:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=N3OdIPV6Wzo:RJyNULuIuJg:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=N3OdIPV6Wzo:RJyNULuIuJg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=N3OdIPV6Wzo:RJyNULuIuJg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/N3OdIPV6Wzo" height="1" width="1"/&gt;</description><category>bac</category><category>bac-mono</category><category>codemasters</category><category>grid-2</category><category>microsoft</category><category>mono</category><category>playstation</category><category>ps3</category><category>uk</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 24 May 2013 14:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/grid-2-bac-mono-edition-is-125-000/</feedburner:origLink></item><item><title><![CDATA[Rumor: Xbox One to feature Skype remote play]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/dnUTMT9Tw0Q/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/rumor-xbox-one-to-feature-skype-remote-play/</guid><comments>http://www.joystiq.com/2013/05/24/rumor-xbox-one-to-feature-skype-remote-play/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/rumor-xbox-one-to-feature-skype-remote-play/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/xboxone-reveal-7-1369238060.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Rumor has it that Microsoft's &lt;a href="http://www.joystiq.com/tag/xbox-one"&gt;Xbox One&lt;/a&gt; console will feature remote play through &lt;a href="http://www.joystiq.com/2011/05/10/microsoft-buys-skype-plans-to-add-support-to-kinect-and-xbox-li/"&gt;Skype&lt;/a&gt;, allowing someone to remotely take over gameplay on the local console directly from a Skype call. Either player may break the remote play session at any time.&lt;br /&gt;
&lt;br /&gt;
Supposedly the feature is in testing phase right now, though &lt;a href="http://www.polygon.com/2013/5/24/4361974/the-xbox-one-can-talk-to-you-will-feature-remote-play"&gt;Polygon&lt;/a&gt;'s source notes that certain details are still up in the air - like how long that individual can remotely play or whether they need to own the same game or not. During the &lt;a href="http://www.joystiq.com/tag/xbox-reveal"&gt;Xbox reveal&lt;/a&gt; event, Microsoft unveiled &lt;a href="http://www.joystiq.com/2013/05/21/xbox-one-allows-group-skype-video-calls/"&gt;group Skype calls&lt;/a&gt; using the Xbox One's &lt;a href="http://www.joystiq.com/2013/05/21/next-gen-kinect-sensor-unveiled-for-xbox-one/"&gt;improved Kinect sensor&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/rumor-xbox-one-to-feature-skype-remote-play/"&gt;Rumor: Xbox One to feature Skype remote play&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 13:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/rumor-xbox-one-to-feature-skype-remote-play/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583143/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/rumor-xbox-one-to-feature-skype-remote-play/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=dnUTMT9Tw0Q:4yh8O6CdzQ8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dnUTMT9Tw0Q:4yh8O6CdzQ8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=dnUTMT9Tw0Q:4yh8O6CdzQ8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dnUTMT9Tw0Q:4yh8O6CdzQ8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/dnUTMT9Tw0Q" height="1" width="1"/&gt;</description><category>kinect</category><category>microsoft</category><category>remote-play</category><category>skype</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 May 2013 13:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/rumor-xbox-one-to-feature-skype-remote-play/</feedburner:origLink></item><item><title><![CDATA[Super Joystiq Podcast 051: Xbox One continued, impressions and interviews from Redmond]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/lwBXl9NgClI/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/super-joystiq-podcast-051-xbox-one-continued-impressions-and-i/</guid><comments>http://www.joystiq.com/2013/05/24/super-joystiq-podcast-051-xbox-one-continued-impressions-and-i/#comments</comments><description>&lt;p&gt;Filed under: &lt;a href="http://www.joystiq.com/category/podcasts/" rel="tag"&gt;Podcasts&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/super-joystiq-podcast-051-xbox-one/"&gt;&lt;img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/joystiqbanner.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
This week's &lt;a href="http://www.joystiq.com/podcast/"&gt;Super Joystiq Podcast&lt;/a&gt; wants to be the all-in-&lt;em&gt;one&lt;/em&gt; destination for all of your entertainment needs.&lt;br /&gt;
&lt;br /&gt;
The &lt;a href="http://www.joystiq.com/tag/xbox-one/"&gt;Xbox One&lt;/a&gt;-- yes, that's still the real name. The home crew tackled the announcement of Microsoft's latest console in our &lt;a href="http://www.joystiq.com/2013/05/21/super-joystiq-podcast-special-xbox-one-revealed/"&gt;special episode&lt;/a&gt; on Tuesday, and now Ludwig and Alexander are back from the event to discuss the aftermath of information that has since been clarified, and not. There are still plenty of unknowns and &lt;a href="http://www.joystiq.com/2013/05/22/xbox-one-will-definitely-be-in-used-games-market-details-still/"&gt;red flags&lt;/a&gt;, and we dive deep on all of them here.&lt;br /&gt;
&lt;br /&gt;
Be sure to catch the games segment recorded live on YouTube every Thursday. This week's edition can be seen on the &lt;a href="http://www.youtube.com/joystiq"&gt;Joystiq YouTube page&lt;/a&gt; and after the break.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Listen to the Super Joystiq Podcast:&lt;/strong&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=215055576"&gt;Subscribe to the Super Joystiq Podcast in iTunes&lt;/a&gt;&lt;/li&gt;
	&lt;li&gt;&lt;a href="http://podcasts.joystiq.com/rss.xml"&gt;Add the Super Joystiq Podcast feed to your RSS aggregator&lt;/a&gt;&lt;/li&gt;
	&lt;li&gt;&lt;a href="http://serve.castfire.com/audio/1742778/1742778_2013-05-24-113418.128.mp3"&gt;Download the MP3 directly&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Details about each segment and video of the games segment are available after the break.&lt;/strong&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/super-joystiq-podcast-051-xbox-one-continued-impressions-and-i/" rel="bookmark"&gt;Continue reading &lt;em&gt;Super Joystiq Podcast 051: Xbox One continued, impressions and interviews from Redmond&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/super-joystiq-podcast-051-xbox-one-continued-impressions-and-i/"&gt;Super Joystiq Podcast 051: Xbox One continued, impressions and interviews from Redmond&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 13:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/super-joystiq-podcast-051-xbox-one-continued-impressions-and-i/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583097/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/super-joystiq-podcast-051-xbox-one-continued-impressions-and-i/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=lwBXl9NgClI:CpKjRIiXu28:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=lwBXl9NgClI:CpKjRIiXu28:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=lwBXl9NgClI:CpKjRIiXu28:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=lwBXl9NgClI:CpKjRIiXu28:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/lwBXl9NgClI" height="1" width="1"/&gt;</description><category>joystiq-podcast</category><category>podcasts</category><category>super-joystiq-podcast</category><enclosure url="http://www.joystiq.com/audio/1742778/1742778_2013-05-24-113418.mp3" length="33771878" type="audio/mpeg" /><dc:creator><![CDATA[Jonathan Downin]]></dc:creator><pubDate>Fri, 24 May 2013 13:15:00 EST</pubDate><itunes:subtitle>Super Joystiq Podcast 051: Xbox One continued, impressions and interviews from Redmond</itunes:subtitle><itunes:author>Joystiq</itunes:author><itunes:duration>55:37</itunes:duration><itunes:keywords>podcasts</itunes:keywords><feedburner:origLink>http://www.joystiq.com/2013/05/24/super-joystiq-podcast-051-xbox-one-continued-impressions-and-i/</feedburner:origLink></item><item><title><![CDATA[Halo 4 for $18 at Best Buy today]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/Y8iQmJLBKGs/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/halo-4-for-18-at-best-buy-today/</guid><comments>http://www.joystiq.com/2013/05/24/halo-4-for-18-at-best-buy-today/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/halo-4-for-18-at-best-buy-today/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/halo4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
If you've yet to experience John 117's latest adventure, you should know that &lt;a href="http://joystiq.com/game/halo-4"&gt;&lt;em&gt;Halo 4&lt;/em&gt;&lt;/a&gt; is a mere &lt;a href="https://deals.bestbuy.com//dealoftheday/20130524/deal/01"&gt;$18 at Best Buy&lt;/a&gt; today. That deal is valid &lt;em&gt;only&lt;/em&gt; for today, by the way, giving you a great excuse Forerunning to the nearest store.&lt;br /&gt;
&lt;br /&gt;
[Thanks, Hank!]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/halo-4-for-18-at-best-buy-today/"&gt;Halo 4 for $18 at Best Buy today&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 12:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/halo-4-for-18-at-best-buy-today/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583176/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/halo-4-for-18-at-best-buy-today/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Y8iQmJLBKGs:hKWkIkrJR8c:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Y8iQmJLBKGs:hKWkIkrJR8c:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=Y8iQmJLBKGs:hKWkIkrJR8c:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Y8iQmJLBKGs:hKWkIkrJR8c:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Y8iQmJLBKGs" height="1" width="1"/&gt;</description><category>343-Industries</category><category>halo-4</category><category>microsoft</category><category>microsoft-studios</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 24 May 2013 12:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/halo-4-for-18-at-best-buy-today/</feedburner:origLink></item><item><title><![CDATA[PSA: Capcom Arcade Cabinet all-in-one available now]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/uEWXDKeRZuI/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/psa-capcom-arcade-cabinet-all-in-one-available-now/</guid><comments>http://www.joystiq.com/2013/05/24/psa-capcom-arcade-cabinet-all-in-one-available-now/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/capcom.jpg" /&gt;&lt;iframe frameborder="0" height="318" id="viddler-608f8bc9" mozallowfullscreen="true" src="http://www.viddler.com/embed/608f8bc9/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=76643498&amp;amp;loop=0&amp;amp;nologo=0&amp;amp;hd=0" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Your patience has paid off. Today, Capcom has issued the full &lt;a href="http://www.joystiq.com/tag/capcom-arcade-cabinet/"&gt;&lt;em&gt;Capcom Arcade Cabinet&lt;/em&gt;&lt;/a&gt; collection - a cheaper bundle of all 17 games previously issued in piecemeal packs and as individual downloads. The all-in-one pack is available starting today for 2,000 MS Points ($30), a saving of $15 over purchasing all five game packs.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Capcom Arcade Cabinet&lt;/em&gt; highlights games from the publisher's catalog spanning the years between 1984 and 1988. The full list of 17 games within the &lt;em&gt;Capcom Arcade Cabinet&lt;/em&gt; are &lt;em&gt;Black Tiger, Avengers, 1943, The Battle of Midway, Ghosts n Goblins, Gun Smoke, Section Z, Side Arms, Legendary Wings, Trojan, Commando, The Speed Rumbler, Exed Exes (Savage Bees), 1942, SonSon &lt;/em&gt;and&lt;em&gt; Pirate Ship Higemaru&lt;/em&gt;. There are also two secret games: &lt;a href="http://www.joystiq.com/2013/04/16/capcom-arcade-cabinet-secret-games-are-1943-kai-and-vulgus/"&gt;&lt;em&gt;1943 Kai&lt;/em&gt; and &lt;em&gt;Vulgus&lt;/em&gt;&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/psa-capcom-arcade-cabinet-all-in-one-available-now/"&gt;PSA: Capcom Arcade Cabinet all-in-one available now&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 12:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/psa-capcom-arcade-cabinet-all-in-one-available-now/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20583051/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/psa-capcom-arcade-cabinet-all-in-one-available-now/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=uEWXDKeRZuI:oxkm9cS07ns:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=uEWXDKeRZuI:oxkm9cS07ns:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=uEWXDKeRZuI:oxkm9cS07ns:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=uEWXDKeRZuI:oxkm9cS07ns:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/uEWXDKeRZuI" height="1" width="1"/&gt;</description><category>capcom</category><category>capcom-arcade-cabinet</category><category>microsoft</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 May 2013 12:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/psa-capcom-arcade-cabinet-all-in-one-available-now/</feedburner:origLink></item><item><title><![CDATA[Ninja Theory teams up with Chillingo on iOS, Android F2P brawler Fightback]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/ryM0OC-R_VE/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/ninja-theory-teams-up-with-chillingo-on-ios-android-f2p-brawler/</guid><comments>http://www.joystiq.com/2013/05/24/ninja-theory-teams-up-with-chillingo-on-ios-android-f2p-brawler/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/ninja-theory-teams-up-with-chillingo-on-ios-android-f2p-brawler/"&gt;&lt;img alt="Ninja Theory tagteams with Chillingo on iOS, Android brawler Fightback" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/fightback.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;em&gt;DmC &lt;/em&gt;and &lt;em&gt;Enslaved&lt;/em&gt; developer &lt;a href="http://www.joystiq.com/tag/ninja-theory"&gt;Ninja Theory&lt;/a&gt; revealed its latest project this morning, an iOS and Android free-to-play brawler called &lt;em&gt;Fightback&lt;/em&gt;. The game is being published by EA subsidiary Chillingo, which says it has a "a striking 80s action movie vibe."&lt;br /&gt;
&lt;br /&gt;
Going by this screenshot, &lt;em&gt;Fightback&lt;/em&gt; is a skils-orientated, side-scrolling beat-em-up. The meter at the bottom indicates a three-star score based on points accumulated by skill moves like 'Skull Splitter' - think &lt;a href="http://www.joystiq.com/game/bulletstorm"&gt;&lt;em&gt;Bulletstorm&lt;/em&gt;&lt;/a&gt;, perhaps, but with more punches and kicks, and maybe a &lt;a href="http://www.joystiq.com/game/far-cry-3-blood-dragon"&gt;&lt;em&gt;Blood Dragon&lt;/em&gt;&lt;/a&gt; vibe. It looks like you can use guns too, though. Also, is that a Japanese love hotel?&lt;br /&gt;
&lt;br /&gt;
"Mobile and tablet gaming is a phenomenon that we just couldn't ignore as a studio and we're very proud to be working with one of the industry's heavy-weights on bringing &lt;em&gt;Fightback&lt;/em&gt; to market," said Ninja Theory Product Manager Dominic Matthews. "Ninja Theory has always strived for the highest production values and that absolutely remains the case in this exciting new space."&lt;br /&gt;
&lt;br /&gt;
Chillingo is showing off &lt;em&gt;Fightback&lt;/em&gt; at E3 next month, and expects to launch it this summer.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/ninja-theory-teams-up-with-chillingo-on-ios-android-f2p-brawler/"&gt;Ninja Theory teams up with Chillingo on iOS, Android F2P brawler Fightback&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 11:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/ninja-theory-teams-up-with-chillingo-on-ios-android-f2p-brawler/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582762/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/ninja-theory-teams-up-with-chillingo-on-ios-android-f2p-brawler/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=ryM0OC-R_VE:2xmKjE7iV38:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ryM0OC-R_VE:2xmKjE7iV38:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=ryM0OC-R_VE:2xmKjE7iV38:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ryM0OC-R_VE:2xmKjE7iV38:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ryM0OC-R_VE" height="1" width="1"/&gt;</description><category>android</category><category>chillingo</category><category>EA</category><category>fightback</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>ninja-theory</category><category>release-date</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 24 May 2013 11:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/ninja-theory-teams-up-with-chillingo-on-ios-android-f2p-brawler/</feedburner:origLink></item><item><title><![CDATA[N 2.0 is all the difficult running and jumping and dying you'll ever need]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/KvILfK_XJhw/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/n-2-0-is-all-the-difficult-running-and-jumping-and-dying-youll/</guid><comments>http://www.joystiq.com/2013/05/24/n-2-0-is-all-the-difficult-running-and-jumping-and-dying-youll/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/nplus.jpg" /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="397" mozallowfullscreen="" src="http://player.vimeo.com/video/61194964?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffbd24" webkitallowfullscreen="" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
Metanet Software's &lt;em&gt;N&lt;/em&gt;, which the developer describes as " that game you played in high school but forgot about through college," has seemingly reached its pinnacle. The wall-jumping, pixelated ninja platformer has been officially stamped version 2.0 and is now available entirely for free. &lt;em&gt;N&lt;/em&gt; 2.0 adds a number of extra features, including 100 new levels, 100 "legacy" levels pulled from &lt;em&gt;N&lt;/em&gt; and the various console iterations of &lt;a href="http://www.joystiq.com/tag/n+"&gt;&lt;em&gt;N+&lt;/em&gt;&lt;/a&gt;, 100 user-made levels, level sharing, local 2 player co-op and new "FUN-lockable" content.&lt;br /&gt;
&lt;br /&gt;
You can play the game for free on &lt;a href="http://www.kongregate.com/games/MetanetSoftware/n"&gt;Kongregate&lt;/a&gt; or download it &lt;a href="http://www.thewayoftheninja.org/n_downloads.html"&gt;directly from Metanet&lt;/a&gt;. And yes, in case you were wondering, &lt;a href="http://www.joystiq.com/2013/03/29/metanet-working-on-n-the-final-iteration-of-n/"&gt;&lt;em&gt;N++&lt;/em&gt;&lt;/a&gt; is still on the way&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/n-2-0-is-all-the-difficult-running-and-jumping-and-dying-youll/"&gt;N 2.0 is all the difficult running and jumping and dying you'll ever need&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 10:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/n-2-0-is-all-the-difficult-running-and-jumping-and-dying-youll/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582864/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/n-2-0-is-all-the-difficult-running-and-jumping-and-dying-youll/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=KvILfK_XJhw:cVwckHeIdEQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=KvILfK_XJhw:cVwckHeIdEQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=KvILfK_XJhw:cVwckHeIdEQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=KvILfK_XJhw:cVwckHeIdEQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/KvILfK_XJhw" height="1" width="1"/&gt;</description><category>metanet</category><category>metanet-software</category><category>n</category><category>n-2.0</category><category>n-plus</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 24 May 2013 10:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/n-2-0-is-all-the-difficult-running-and-jumping-and-dying-youll/</feedburner:origLink></item><item><title><![CDATA[PlayStation Europe PS4 ad says 'Coming 2013']]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/vVneMCJhivM/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/</guid><comments>http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img alt="PlayStation Europe PS4 ad says 'Coming 2013' " data-src-height="260" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/blb96jhceaedirj.jpg" /&gt;&lt;/div&gt;
A new PS4 ad in Europe provides further indication the continent can expect the console to arrive there this year. While Sony &lt;a href="http://www.joystiq.com/2013/02/20/playstation-4/"&gt;announced&lt;/a&gt; the PS4 was due "Holiday 2013" back at February's reveal event, the company &lt;a href="http://www.digitalspy.co.uk/gaming/interviews/a460945/ps4-interview-sony-uk-boss-talks-streaming-hardware-and-uk-launch.htmlhttp://www.digitalspy.co.uk/gaming/interviews/a460945/ps4-interview-sony-uk-boss-talks-streaming-hardware-and-uk-launch.html"&gt;declined to commit&lt;/a&gt; to which regions that window applied to. However, a new PS4 ad, first &lt;a href="http://ncloud.blogspot.co.uk/2013/05/uk-metro-newspaper-ps4-coming-2013.html"&gt;spotted&lt;/a&gt; in today's Metro newspaper in the UK, then later &lt;a href="https://twitter.com/PlayStationEU/status/337908409984749568"&gt;tweeted&lt;/a&gt; by PlayStation Europe, says the PS4 is "Coming 2013."&lt;br /&gt;
&lt;br /&gt;
Europeans have good reason to be cautious about a tentative window. The PS3 reached the continent in March 2007, having arrived in North America and Japan some four months prior - and that was via &lt;a href="http://www.joystiq.com/2006/09/06/european-launch-of-playstation-3-delayed-until-march-2007/"&gt;a last-minute delay&lt;/a&gt;, too.&lt;br /&gt;
&lt;br /&gt;
When asked if this confirmed the PS4 is coming to Europe this year, a Sony Computer Entertainment Europe representative told us, "We announced at the PlayStation Meeting event on February 20 that [the] PS4 would be coming in 2013... the adverts are simply re-stating that message."&lt;br /&gt;
&lt;br /&gt;
"More information about [the] PS4 and all PlayStation platforms will be announced at E3," he added.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/"&gt;PlayStation Europe PS4 ad says 'Coming 2013'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 09:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582845/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=vVneMCJhivM:EsvMYjvO81U:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=vVneMCJhivM:EsvMYjvO81U:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=vVneMCJhivM:EsvMYjvO81U:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=vVneMCJhivM:EsvMYjvO81U:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/vVneMCJhivM" height="1" width="1"/&gt;</description><category>europe</category><category>playstation</category><category>ps3</category><category>ps4</category><category>Sony-Computer-Entertainment-Europe</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 24 May 2013 09:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/</feedburner:origLink></item><item><title><![CDATA[Report: Publishers to receive cut of Xbox One pre-owned sales]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/I3c9OjkqFW4/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/report-publishers-to-receive-cut-of-xbox-one-pre-owned-sales/</guid><comments>http://www.joystiq.com/2013/05/24/report-publishers-to-receive-cut-of-xbox-one-pre-owned-sales/#comments</comments><description>&lt;div style="text-align: center;"&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/report-publishers-to-receive-cut-of-xbox-one-pre-owned-sales/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/xboxone-1369156107.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
The Xbox One will &lt;a href="http://www.joystiq.com/2013/05/22/xbox-one-will-definitely-be-in-used-games-market-details-still/"&gt;support the used games market&lt;/a&gt;, but how this will happen and who stands to benefit has been a topic of much discussion this week. As Microsoft continues to allow speculation to run rampant, &lt;a href="http://www.mcvuk.com/news/read/publishers-to-receive-cut-of-xbox-one-pre-owned-sales-at-retail/0116137?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+mcvuk%2Fstream+%28MCV%3A+Home+Stream%29"&gt;MCV&lt;/a&gt; has gotten in touch with UK retail sources who explained a plausible scenario of how the system will work.&lt;br /&gt;
&lt;br /&gt;
A customer walks into a reseller with a previously purchased game disc. This can only be done at retailers that, according to MCV, have "agreed to Microsoft's [terms and conditions] and more importantly integrated Microsoft's cloud-based Azure pre-owned system into its own." The game disc, having been registered in the system, now wipes the license use from the previous owner's account so that the installed game on their Xbox One can no longer be accessed.&lt;br /&gt;
&lt;br /&gt;
Here's the delicate part: the publisher and Microsoft will now receive a cut from the sale. Previously, a company like &lt;a href="http://www.joystiq.com/2013/05/23/gamestop-xbox-has-said-that-they-do-support-used-games-market/"&gt;GameStop pocketed 100 percent of the used game sale&lt;/a&gt;, now &lt;a href="http://www.consoledeals.co.uk/blog/exclusive-xbox-one-second-hand-game-licenses-are-30-each-2201" target="_blank"&gt;ConsoleDeals.co.uk&lt;/a&gt; is reporting it could be significantly less if Microsoft has oversight of the market. The pre-owned market would go on, but its glorious margins for retailers would be destroyed. Meanwhile, publishers would finally get what they've always dreamed of: a piece of that pie.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/report-publishers-to-receive-cut-of-xbox-one-pre-owned-sales/"&gt;Report: Publishers to receive cut of Xbox One pre-owned sales&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 09:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/report-publishers-to-receive-cut-of-xbox-one-pre-owned-sales/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582826/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/report-publishers-to-receive-cut-of-xbox-one-pre-owned-sales/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=I3c9OjkqFW4:C_XihYiLQgk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=I3c9OjkqFW4:C_XihYiLQgk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=I3c9OjkqFW4:C_XihYiLQgk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=I3c9OjkqFW4:C_XihYiLQgk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/I3c9OjkqFW4" height="1" width="1"/&gt;</description><category>microsoft</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 24 May 2013 09:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/report-publishers-to-receive-cut-of-xbox-one-pre-owned-sales/</feedburner:origLink></item><item><title><![CDATA[Sony explains why Gran Turismo 6 is launching on PS3, not PS4]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/P87dTgFVZoA/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/</guid><comments>http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/"&gt;&lt;img alt="Sony explains why Gran Turismo 6 is launching on PS3, not PS4" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/gt6.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
The biggest eyebrow-raiser with &lt;a href="http://www.joystiq.com/2013/05/15/gran-turismo-6-officially-announced/"&gt;last week's &lt;em&gt;Gran Turismo 6&lt;/em&gt; reveal&lt;/a&gt; was that it's launching on the PS3, and not the PS4. Doesn't Sony want to drive PS4 launch sales with one of its biggest franchises?&lt;br /&gt;
&lt;br /&gt;
In an interview on the &lt;a href="http://blog.eu.playstation.com/2013/05/23/gran-turismo-6-kazunori-yamauchi-and-jim-ryan-on-15-years-of-gt/"&gt;PlayStation Blog&lt;/a&gt;, Sony Computer Entertainment Europe CEO Jim Ryan explained why the latest Gran Turismo isn't debuting on the soon-to-be latest PlayStation, arguing that &lt;em&gt;GT6&lt;/em&gt; can still deliver a significant difference from &lt;em&gt;GT5&lt;/em&gt;, despite being on the same platform.&lt;br /&gt;
&lt;br /&gt;
"You had &lt;em&gt;GT1&lt;/em&gt; and &lt;em&gt;GT2&lt;/em&gt; on PS one," Ryan said, "&lt;em&gt;GT3&lt;/em&gt; and &lt;em&gt;GT4&lt;/em&gt; on PS2, then there's &lt;em&gt;GT5&lt;/em&gt; on PS3 and a space next to it. The difference between &lt;em&gt;Gran Turismo&lt;/em&gt; and &lt;em&gt;GT2&lt;/em&gt; is unbelievable, but they're both on the same platform. The difference between &lt;em&gt;GT3&lt;/em&gt; and &lt;em&gt;GT4&lt;/em&gt; is huge. We're absolutely confident when GT6 comes, you'll see a big step change up from &lt;em&gt;GT5&lt;/em&gt; too. There's still a lot of potential on PS3 that a developer like Polyphony can really exploit."&lt;br /&gt;
&lt;br /&gt;
The other, obvious factor is the install base. Gran Turismo has traditionally been a big seller, with &lt;a href="http://www.joystiq.com/2012/11/07/gran-turismo-now-cruising-at-67-8-million-series-sales-gt5-over/"&gt;three entries shifting over 10 million units&lt;/a&gt;. To do that, Ryan indicates, you need to have the install base.&lt;br /&gt;
&lt;br /&gt;
"And the other factor is that on PS3 we have an install base of 70 million units," Ryan added. "On PS4 on launch day we'll have an install base of zero units. There'll be plenty of games to help drive PS4 - not least &lt;a href="http://www.joystiq.com/game/driveclub"&gt;&lt;em&gt;Driveclub&lt;/em&gt;&lt;/a&gt; in the racing genre from Evolution Studios, a studio with a fantastic pedigree."&lt;br /&gt;
&lt;br /&gt;
A PS4 version of &lt;em&gt;GT6&lt;/em&gt; looks more than likely at some point down the line, and it's something that hasn't been shied away from. Speaking to &lt;a href="http://uk.ign.com/articles/2013/05/15/gran-turismo-6-in-mind-for-ps4"&gt;IGN&lt;/a&gt;, series creator Kazunori Yamauchi said, "We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/"&gt;Sony explains why Gran Turismo 6 is launching on PS3, not PS4&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 08:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582766/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=P87dTgFVZoA:st94eXj5xIQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=P87dTgFVZoA:st94eXj5xIQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=P87dTgFVZoA:st94eXj5xIQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=P87dTgFVZoA:st94eXj5xIQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/P87dTgFVZoA" height="1" width="1"/&gt;</description><category>gran-turismo-6</category><category>playstation</category><category>polyphony-digital</category><category>ps3</category><category>ps4</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 24 May 2013 08:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/</feedburner:origLink></item><item><title><![CDATA[Xbox One official game box design unveiled]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/caE52wL9SZk/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/xbox-one-official-game-box-design-unveiled/</guid><comments>http://www.joystiq.com/2013/05/24/xbox-one-official-game-box-design-unveiled/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/xbox-one-official-game-box-design-unveiled/"&gt;&lt;img alt="Xbox One official game box design unveiled" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/346167lalt-1369393571.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Microsoft repre-soldier Major Nelson confirmed the box designs for Xbox One games by showing off how copies of the newly announced &lt;a href="http://www.joystiq.com/2013/05/21/microsoft-announces-forza-motorsport-5-coming-to-the-xbox-one/"&gt;&lt;em&gt;Forza Motorsport 5&lt;/em&gt;&lt;/a&gt; will look. Much like how the Wii U went &lt;a href="http://www.joystiq.com/2012/08/07/amazon-reveals-potential-wii-u-software-box-designs/"&gt;bold with blue&lt;/a&gt;, the Xbox One design is gallant in green.&lt;br /&gt;
&lt;br /&gt;
The &lt;em&gt;Forza 5&lt;/em&gt; design also reveals the logo of BBC motorcar show &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/top-gear/"&gt;Top Gear&lt;/a&gt;&lt;/em&gt;.&lt;em&gt; Forza 4&lt;/em&gt; featured Top Gear content, and so will &lt;em&gt;Forza 5&lt;/em&gt;, apparently. You can check out the full box art by speeding on past the break.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/xbox-one-official-game-box-design-unveiled/" rel="bookmark"&gt;Continue reading &lt;em&gt;Xbox One official game box design unveiled&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/xbox-one-official-game-box-design-unveiled/"&gt;Xbox One official game box design unveiled&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 08:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/xbox-one-official-game-box-design-unveiled/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582735/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/xbox-one-official-game-box-design-unveiled/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=caE52wL9SZk:QWBxBFjmBT0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=caE52wL9SZk:QWBxBFjmBT0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=caE52wL9SZk:QWBxBFjmBT0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=caE52wL9SZk:QWBxBFjmBT0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/caE52wL9SZk" height="1" width="1"/&gt;</description><category>box-art</category><category>forza-motorsport-5</category><category>microsoft</category><category>top-gear</category><category>turn-10-studios</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 24 May 2013 08:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/xbox-one-official-game-box-design-unveiled/</feedburner:origLink></item><item><title><![CDATA[Joe Danger, Joe Danger 2: The Movie somersaulting onto PC]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/PMfNluLJ9Zs/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/joe-danger-joe-danger-2-the-movie-somersaulting-onto-pc/</guid><comments>http://www.joystiq.com/2013/05/24/joe-danger-joe-danger-2-the-movie-somersaulting-onto-pc/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/24/joe-danger-joe-danger-2-the-movie-somersaulting-onto-pc/"&gt;&lt;img alt="Joe Danger, Joe Danger 2 The Movie somersaulting onto PC" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/joedanger.png" /&gt;&lt;/a&gt;&lt;/div&gt;
Joe Danger's latest daredevil stunt is to ride both his games, &lt;a href="http://www.joystiq.com/game/joe-danger"&gt;&lt;em&gt;Joe Danger&lt;/em&gt;&lt;/a&gt; and &lt;a href="http://www.joystiq.com/game/joe-danger-2-the-movie"&gt;&lt;em&gt;Joe Danger 2: The Movie&lt;/em&gt;&lt;/a&gt;, onto PCs via Steam. UK indie studio Hello Games told us a number of tweaks are coming to the PC versions, including Big Picture Mode and Steamworks support. The latter is for the games' level editors. which on PC feature "all the secret controls" Hello Games used to build both tricksters.&lt;br /&gt;
&lt;br /&gt;
Both games will support gamepad, mouse and keyboard controls. Other tweaks and additions include ghost records of other players for &lt;em&gt;both&lt;/em&gt; games, and new levels. Prices and release dates are still to come.&lt;br /&gt;
&lt;br /&gt;
"It's weird, PC is actually &lt;em&gt;Joe Danger&lt;/em&gt;'s birthplace," Hello Games' Sean Murray told us. "We couldn't get hold of devkits when we started out, so I coded my first ever PC engine for the original &lt;em&gt;Joe Danger&lt;/em&gt;, and we ended up developing the entire game on PC. I feel like the PC version has been brewing &lt;em&gt;forever&lt;/em&gt; - but only played by four of us here in the office."&lt;br /&gt;
&lt;br /&gt;
We expect a few more people will be playing it when it comes to Steam. We gave the XBLA version of &lt;em&gt;Joe Danger 2: The Movie&lt;/em&gt; a wheelie good four stars in &lt;a href="http://www.joystiq.com/2012/09/14/joe-danger-2/"&gt;our review&lt;/a&gt;, saying that it does the two things puzzle-racers should do: " tug at your need to beat them, and then tug at your need to beat them better."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/joe-danger-joe-danger-2-the-movie-somersaulting-onto-pc/"&gt;Joe Danger, Joe Danger 2: The Movie somersaulting onto PC&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 07:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/joe-danger-joe-danger-2-the-movie-somersaulting-onto-pc/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582700/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/joe-danger-joe-danger-2-the-movie-somersaulting-onto-pc/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=PMfNluLJ9Zs:s1sxvPOaU88:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=PMfNluLJ9Zs:s1sxvPOaU88:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=PMfNluLJ9Zs:s1sxvPOaU88:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=PMfNluLJ9Zs:s1sxvPOaU88:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/PMfNluLJ9Zs" height="1" width="1"/&gt;</description><category>big-picture-mode</category><category>hello-games</category><category>joe-danger</category><category>joe-danger-2-the-movie</category><category>joe-danger-the-movie</category><category>pc</category><category>steam</category><category>steamworks</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 24 May 2013 07:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/joe-danger-joe-danger-2-the-movie-somersaulting-onto-pc/</feedburner:origLink></item><item><title><![CDATA[Defiance free to play on Steam this weekend]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/4g41_HCjGjU/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/defiance-free-to-play-on-steam-this-weekend/</guid><comments>http://www.joystiq.com/2013/05/24/defiance-free-to-play-on-steam-this-weekend/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;/div&gt;

&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/23/defiance-free-to-play-on-steam-this-weekend/"&gt;&lt;img alt="Defiance on sale, free to play on Steam this weekend" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/defiance-06-full_530x298.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://www.joystiq.com/game/defiance"&gt;&lt;em&gt;Defiance&lt;/em&gt;&lt;/a&gt;, Trion World's &lt;a href="http://massively.joystiq.com/2013/01/22/trion-svp-explains-defiances-transmedia-synergy-secret-sauce/"&gt;transmedia&lt;/a&gt; MMO made in conjunction with SyFy, is offering a free chunk of to players on Steam this weekend. The trial will be paired with 30 percent discount of the full game, bringing it down to $42 for the standard edition.&lt;br /&gt;
&lt;br /&gt;
If you're more interested in the television show, SyFy will air all six previously seen episodes on Monday night, starting at 4 p.m. local time and running until 11 p.m. SyFy's website will also be streaming episodes and offering a mid-season recap for those looking to catch up in as little time as possible. The show was recently cleared for &lt;a href="http://www.joystiq.com/2013/05/11/syfy-renews-defiance-for-a-second-season/"&gt;a second season&lt;/a&gt;.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/defiance-free-to-play-on-steam-this-weekend/" rel="bookmark"&gt;Continue reading &lt;em&gt;Defiance free to play on Steam this weekend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/defiance-free-to-play-on-steam-this-weekend/"&gt;Defiance free to play on Steam this weekend&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 06:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/defiance-free-to-play-on-steam-this-weekend/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20581825/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/defiance-free-to-play-on-steam-this-weekend/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=4g41_HCjGjU:UaIx2x1iflY:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=4g41_HCjGjU:UaIx2x1iflY:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=4g41_HCjGjU:UaIx2x1iflY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=4g41_HCjGjU:UaIx2x1iflY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/4g41_HCjGjU" height="1" width="1"/&gt;</description><category>defiance</category><category>free-to-play</category><category>pc</category><category>sale</category><category>steam</category><category>syfy</category><category>transmedia</category><category>trion</category><category>trion-worlds</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 May 2013 06:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/defiance-free-to-play-on-steam-this-weekend/</feedburner:origLink></item><item><title><![CDATA[Civilization 5: Brave New World enacts policies and ideologies]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/4xSECMB2RWE/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/civilization-5-brave-new-world-enacts-policies-and-ideologies/</guid><comments>http://www.joystiq.com/2013/05/24/civilization-5-brave-new-world-enacts-policies-and-ideologies/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/23/civilization-5-brave-new-world-enacts-policies-and-ideologies/"&gt;&lt;img alt="Civ 5" class="hidden" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/civilization5530.jpg" /&gt;&lt;/a&gt;&lt;iframe frameborder="0" height="357" id="viddler-6432de4a" mozallowfullscreen="true" src="http://www.viddler.com/embed/6432de4a/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=108344249&amp;amp;loop=false&amp;amp;nologo=false&amp;amp;hd=false" webkitallowfullscreen="true" width="599"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
In addition to the &lt;a href="http://www.joystiq.com/2013/05/21/civilization-5s-brave-new-world-expansion-adds-indonesia-mor/"&gt;two new civilizations announced this week&lt;/a&gt; for &lt;a href="http://www.joystiq.com/tag/civilization-5"&gt;&lt;em&gt;Civ 5&lt;/em&gt;'s &lt;em&gt;Brave New World&lt;/em&gt;&lt;/a&gt; expansion, Firaxis has also released a trailer with a quick overview of how the game's new policies and ideologies will be enacted as of &lt;a href="http://www.joystiq.com/2013/03/23/civilization-5-brave-new-world-launches-in-july/"&gt;July 9&lt;/a&gt;.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/civilization-5-brave-new-world-enacts-policies-and-ideologies/" rel="bookmark"&gt;Continue reading &lt;em&gt;Civilization 5: Brave New World enacts policies and ideologies&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/civilization-5-brave-new-world-enacts-policies-and-ideologies/"&gt;Civilization 5: Brave New World enacts policies and ideologies&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 05:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/civilization-5-brave-new-world-enacts-policies-and-ideologies/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20581360/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/civilization-5-brave-new-world-enacts-policies-and-ideologies/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=4xSECMB2RWE:pJvEfA74PHE:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=4xSECMB2RWE:pJvEfA74PHE:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=4xSECMB2RWE:pJvEfA74PHE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=4xSECMB2RWE:pJvEfA74PHE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/4xSECMB2RWE" height="1" width="1"/&gt;</description><category>2k-games</category><category>brave-new-world</category><category>civilization-5</category><category>firaxis</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 24 May 2013 05:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/civilization-5-brave-new-world-enacts-policies-and-ideologies/</feedburner:origLink></item><item><title><![CDATA[Class of Heroes 2 available on PSN June 4]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/YKshUV_hWCQ/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/class-of-heroes-2-in-session-on-psn-june-4/</guid><comments>http://www.joystiq.com/2013/05/24/class-of-heroes-2-in-session-on-psn-june-4/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/23/class-of-heroes-2-in-session-on-psn-june-4/"&gt;&lt;img alt="Class of Heroes 2 PSN June 4" data-src-height="127" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/classofheroes2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://www.joystiq.com/tag/class-of-heroes-2"&gt;&lt;em&gt;Class of Heroes 2&lt;/em&gt;&lt;/a&gt;, MonkeyPaw's PSP game from 2009, is finally coming to North America on June 4. PSN users can snag the fully localized JRPG dungeon crawler - which is playable on both PSP and PS Vita - for $25 from the PSN store.&lt;br /&gt;
&lt;br /&gt;
The effort to localize &lt;em&gt;Class of Heroes 2&lt;/em&gt; began in 2012 with &lt;a href="http://www.joystiq.com/2012/03/28/monkeypaw-and-gaijinworks-kickstart-a-class-of-heroes-2-localiza/"&gt;a Kickstarter campaign&lt;/a&gt; seeking $500,000 in funding. Ultimately, only $96,951 was raised, though MonkeyPaw CEO John Greiner wasn't too down in &lt;a href="http://www.joystiq.com/2012/05/25/monkeypaw-on-the-educational-upside-of-class-of-heroes-2-kicksta/"&gt;a follow-up interview with Joystiq&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Greiner said that even though the Kickstarter campaign failed, "we were able to educate people about the game and its features. That will help immensely when we release the digital version."&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/24/class-of-heroes-2-in-session-on-psn-june-4/" rel="bookmark"&gt;Continue reading &lt;em&gt;Class of Heroes 2 available on PSN June 4&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/class-of-heroes-2-in-session-on-psn-june-4/"&gt;Class of Heroes 2 available on PSN June 4&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 04:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/class-of-heroes-2-in-session-on-psn-june-4/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20581497/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/class-of-heroes-2-in-session-on-psn-june-4/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=YKshUV_hWCQ:MTNOf_dMELI:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=YKshUV_hWCQ:MTNOf_dMELI:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=YKshUV_hWCQ:MTNOf_dMELI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=YKshUV_hWCQ:MTNOf_dMELI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/YKshUV_hWCQ" height="1" width="1"/&gt;</description><category>class-of-heroes-2</category><category>gaijinworks</category><category>JRPG</category><category>MonkeyPaw-Games</category><category>playstation</category><category>playstation-vita</category><category>psn</category><category>psp</category><category>release-date</category><category>sony</category><category>vita</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 May 2013 04:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/class-of-heroes-2-in-session-on-psn-june-4/</feedburner:origLink></item><item><title><![CDATA[Adult Swim's Super Puzzle Platformer Deluxe hitting Steam soon]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/7qcja6z9mPs/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/24/adult-swims-super-puzzle-platformer-deluxe-hitting-steam-soon/</guid><comments>http://www.joystiq.com/2013/05/24/adult-swims-super-puzzle-platformer-deluxe-hitting-steam-soon/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/22/adult-swim-jam-super-puzzle-platformer-deluxe-hits-steam-this-fr/"&gt;&lt;img alt="Adult Swim jam Super Puzzle Platformer Deluxe hits Steam this Friday" data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/superpuzzleplatdeluxe.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;em&gt;&lt;a href="http://joystiq.com/game/super-puzzle-platformer-deluxe"&gt;Super Puzzle Platformer Deluxe&lt;/a&gt;, &lt;/em&gt;a crazy mix of &lt;em&gt;Tetris&lt;/em&gt; and &lt;em&gt;Mega Man&lt;/em&gt; created by developer Andrew Morrish and published by Adult Swim, comes to Steam later today. The project started as a Flash game (&lt;a href="http://andrewmorrish.net/?page_id=313"&gt;playable for free&lt;/a&gt;) in which you shoot groups of blocks that fall from above. &lt;br /&gt;
&lt;br /&gt;
The "Deluxe" part is new, with the game having evolved to include eight different characters, six worlds, and local head-to-head multiplayer. Full controller support is also included, so you can play &lt;em&gt;SPPD&lt;/em&gt; through Steam's Big Picture mode.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Super Puzzle Platformer Deluxe&lt;/em&gt; is regularly priced at $7.99, though it'll be 25 percent off at launch. To celebrate, Adult Swim's also having a half-off sale on its first Steam release, &lt;a href="http://www.joystiq.com/2012/08/17/super-house-of-dead-ninjas-is-free-from-adult-swim/"&gt;&lt;em&gt;Super House of Dead Ninjas&lt;/em&gt;&lt;/a&gt;, next Tuesday, May 28. &lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/24/adult-swims-super-puzzle-platformer-deluxe-hitting-steam-soon/"&gt;Adult Swim's Super Puzzle Platformer Deluxe hitting Steam soon&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 24 May 2013 03:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/24/adult-swims-super-puzzle-platformer-deluxe-hitting-steam-soon/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20580628/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/24/adult-swims-super-puzzle-platformer-deluxe-hitting-steam-soon/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7qcja6z9mPs:gcVaDvWsqmk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7qcja6z9mPs:gcVaDvWsqmk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=7qcja6z9mPs:gcVaDvWsqmk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=7qcja6z9mPs:gcVaDvWsqmk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/7qcja6z9mPs" height="1" width="1"/&gt;</description><category>adult-swim</category><category>andrew-morrish</category><category>big-picture-mode</category><category>developer</category><category>friday</category><category>indie</category><category>pc</category><category>release</category><category>release-date</category><category>sale</category><category>steam</category><category>super-house-of-dead-ninjas</category><category>super-puzzle-platformer-deluxe</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 24 May 2013 03:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/24/adult-swims-super-puzzle-platformer-deluxe-hitting-steam-soon/</feedburner:origLink></item><item><title><![CDATA[Slay from afar with The Mighty Quest for Epic Loot's archer class]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/duEjRZvgRro/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/23/slay-from-afar-with-the-mighty-quest-for-epic-loots-archer-clas/</guid><comments>http://www.joystiq.com/2013/05/23/slay-from-afar-with-the-mighty-quest-for-epic-loots-archer-clas/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/23/slay-from-afar-with-the-mighty-quest-for-epic-loots-archer-clas/"&gt;&lt;img alt="Slay from afar with The Mighty Quest for Epic Loot's archer class" class="hidden" data-src-height="275" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130523mightyquest.jpg" /&gt;&lt;/a&gt;&lt;iframe frameborder="0" height="298" id="viddler-13868ddc" mozallowfullscreen="true" src="http://www.viddler.com/embed/13868ddc/?f=1&amp;amp;autoplay=0&amp;amp;player=simple&amp;amp;secret=109318974&amp;amp;loop=false&amp;amp;nologo=false&amp;amp;hd=false" webkitallowfullscreen="true" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Ubisoft Montreal teases a new character class in its latest trailer for the free-to-play PC loot-'em-up &lt;a href="http://www.joystiq.com/game/mighty-quest-for-epic-loot"&gt;&lt;i&gt;The Mighty Quest for Epic Loot&lt;/i&gt;&lt;/a&gt;. &lt;i&gt;Mighty Quest&lt;/i&gt; features asynchronous multiplayer gameplay built around unique dungeon-building mechanics. It also includes hamster-powered spike traps, if that's the sort of thing you look for in your dungeon crawlers. Would-be looters can check out a free alpha version at the &lt;a href="https://www.themightyquest.com/en"&gt;&lt;em&gt;Mighty Quest&lt;/em&gt; website&lt;/a&gt;.&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/mighty-quest-for-epic-loot-5-23-13/"&gt;Mighty Quest for Epic Loot (5/23/13)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/mighty-quest-for-epic-loot-5-23-13/#5903955"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/mqelappliances_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/mighty-quest-for-epic-loot-5-23-13/#5903956"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/mqelappliancesarcher_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/mighty-quest-for-epic-loot-5-23-13/#5903957"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/mqelgrab_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/mighty-quest-for-epic-loot-5-23-13/#5903958"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/mqelgroomingroomtrap_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/mighty-quest-for-epic-loot-5-23-13/#5903959"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/mqelheadshot_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/23/slay-from-afar-with-the-mighty-quest-for-epic-loots-archer-clas/"&gt;Slay from afar with The Mighty Quest for Epic Loot's archer class&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 23 May 2013 23:59:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/23/slay-from-afar-with-the-mighty-quest-for-epic-loots-archer-clas/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20581757/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/23/slay-from-afar-with-the-mighty-quest-for-epic-loots-archer-clas/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=duEjRZvgRro:INQwrTJhJu0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=duEjRZvgRro:INQwrTJhJu0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=duEjRZvgRro:INQwrTJhJu0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=duEjRZvgRro:INQwrTJhJu0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/duEjRZvgRro" height="1" width="1"/&gt;</description><category>alpha</category><category>free-to-play</category><category>mighty-quest-for-epic-loot</category><category>pc</category><category>ubisoft</category><category>ubisoft-montreal</category><category>windows</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Thu, 23 May 2013 23:59:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/23/slay-from-afar-with-the-mighty-quest-for-epic-loots-archer-clas/</feedburner:origLink></item><item><title><![CDATA[Phoenix Wright Trilogy HD enters iOS courtroom May 30]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/VxTh8_8wH3A/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/23/phoenix-wright-trilogy-hd-enters-ios-courtroom-may-30/</guid><comments>http://www.joystiq.com/2013/05/23/phoenix-wright-trilogy-hd-enters-ios-courtroom-may-30/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/23/phoenix-wright-trilogy-hd-enters-ios-courtroom-may-30/"&gt;&lt;img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/phoenix829.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;em&gt;Phoenix Wright: Ace Attorney Trilogy HD&lt;/em&gt; has been pegged for a May 30 launch on iOS. The game was initially &lt;a href="http://www.joystiq.com/2012/08/29/phoenix-wright-ace-attorney-trilogy-hd-coming-to-ios-this-fall/"&gt;announced&lt;/a&gt; for last fall, &lt;a href="http://www.joystiq.com/2013/04/25/objection-phoenix-wright-trilogy-hd-delayed-again-for-ios-due/"&gt;pushed back to July&lt;/a&gt; and has now been bumped up to the end of this month.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Phoenix Wright: Ace Attorney Trilogy HD&lt;/em&gt; is a bundle of the first three DS games, &lt;em&gt;Ace Attorney&lt;/em&gt;, &lt;em&gt;Justice for All&lt;/em&gt; and &lt;em&gt;Trials and Tribulations, all &lt;/em&gt;"remastered and enhanced for retina displays," &lt;a href="http://www.capcom-unity.com/xantista/blog/2013/05/23/phoenix-wright-ace-attorney-trilogy-hd-coming-to-ios-may-30th"&gt;Capcom says&lt;/a&gt;. The app itself is a free download for iOS 5.0 and greater devices, with the first two chapters of the first game serving as a demo. Each game may be purchased separately - the first is $6 and the other two are $7 each - or in a collection for $17.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/23/phoenix-wright-trilogy-hd-enters-ios-courtroom-may-30/"&gt;Phoenix Wright Trilogy HD enters iOS courtroom May 30&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 23 May 2013 23:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/23/phoenix-wright-trilogy-hd-enters-ios-courtroom-may-30/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582378/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/23/phoenix-wright-trilogy-hd-enters-ios-courtroom-may-30/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=VxTh8_8wH3A:w1i0UWngfF4:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=VxTh8_8wH3A:w1i0UWngfF4:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=VxTh8_8wH3A:w1i0UWngfF4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=VxTh8_8wH3A:w1i0UWngfF4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/VxTh8_8wH3A" height="1" width="1"/&gt;</description><category>capcom</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>phoenix-wright</category><category>Phoenix-Wright-Ace-Attorney</category><category>phoenix-wright-ace-attorney-trilogy-HD</category><category>release-date</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 23 May 2013 23:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/23/phoenix-wright-trilogy-hd-enters-ios-courtroom-may-30/</feedburner:origLink></item><item><title><![CDATA[The Joystiq Indie Pitch: Bam fu]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/_los_zY-lH8/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/23/the-joystiq-indie-pitch-bam-fu/</guid><comments>http://www.joystiq.com/2013/05/23/the-joystiq-indie-pitch-bam-fu/#comments</comments><description>&lt;p class="noted"&gt;It's not that there are too many indie games; it's that there aren't enough hours in a day to play all of them. The &lt;a href="http://www.joystiq.com/tag/joystiq-indie-pitch/"&gt;Joystiq Indie Pitch&lt;/a&gt; curates the best indies to play now and watch out for in the future.&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/23/the-joystiq-indie-pitch-bam-fu/"&gt;&lt;img alt="The Joystiq Indie Pitch Bam fu" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/bamfu-4players.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;strong&gt;What's your game called and what's it about?&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="https://itunes.apple.com/us/app/id641975866?mt=8"&gt;&lt;em&gt;Bam fu&lt;/em&gt;&lt;/a&gt; is a two-, three- or four-player game on one device where you tap on pebbles - a fancy word for the buttons in this game - as quickly as you can to make them your color. Other players are trying to do the same and the colors change in a cycle, so the pebbles will definitely not stay on your color for long. The game goes on with you trying to reclaim your pebbles as fast as you can, until all, or almost all, pebbles are your color. That's when you win.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;What's the coolest aspect of &lt;em&gt;Bam fu&lt;/em&gt;?&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
We think that the coolest aspect of the game is that you can play it with everyone. Any gender, age or language; literally everyone!&lt;br /&gt;
&lt;br /&gt;
The rules are so simple that it doesn't take more than a second to get them. In fact, we are yet to find a player who doesn't skip the the tutorial. Plenty of thought has gone into small details to keep things simple. For example, we are using the fingers on the hand to count your points, so it's immediately clear that you play to five.&lt;br /&gt;
&lt;br /&gt;
We have also made the game accessible to colorblind players, which was a challenge for a game than distinguishes between players by color. This is why the pebbles were designed to point toward a player's corner.&lt;p&gt;&lt;a href="http://www.joystiq.com/2013/05/23/the-joystiq-indie-pitch-bam-fu/" rel="bookmark"&gt;Continue reading &lt;em&gt;The Joystiq Indie Pitch: Bam fu&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/23/the-joystiq-indie-pitch-bam-fu/"&gt;The Joystiq Indie Pitch: Bam fu&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 23 May 2013 22:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/23/the-joystiq-indie-pitch-bam-fu/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582354/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/23/the-joystiq-indie-pitch-bam-fu/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=_los_zY-lH8:DEbpbiPC9c0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=_los_zY-lH8:DEbpbiPC9c0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=_los_zY-lH8:DEbpbiPC9c0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=_los_zY-lH8:DEbpbiPC9c0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/_los_zY-lH8" height="1" width="1"/&gt;</description><category>android</category><category>bam-fu</category><category>Fingle</category><category>Game-Oven</category><category>Indie</category><category>ios</category><category>ipad</category><category>iphone</category><category>joystiq-indie-pitch</category><category>mobile</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 23 May 2013 22:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/23/the-joystiq-indie-pitch-bam-fu/</feedburner:origLink></item><item><title><![CDATA[EA expects to publish for current systems through 2017]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/WCBjx6j5qgc/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/23/ea-expects-to-publish-for-current-systems-through-2017/</guid><comments>http://www.joystiq.com/2013/05/23/ea-expects-to-publish-for-current-systems-through-2017/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/23/ea-cfo-says-it-will-publish-for-current-gen-through-2017-star-w/"&gt;&lt;img alt="EA CFO says it will publish currentgen until 2017, Star Wars deal gives a Battlefront 'opportunity'" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/nbalive14.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Speaking at the Stifel 2013 Technology Conference in New York this week, EA CFO Blake Jorgensen said that EA plans to publish games on the current generation of consoles through 2017 at least. &lt;br /&gt;
&lt;br /&gt;
According to &lt;a href="http://uk.gamespot.com/news/ea-teases-new-star-wars-battlefront-game-6408642"&gt;Gamespo&lt;/a&gt;t's report, Jorgenson also discussed &lt;a href="http://www.joystiq.com/2013/05/06/ea-disney-exclusive-rights-star-wars/"&gt;EA's exclusive &lt;em&gt;Star Wars&lt;/em&gt; deal&lt;/a&gt; and specifically referenced fan favorite &lt;em&gt;Star Wars: Battlefront&lt;/em&gt;. "The opportunity to do a new &lt;em&gt;Battlefront&lt;/em&gt;, for example," Jorgensen said, "is very exciting." He added that none of EA's planned &lt;em&gt;Star Wars&lt;/em&gt; games are film adaptations "per se," though their releases may coincide with upcoming movies.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/23/ea-expects-to-publish-for-current-systems-through-2017/"&gt;EA expects to publish for current systems through 2017&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 23 May 2013 22:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/23/ea-expects-to-publish-for-current-systems-through-2017/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20582387/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/23/ea-expects-to-publish-for-current-systems-through-2017/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=WCBjx6j5qgc:RJUDFICB3bk:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=WCBjx6j5qgc:RJUDFICB3bk:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=WCBjx6j5qgc:RJUDFICB3bk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=WCBjx6j5qgc:RJUDFICB3bk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/WCBjx6j5qgc" height="1" width="1"/&gt;</description><category>ea</category><category>electronic-arts</category><category>microsoft</category><category>nba-live-13</category><category>nba-live-14</category><category>playstation</category><category>playstation-3</category><category>playstation-4</category><category>ps3</category><category>releases</category><category>star-wars</category><category>xbox</category><category>xbox-360</category><category>xbox-one</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 23 May 2013 22:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/23/ea-expects-to-publish-for-current-systems-through-2017/</feedburner:origLink></item><item><title><![CDATA[Pixel Press coming to Android, pending Kickstarter success]]></title><link>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/IMEP603_rOA/</link><guid isPermaLink="false">http://www.joystiq.com/2013/05/23/pixel-press-coming-to-android-pending-kickstarter-success/</guid><comments>http://www.joystiq.com/2013/05/23/pixel-press-coming-to-android-pending-kickstarter-success/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.joystiq.com/2013/05/20/pixel-press-coming-to-android-pending-kickstarter-success/"&gt;&lt;img alt="Pixel Press creates games from your drawings" class="hidden" data-src-height="239" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ppress.jpg" /&gt;&lt;/a&gt;&lt;iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/63111911?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffbd24" webkitallowfullscreen="" width="530"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
In a &lt;a href="http://www.kickstarter.com/projects/robinrath/pixel-press-draw-your-own-video-game/posts/484669"&gt;recent Kickstarter update&lt;/a&gt;, developer Roundthird announced that its draw-your-own-game app &lt;a href="http://www.joystiq.com/tag/pixel-press/"&gt;&lt;i&gt;Pixel Press&lt;/i&gt;&lt;/a&gt; will launch for both Android and iOS devices, once its funding goal of $100,000 is met.&lt;br /&gt;
&lt;br /&gt;
Originally &lt;a href="http://www.joystiq.com/2013/05/03/pixel-press-creates-games-from-your-drawings/"&gt;announced&lt;/a&gt; as an iOS exclusive, &lt;i&gt;Pixel Press&lt;/i&gt; will now debut for Android in 2014 if funding succeeds. Roundthird will ramp up production for a simultaneous iOS and Android launch in December of this year if funding reaches a newly announced stretch goal of $125,000.&lt;br /&gt;
&lt;br /&gt;
To create platforming challenges within &lt;i&gt;Pixel Press&lt;/i&gt;, players start by drawing level layouts on printable graph paper. These layouts can then be imported and made playable by uploading a photo of the finished design. The app is aimed at students wishing to enter game development; a $40 "teacher package" reward tier includes multiple copies of &lt;i&gt;Pixel Press&lt;/i&gt; and access to online educational resources.&lt;br /&gt;
&lt;br /&gt;
Currently, &lt;em&gt;Pixel Press&lt;/em&gt; backers have pledged over $33,000, as 21 days remain in Roundthird's funding campaign.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2013/05/23/pixel-press-coming-to-android-pending-kickstarter-success/"&gt;Pixel Press coming to Android, pending Kickstarter success&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 23 May 2013 21:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2013/05/23/pixel-press-coming-to-android-pending-kickstarter-success/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/20581836/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/05/23/pixel-press-coming-to-android-pending-kickstarter-success/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=IMEP603_rOA:y1Rt_Ae35Is:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=IMEP603_rOA:y1Rt_Ae35Is:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=IMEP603_rOA:y1Rt_Ae35Is:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=IMEP603_rOA:y1Rt_Ae35Is:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/IMEP603_rOA" height="1" width="1"/&gt;</description><category>android</category><category>ios</category><category>ipad</category><category>iphone</category><category>kickstarter</category><category>mobile</category><category>pixel-press</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Thu, 23 May 2013 21:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2013/05/23/pixel-press-coming-to-android-pending-kickstarter-success/</feedburner:origLink></item></channel></rss>
